Search found 16 matches

by Elxx
Fri Feb 10, 2006 7:13 am
Forum: PSP Lua Player Development
Topic: File opening bug...?
Replies: 3
Views: 2621

it's very easy to get corrupt files while using usb mode.. usb should be deactivated before reading or writing any files from within a script. I thought you just need to deactivate when writing files...hmm. Modsyn, I have already tried that, but thanks. however, the reason i'm replying is to ask if...
by Elxx
Thu Feb 09, 2006 9:45 am
Forum: PSP Lua Player Development
Topic: File opening bug...?
Replies: 3
Views: 2621

File opening bug...?

I'm working on my PSP web server, and it seems there is an interesting bug where it seems that any modifications made to files loaded by io.open (or io.input) will not exactly display right. It seems that it somehow stores the file size in a cache of some sort, and refuses to load anything beyond th...
by Elxx
Sat Jan 28, 2006 5:50 am
Forum: PSP Lua Player Development
Topic: return false on Wlan.useConnectionConfig
Replies: 1
Views: 1584

I added a fix for this into the SVN for 0.17. Here's my latest compile of LuaPlayer with the fix. Just replace your Eboot with that one, wouldn't hurt to make a backup either.

The function will now return nil if it was unable to connect, 1 if it connected successfully.
by Elxx
Sun Jan 15, 2006 5:33 am
Forum: PSP Lua Player Development
Topic: WLan disconnects
Replies: 9
Views: 4517

I'll mess around with it and tell you if I can figure anything out. EDIT: Okay, one workaround that I've found working for my server, at least, is not doing Wlan.init() and Wlan.term() each time I want to reconnect to the access point. What I did was add a disconnectAP() function to my LuaPlayer cor...
by Elxx
Fri Jan 13, 2006 3:32 pm
Forum: PSP Lua Player Development
Topic: WLan disconnects
Replies: 9
Views: 4517

This is an issue that I've been having as well with my LuaPlayer-powered web server. Same thing as you...if, within the script, I close the WLAN connection and start it up again, it will only work for around 20 seconds before refusing any further requests. The WLAN light on the PSP blinks consistent...
by Elxx
Thu Jan 12, 2006 11:05 am
Forum: PSP Lua Player Development
Topic: Wlan.useConnectionConfig(1)
Replies: 10
Views: 4129

Here's the fixed useConnectionConfig function. It will return nil if it was unable to connect to the network. Otherwise, if it succeeds, it will return 1. So yeah, somebody please commit this into SVN, the current connection function is aggravating because you have to completely restart the app if i...
by Elxx
Wed Jan 11, 2006 2:43 pm
Forum: PSP Lua Player Development
Topic: Wlan.useConnectionConfig(1)
Replies: 10
Views: 4129

Okay, I modified the LuaPlayer source code so it doesn't lock up when it's unable to connect. No idea how to do the fancy SVN submission thingee though, if I figure that out later I'll submit it as a patch.
by Elxx
Tue Jan 10, 2006 4:23 pm
Forum: PSP Lua Player Development
Topic: Wlan.useConnectionConfig(1)
Replies: 10
Views: 4129

Yes, it appears that scripts completely freeze if they are unable to connect to the wireless network, and you have to restart LuaPlayer.

There needs to be a way to have a check of whether the connection succeeded or not, allowing us to try again if not.
by Elxx
Thu Jan 05, 2006 4:04 am
Forum: PSP Lua Player Development
Topic: Easily choose WLAN config
Replies: 2
Views: 1986

Cheers, I'll implement this into PSP-HTTPD. Thanks.
by Elxx
Tue Jan 03, 2006 2:38 pm
Forum: PSP Lua Player Development
Topic: Keeping WLAN connection alive
Replies: 1
Views: 1547

Keeping WLAN connection alive

I've found that the WLAN connection in my LuaPlayer apps tends to die after a few minutes, even if it's sending and receiving data. I have WLAN power save off and everything, but it still tends to drop. The only way I've found to fix this is close the Wifi connection then open it up again every minu...
by Elxx
Fri Dec 16, 2005 9:46 am
Forum: PSP Lua Player Development
Topic: wlan strange down
Replies: 2
Views: 1706

Are you sure you have WLAN Power Save turned off?

Dumb question, I know, but it's good to start with the simple things.
by Elxx
Sat Dec 10, 2005 10:03 am
Forum: PSP Lua Player Development
Topic: Unable to build LuaPlayer
Replies: 7
Views: 2641

Re: Unable to build LuaPlayer

I have been trying to build Luaplayer from the source for a while now, to get an insight into how to make standalone apps. I believe I've sorted all the dependencies...however, when I do "make", I get hit with a string of errors...: Looks like you didn't compile Lua from SVN with "ma...
by Elxx
Fri Dec 09, 2005 8:23 am
Forum: PSP Lua Player Development
Topic: Unable to build LuaPlayer
Replies: 7
Views: 2641

Unable to build LuaPlayer

I have been trying to build Luaplayer from the source for a while now, to get an insight into how to make standalone apps. I believe I've sorted all the dependencies...however, when I do "make", I get hit with a string of errors...: http://profilehouse.com/files/elxx/lua_err1.gif Probably ...
by Elxx
Thu Dec 08, 2005 4:05 pm
Forum: PSP Development
Topic: error building from toolchain
Replies: 12
Views: 5670

Worked like a charm. Thank you very much for such a quick fix!
by Elxx
Thu Dec 08, 2005 2:30 pm
Forum: PSP Development
Topic: error building from toolchain
Replies: 12
Views: 5670

Sorry to resurrect this topic, but I'm getting a similar error. Downloaded the latest version of the toolchain (psptoolchain-20051202.tgz). make[3]: *** [inethelper.o] Error 1 make[3]: Leaving directory `/tmp/pspdev/pspsdk/src/sdk` make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/tm...
by Elxx
Wed Dec 07, 2005 4:54 pm
Forum: PSP Lua Player Development
Topic: Sending binary data over WLAN
Replies: 1
Views: 1601

Sending binary data over WLAN

I am working on a full-featured web server in Lua, and I'm having trouble sending some binary files using the WLAN functions. Here's a portion of my code: file = io.open(getloc, "rb") if file then incomingSocket:send("HTTP/1.0 200 OK\r\nContent-Type&...