Search found 4 matches

by sjurk
Sat Jan 07, 2006 5:50 am
Forum: PSP Lua Player Development
Topic: Trans. Images
Replies: 8
Views: 3444

Thanks for the reply. But, where do I enable partial transparency? The function reference for blit still says "nil image:blit(x, y, Image source, [sourcex, sourcey, width, height], [alpha = true])". Does this mean that transparency should be set when creating the PNG image (if so, I haven'...
by sjurk
Thu Jan 05, 2006 8:46 am
Forum: PSP Lua Player Development
Topic: Trans. Images
Replies: 8
Views: 3444

Um. Maybe a stupid question: Does this mean transparent PNGs are now supported in the latest Lua Player? I tried something similar with a normal screen:blit using a gradient (black to transparent) 24-bit PNG created in Photoshop, resulting in only the first, black, line (i.e at 100% opacity) being b...
by sjurk
Fri Dec 09, 2005 7:05 am
Forum: PSP Lua Player Development
Topic: Solitaire Mahjongg v1.0 for PSP released
Replies: 3
Views: 2363

Um. Do I detect enthusiasm or sarcasm...? I choose to go for the former... ;)
by sjurk
Thu Dec 08, 2005 9:40 am
Forum: PSP Lua Player Development
Topic: Solitaire Mahjongg v1.0 for PSP released
Replies: 3
Views: 2363

Solitaire Mahjongg v1.0 for PSP released

Hi, I have just released my first attempt at a Lua-based game: Solitaire Mahjongg for the PSP, a Kyodai/Shanghai-like board game. The game features both single player and two player hotseat modes. Currently, only a standalone version for FW 1.5 is available. I plan to release both standalone version...