Search found 15 matches

by Ferrero
Thu Jan 26, 2006 8:47 pm
Forum: PSP Lua Player Development
Topic: Windows luaplayer
Replies: 12
Views: 5532

Lumo,

what's the diffrence beetwen shine luaplayerforwindows and yours ?

Thanks
by Ferrero
Thu Jan 19, 2006 11:07 pm
Forum: PSP Lua Player Development
Topic: crypted images
Replies: 2
Views: 1738

Hi, I think you can solve your problem like this. I've developed a class that load and blit PCX image (yep, I'm making some advertisement ;-). So you can save your nude wom.....image (sorry), in this format with photoshop or paintshop. After, save your palette (PCX are 256 indexed color images), and...
by Ferrero
Thu Jan 19, 2006 6:22 pm
Forum: PSP Lua Player Development
Topic: Bitmap font class
Replies: 4
Views: 3299

illfoundedmind you can freely use this class or modify it, just put some credits on your game (I've checked your site and it looks promising).
by Ferrero
Thu Jan 19, 2006 5:09 am
Forum: PSP Lua Player Development
Topic: Bitmap font class
Replies: 4
Views: 3299

Thanks
by Ferrero
Thu Jan 19, 2006 1:45 am
Forum: PSP Lua Player Development
Topic: Bitmap font class
Replies: 4
Views: 3299

Bitmap font class

Hello everybody, I've made a little class to manage bitmap fonts First of all I want to thanks Jenay and Lumo for the work they provide to us, and this class is strongly inspired by their works. With this class you can : use a single image to manage diffent fonts of the same size(this is the charSet...
by Ferrero
Tue Jan 10, 2006 6:31 pm
Forum: PSP Lua Player Development
Topic: Menu skipping
Replies: 7
Views: 4201

Hi, I had the same problem with my menu to, but I found that when you hit a button, the event is raised many times (generaly 16 times) because of the speed of the loop of catching the events (each 1/60 ms). So I've solved the problem with this code (my menu is a class) : if ((self.up...
by Ferrero
Mon Jan 09, 2006 5:45 am
Forum: General Discussion
Topic: Lua Player version 0.16
Replies: 8
Views: 7161

Thanks frmariam, it works great ;-)
by Ferrero
Sat Jan 07, 2006 9:46 pm
Forum: General Discussion
Topic: Lua Player version 0.16
Replies: 8
Views: 7161

Hello Shine, First of all, I must say that you did a great job with LUA player. But I'm a little bit frustrated because this version of LUA Player doesn't work on a PSP V2.00. Have you planed to make a release that works under EBOOT Loader for PSP V2.00. Since the LUA player v0.11 It doesn't work. I...
by Ferrero
Fri Jan 06, 2006 6:17 pm
Forum: PSP Lua Player Development
Topic: [Code]Loading a PCX file
Replies: 3
Views: 2048

The blit is quite slow,

I use it like this :

First, I blit it to an 512*512 image and I use this image to blit onto the screen.
And when the image does not contain the needed datas I blit a portion of the image on itself to keep the datas I need, and then blit the portion of the PCX I need.
by Ferrero
Fri Jan 06, 2006 2:03 am
Forum: PSP Lua Player Development
Topic: [Code]Loading a PCX file
Replies: 3
Views: 2048

[Code]Loading a PCX file

Hi everybody, I've developped a little class to load and blit a PCX file. The interest of this : - You can have an image larger than 512x512 pixels. Another thing : - As a PCX file is an indexed color image file (compressed), finally you have an array of byte which you can fill with a picture editor...
by Ferrero
Tue Jan 03, 2006 7:46 pm
Forum: PSP Lua Player Development
Topic: 360 degree rotation
Replies: 8
Views: 3835

Another solution, is to invert your computing :

for each pixel of the destination image, find the orignal pixel. In this case you don't have blank pixels.
by Ferrero
Wed Dec 21, 2005 2:12 am
Forum: PSP Lua Player Development
Topic: Help with blit and screen
Replies: 6
Views: 2971

Here's the SpriteManagerClass : clsSpriteManager = { tileWidth = 0, tileHeight = 0, nbTilesOnRow = 0, nbTilesOnCol = 0, image = nil, background = nil, timer = Timer.new() } function clsSpriteManager:new() mtbSpriteManager = {&#12...
by Ferrero
Tue Dec 20, 2005 6:31 pm
Forum: PSP Lua Player Development
Topic: LuaPlayer Lib
Replies: 0
Views: 1194

LuaPlayer Lib

Hello,

I'm using LUA Edit to edit my LUA script. In this editor you can add librairies for the code completion and the "compilation of the script".

Is there someone who can send me the luaplayer.lib, because I don't want to compile this project to have this lib file.
by Ferrero
Tue Dec 20, 2005 6:13 pm
Forum: PSP Lua Player Development
Topic: Help with blit and screen
Replies: 6
Views: 2971

OK I'll post a reply with a sample and and this to the bug list.
I must say, that issue is under LuaPlayer for windows. I can't test on a psp because I haven't got one for the moment.
by Ferrero
Mon Dec 19, 2005 7:32 pm
Forum: PSP Lua Player Development
Topic: Help with blit and screen
Replies: 6
Views: 2971

Help with blit and screen

Hello everybody, I'm trying to make a class that manage sprites. All is going well, but I've a little problem : I'm trying to save the content of a screen portion before drawing a sprite to avoid re-drawing all the background at every frames. But when I use screen_save.blit (...., screen, ....) LUAP...