Search found 34 matches
- Wed Feb 15, 2006 10:22 am
- Forum: PSP Development
- Topic: Texture Anything using SDL & PSPGL?
- Replies: 1
- Views: 1211
- Mon Feb 13, 2006 7:16 am
- Forum: PSP Development
- Topic: Texture Anything using SDL & PSPGL?
- Replies: 1
- Views: 1211
Texture Anything using SDL & PSPGL?
I've been trying for the last week to try a get a textured object using SDL and PSPGL together to no avail. Everytime I've tried I either get the BSOD - which then points to a line in glViewport, or a RSOD that freezes the PSP and I have to manually reboot it using the power switch. So my question i...
- Sat Feb 11, 2006 1:57 pm
- Forum: PSP Development
- Topic: Textured Quads Problem (SDL/OPENGL)
- Replies: 5
- Views: 1958
Correct - GL_QUADS is mapped to GL_TRIANGLE_FAN, so if you only render one quad at a time it's ok (but slow if you do lots), but it's broken if you try to draw more than one. Jim I had only just realised this after I had posted and left work (I currently dont have the net at home.) but even after I...
- Fri Feb 10, 2006 1:32 pm
- Forum: PSP Development
- Topic: Textured Quads Problem (SDL/OPENGL)
- Replies: 5
- Views: 1958
- Fri Feb 10, 2006 12:12 pm
- Forum: PSP Development
- Topic: Textured Quads Problem (SDL/OPENGL)
- Replies: 5
- Views: 1958
Textured Quads Problem (SDL/OPENGL)
Hey all, I have a new problem now, and my instant guess is I either forgot something or I'm doing something I shouldn't be. First of all this code runs fine thru SDL on Windows - so I dont think its the code (mainly just hacked together from various tutorials) hence the guess of doing something I sh...
- Thu Feb 09, 2006 1:59 pm
- Forum: PSP Development
- Topic: Problem getting Image to display.
- Replies: 5
- Views: 2099
- Thu Feb 09, 2006 1:33 pm
- Forum: PSP Development
- Topic: Problem getting Image to display.
- Replies: 5
- Views: 2099
Hey JesusXP, Well for starters your loading an image called meDude.png. Are you able to just load up the image and show it without moving it around? Is the code just exiting right away or is it just giving you a black screen? Other than that, I can't see any problems with your code at this point EDI...
- Thu Feb 09, 2006 11:48 am
- Forum: PSP Development
- Topic: PSPGL in SDL
- Replies: 13
- Views: 6435
Try compiling my code above - it should give a 3d triangle rotating. All I did was rebuild my main SDL with the -DHAVE_OPENGL in the CFLAGS of the makefile (it may have been an older one, but I did try an update). The error I got when it crashed was on line 9 of glViewport.c, which had something to ...
- Thu Feb 09, 2006 8:51 am
- Forum: PSP Development
- Topic: PSPGL in SDL
- Replies: 13
- Views: 6435
- Wed Feb 08, 2006 11:19 am
- Forum: PSP Development
- Topic: PSPGL in SDL
- Replies: 13
- Views: 6435
- Wed Feb 08, 2006 8:35 am
- Forum: PSP Development
- Topic: PSPGL in SDL
- Replies: 13
- Views: 6435
Oh, You mean in the SetVideoMode function? Yes I have got the flag set. Did you manage to get the code to compile and run? I could compile the code fine, but when I run it on my PSP (v1.5 btw) it crashes and points to the glViewport.c file. I know theres nothing wrong with my PSPGL build, as I can b...
- Wed Feb 08, 2006 6:19 am
- Forum: PSP Development
- Topic: PSPGL in SDL
- Replies: 13
- Views: 6435
- Tue Feb 07, 2006 11:37 am
- Forum: PSP Development
- Topic: PSPGL in SDL
- Replies: 13
- Views: 6435
PSPGL in SDL
Ok, I got another problem. Im trying to get PSPGL to run under SDL, so that I have SDL for timer, joystick etc and PSPGL for rendering. After searching the forums I found a code snippet that seemed to do this except when I finally got it to compile it crashes my PSP in setting up the Viewport(?). Th...
- Tue Feb 07, 2006 8:14 am
- Forum: PSP Development
- Topic: glaux.h in PSPGL?
- Replies: 1
- Views: 1375
glaux.h in PSPGL?
Hey all, Just got PSPGL compiling and running nicely and was wondering how I would go about porting a PC app to the PSP in regards to the PSPGL lib. (NeHe tutorials to PSP). I noticed that there are gl.h and glu.h files, but which file would I use (if any) to replace the functionallity of glaux.h. D...
- Thu Feb 02, 2006 10:52 am
- Forum: PSP Development
- Topic: PSP GU or GL
- Replies: 3
- Views: 2071
Hmmm, Thanks for that jsgf I've been looking over the tutorials by NeHe - im guessing the implementation on the PSP is basically the same? Also is there support of multi-pass texturing (i think that's what it was called) - where I can render more than one texture to a triangle/quad and perform blend...
- Thu Feb 02, 2006 9:11 am
- Forum: PSP Development
- Topic: PSP GU or GL
- Replies: 3
- Views: 2071
PSP GU or GL
Hey all, About to embark on the 3D train and was wanting to get everyone's input on which API to use. What I'm wanting to do is create a 3D Isometric engine and was unsure about which API would be best suited for the job. The only real 3D stuff I've done was with DirectX, but by the looks of OpenGL ...
- Wed Jan 18, 2006 7:44 am
- Forum: PSP Lua Player Development
- Topic: [HELP] Windows LuaPlayer and Gu
- Replies: 0
- Views: 1141
[HELP] Windows LuaPlayer and Gu
Does the windows version of LuPlayer support the 3D functions? I keep getting an error "attempt to index global 'Gu' (a nil value)"
Code runs fine on PSP
Any Ideas? Just wondering
Code runs fine on PSP
Any Ideas? Just wondering
- Tue Jan 17, 2006 10:01 am
- Forum: PSP Development
- Topic: Errors compiling SDL
- Replies: 3
- Views: 1889
- Tue Jan 17, 2006 9:32 am
- Forum: PSP Development
- Topic: Errors compiling SDL
- Replies: 3
- Views: 1889
Errors compiling SDL
Hey all, Trying to get my head around how to compile with makefiles, had it working until I rebooted and cant figure out what I've missed. Basically I've converted a SDL app I'd made to run on my PSP, but when I compile it i get errors about "undefined reference to SDL_RWFromFile" in SDL_i...
- Thu Jan 12, 2006 7:59 am
- Forum: PSP Development
- Topic: [HELP] Modifying Savegame files
- Replies: 7
- Views: 3260
- Wed Jan 11, 2006 6:37 pm
- Forum: PSP Development
- Topic: [HELP] Modifying Savegame files
- Replies: 7
- Views: 3260
- Wed Jan 11, 2006 12:19 pm
- Forum: PSP Lua Player Development
- Topic: Track Manager for Gripshift
- Replies: 2
- Views: 2981
Thanks No, you download the tracks using the web browser (was developed with v2.0 firmware in mind) then navigate to the file to unpack it. Adding a download facility in the program would be cool, but it's adde to my wishlist atm. I'm currently looking into being able to change the saveslot the trac...
- Wed Jan 11, 2006 11:14 am
- Forum: PSP Development
- Topic: [HELP] Modifying Savegame files
- Replies: 7
- Views: 3260
Thanks for that. I did have a look at that, but it all looked really complicated to me. Noticed in the readme file it says New saves require a game-specific encryption key which can only be found inside the game code. How would I go about getting this code? Do I need to dump my UMD to get it? How wo...
- Wed Jan 11, 2006 8:12 am
- Forum: PSP Lua Player Development
- Topic: Track Manager for Gripshift
- Replies: 2
- Views: 2981
Track Manager for Gripshift
Hey all Over the last couple of weeks I have been writing an app to allow users to download and install tracks for the game gripshift using only their PSP. and today I am releasing the first complete(for now) version. The download also includes Fanjita's latest EBOOT loader. Just unzip to the root o...
- Wed Jan 11, 2006 8:01 am
- Forum: PSP Development
- Topic: [HELP] Modifying Savegame files
- Replies: 7
- Views: 3260
[HELP] Modifying Savegame files
Hey all, Was wondering if anyone has been able to modify a PSP savegame file (mainly the PARAM.SFO file) successfully without it becoming corrupt? I'm asking this because Im trying to create a track Manager for Gripshift and was wanting to move the data to a different folder. Does anyone have any go...
- Mon Jan 09, 2006 6:48 am
- Forum: PSP Lua Player Development
- Topic: FIXED: Lua Player hangs on startup
- Replies: 0
- Views: 1036
FIXED: Lua Player hangs on startup
Hey all, I'm currently trying to add some new functions to Lua Player 0.13 (other versions not working - but I havn't tried the new EBOOT loader yet). I needed some new functionality that Lua Player didn't support so I decided to add it. I have creating directories working fine, but when I add code ...
- Thu Dec 22, 2005 5:02 am
- Forum: PSP Lua Player Development
- Topic: Trouble with Lua Player 0.15 on v2.0 PSP
- Replies: 8
- Views: 3818
- Wed Dec 21, 2005 7:18 pm
- Forum: PSP Lua Player Development
- Topic: Trouble with Lua Player 0.15 on v2.0 PSP
- Replies: 8
- Views: 3818
Thats what I was afraid of, Din't really want to downgrade.... Oh well I ask because v0.13 works fine - minus USB/WiFi/IRDA (and other kenel mode things). Was wondering if there was some code I could comment out or something. Otherwise, is it possible to get the 0.13 source? I need to be able to run...
- Wed Dec 21, 2005 3:11 pm
- Forum: PSP Lua Player Development
- Topic: Why the 512 limit on images
- Replies: 6
- Views: 7256
- Wed Dec 21, 2005 3:11 pm
- Forum: PSP Lua Player Development
- Topic: HELP: Creating Directories?
- Replies: 5
- Views: 2514