Hi,
I'm also having the same problem as the topic creator. How would I link my project with the kernel libc?
Thanks
Search found 5 matches
- Fri May 25, 2007 5:54 pm
- Forum: PSP Development
- Topic: when calling time(NULL) error linking in pspsdk
- Replies: 9
- Views: 4494
- Tue Feb 20, 2007 4:51 pm
- Forum: PSP Development
- Topic: [FIXED]initializing wifi problems
- Replies: 0
- Views: 911
[FIXED]initializing wifi problems
EDIT: Heh, I just had my main thread priority set too high. Thanks to InsertWittyName and Adrahil for the help! Hi, I've been trying to get libcurl working (which I have, but at the expense of other problems), but I've come across some problems with kernel mode and user mode. If I try running my gam...
- Mon Jul 24, 2006 4:55 pm
- Forum: PSP Development
- Topic: fpu exception?
- Replies: 7
- Views: 3194
- Mon Jul 24, 2006 3:57 pm
- Forum: PSP Development
- Topic: fpu exception?
- Replies: 7
- Views: 3194
still the same error T_T its even weirder since I use almost the same exact code in a preceding for block to check the mPeople vector against line segments (walls) and that works fine. The only notable differences are that I use an array to hold the walls, while I use a vector for the bullets. Not r...
- Mon Jul 24, 2006 8:34 am
- Forum: PSP Development
- Topic: fpu exception?
- Replies: 7
- Views: 3194
fpu exception?
I keep on getting an exception as shown by this image: http://img89.imageshack.us/img89/5049/exceptioneg2.th.gif I've narrowed it down to a for loop in my update function that checks a whether a line segment(a bullet's previous position to its current position) intersects a circle(a person). Both th...