Search found 17 matches

by GenericBum
Sun Apr 09, 2006 2:52 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288665

Cool. That is exactly what was wrong. :)

Thanks for all the help.

GenericBum
by GenericBum
Sat Apr 08, 2006 6:43 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288665

TyRaNiD: Doh! I didn't even realize that the .svn directory was in the psptoolchain I downloaded. I updated and pulled down the latest. Just so I can completely feel like a noob today: I can work through the sprite example in the psplink.pdf using the pcterm to remotely start up host0:/sprite.elf an...
by GenericBum
Sat Apr 08, 2006 4:09 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288665

Ok, as a wrap up.. I redownloaded the toolchain script (01/20/2006) and double checked the version of gdb which was still 6.3. I manually changed it to 6.4 and ran: ./toolchain.sh -gdb -d and it worked fine. I'm guessing that the source listed somewhere in the forums for downloading the toolchain sc...
by GenericBum
Fri Apr 07, 2006 11:07 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288665

I removed the newtoolchain version of PSPSDK and loaded the psptoolchain version (the one with the bash script). I first ran the ./toolchain.sh and rebuilt everything. Then I ran ./toolchain.sh -gdb -d However, after downloading/extracting all of the gdb 6.3 files and running make, it reports: creat...
by GenericBum
Fri Apr 07, 2006 5:54 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288665

I'm sure this is a silly question but.. TyRaNiD: I'm using newtoolchain-20060222.tar that contains a toolchain.pl script which doesn't show me the details of what its doing, so it's tough to see if it's building with the right flags. Does that script work the same way as the toolchain.sh? Can I run:...
by GenericBum
Thu Apr 06, 2006 6:37 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288665

I got caught on this one too.. TyRaNiD said about six posts ago that he modified PSPSDK, so you need to re-run the toolchain script to update. Otherwise: I was able to change the last line of the psplink/psplink/Makefile from: LIBS += -lpsphprm_driver -lpsppower_driver to: LIBS += -lpsphprm_driver -...
by GenericBum
Thu Apr 06, 2006 6:01 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288665

I seem to be up and running with PSPLINK. I can connect via the pcterm and worked through the sprite.elf example. Worked great. My only issue now is in getting Eclipse to debug. The main problem i see right now is that i don't have psp-gdb anywhere on my system. I've rebuilt the latest toolchain las...
by GenericBum
Tue Apr 04, 2006 3:25 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288665

Excellent- that makes sense. Should I reget the sdk and rebuild?

For the moment, I've gotten the windows driver installed, but I'm working through the documentation to build usbhostfs_pc.

So far so good. Everything has been well explained in the docs.

GenericBum
by GenericBum
Tue Apr 04, 2006 2:55 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288665

Hmm..

I was able to change the last line of the psplink/psplink/Makefile from:

LIBS += -lpsphprm_driver -lpsppower_driver

to:

LIBS += -lpsphprm_driver -lpsppower

That enabled the project to compile.

GenericBum
by GenericBum
Tue Apr 04, 2006 1:30 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288665

First off.. Kudos to TyRaNiD for the awesome work on this project. :) I just had to rebuild my development laptop, so I did the install of cygwin and a full rebuild of the toolchain. I pulled PSPLink from SVN. When I compile I get this error right at the end during the link process for psplink.elf: ...
by GenericBum
Thu Jan 26, 2006 8:00 am
Forum: PSP Development
Topic: Porting external libraries to PSP that use automake scripts
Replies: 2
Views: 1336

Thanks jimparis for the help. I got several of the libraries compiled, but not the test executables by simply copying in the config.sub from libTremor and modifying the source a little. That's about as far as I need to take zziplib since I'll be testing the library with another executable. Who would...
by GenericBum
Wed Jan 25, 2006 3:49 am
Forum: PSP Development
Topic: Porting external libraries to PSP that use automake scripts
Replies: 2
Views: 1336

Porting external libraries to PSP that use automake scripts

I have several large linux-based libraries that I'd like to port to PSP. I'm using the cygwin windows-based development environment. Is there any set way to preserve the automake/configure script structure but add parameters so they can be run against the PSP environment? I can run configure under c...
by GenericBum
Mon Jan 23, 2006 2:27 pm
Forum: PSP Development
Topic: Makefile for PSP port of zlib
Replies: 4
Views: 1983

Good deal. I'll know from now on.

GenericBum
by GenericBum
Mon Jan 23, 2006 2:14 pm
Forum: PSP Development
Topic: Makefile for PSP port of zlib
Replies: 4
Views: 1983

Interesting, I didn't realize there was another branch of zlib under "trunk". i got my version from:

Code: Select all

svn checkout svn://svn.pspdev.org/psp/vendor/zlib
It appears that maybe the "vendor" branch only contains the original code?

GenericBum
by GenericBum
Mon Jan 23, 2006 1:47 pm
Forum: PSP Development
Topic: Makefile for PSP port of zlib
Replies: 4
Views: 1983

Makefile for PSP port of zlib

I'm fairly new to PSP development, but I have a question about the zlib port for PSP. I had no problem downloading the source, but I couldn't find a suitable Makefile that compiled. Being new to PSP, it took me about 20 minutes to organize a Makefile to properly build the libz.a. Is there a Makefile...
by GenericBum
Sat Jan 07, 2006 1:36 pm
Forum: PSP Development
Topic: STLport for PSP
Replies: 3
Views: 1697

I've been working with the Ogre 3d engine and I recently ported that library to PocketPC. I thought I might try to port it to PSP which would enable more Ogre developers to bring their 3d games to a new platform.

Ogre relies on STLport.

GenericBum
by GenericBum
Sat Jan 07, 2006 9:55 am
Forum: PSP Development
Topic: STLport for PSP
Replies: 3
Views: 1697

STLport for PSP

I found the stlport of 4.6 for PS2, but I'm having trouble locating stlport for PSP (or an equivelant STL library). I tried several variations of the PS2 gcc make files with the PSP gcc compiler, but none worked. I searched the rest of the forums, and in one case someone said they found STL, but did...