Search found 79 matches

by JesusXP
Wed Oct 01, 2008 10:39 pm
Forum: PS3 Development
Topic: How to code your own PS3 Gamercard?
Replies: 0
Views: 2732

How to code your own PS3 Gamercard?

Hi guys, I tried searching around and couldnt find any help. I want to use the information that makes up my PSN account's gamercard, for other projects. I have seen similar application on other sites like "http://www.ps3trophies.co.uk/" and Microsoft offers "mygamercard.net". I h...
by JesusXP
Thu Aug 23, 2007 1:14 am
Forum: General Discussion
Topic: solution to play PS3 on a PC monitor or VGA Projector?
Replies: 2
Views: 3615

solution to play PS3 on a PC monitor or VGA Projector?

Anyone know of a solution to play PS3 on a PC monitor or VGA Projector? I bought a Monster HDMI -> DVI converter which did not do the trick. And also another brand named one that is for sale along side PS3 accessories at BestBuy. There was a VGA box from Team Xecutor or Xtender they claimed would be...
by JesusXP
Mon Dec 04, 2006 6:20 am
Forum: PSP Development
Topic: Problems installing Libmikmod
Replies: 3
Views: 1699

UPDATE -- FIXED Thats all part of the trouble my friend... I am used to being able to install other parts of the SDK, pspgl, libmad, libpng, zlib, but in this instance, its not working.. I assume it cannot write/create the file in /usr/local/pspdev/psp/include because I need to be root, but when i ...
by JesusXP
Mon Dec 04, 2006 4:57 am
Forum: PSP Development
Topic: Problems installing Libmikmod
Replies: 3
Views: 1699

Problems installing Libmikmod

Hi guys... I checked out libmikmod to my home dir /home/jesusxp/(libmikmod), when I try to build normally, I get errors: *********************************************** Installing libmikmod into /usr/local/pspdev/psp cp: cannot create regular file '/usr/local/pspdev/psp/include/mikmod.h'&...
by JesusXP
Sat Dec 02, 2006 2:29 pm
Forum: PSP Development
Topic: Battlestar Galactica.. (lil help?)
Replies: 1
Views: 1566

No help for quite some time, but thats Ok, because I have progressed since then!! Here is the link to the newest build.. It's improved a bit, still a nicer handler for the bullets, and enemy movement would be better. I think tomorrow I'll focus on trying to render everything at one time, and set up ...
by JesusXP
Fri Nov 24, 2006 4:09 pm
Forum: PSP Development
Topic: libmikmod install problems...
Replies: 4
Views: 2762

Im getting a problem as well. I tried installing using that command, however it told me i didnt have permissions to create folders, so i ran it using sudo -i, and set up my path accordingly, now i got " Installing libmikmod into /usr/local/pspdev/psp Done" but I definately cant see any of ...
by JesusXP
Wed Nov 22, 2006 6:04 am
Forum: PSP Development
Topic: Battlestar Galactica.. (lil help?)
Replies: 1
Views: 1566

Battlestar Galactica.. (lil help?)

Hey guys! I'm workin on a Battlestar Galactica game right now. I got a few things working but a few things that are not :(... I'm attaching the source and my most recent build, hopefully some buddy can kinda help me get in the right direction. What works: *I have a Viper, which you control. It can s...
by JesusXP
Fri Nov 10, 2006 3:53 pm
Forum: PSP Development
Topic: Compiles, but does not run :(
Replies: 7
Views: 2639

Thanks for the help :)...I gotta stop programming high..
by JesusXP
Fri Nov 10, 2006 4:07 am
Forum: PSP Development
Topic: Compiles, but does not run :(
Replies: 7
Views: 2639

I thought as long as I had prototype declarations, it was legal to have main where it was, and functions after it.
by JesusXP
Thu Nov 09, 2006 5:35 pm
Forum: PSP Development
Topic: Compiles, but does not run :(
Replies: 7
Views: 2639

Compiles, but does not run :(

Hey guys... I'm able to compile this but unable to run. I was wondering if you can see where I'm going wrong.

http://www.rafb.net/paste/results/S4g59t26.html
by JesusXP
Sat Sep 30, 2006 6:10 am
Forum: PSP Development
Topic: eboots and the menu
Replies: 9
Views: 3889

Im just having no luck!
The file is only 170kb..

It will not play..
by JesusXP
Sat Sep 30, 2006 5:26 am
Forum: PSP Development
Topic: eboots and the menu
Replies: 9
Views: 3889

Can you hook up some specific details for me?

Anywhere you can point me to find out for myself?
by JesusXP
Sat Sep 30, 2006 5:23 am
Forum: PSP Development
Topic: USBHOSTFS_PC problem.
Replies: 1
Views: 1482

USBHOSTFS_PC problem.

Hi, I just checked out psplink and when I go into /psplink/usbhostfs_pc I can't make it, and thus cannot use it I suppose.. What can I do to rectify this? jesusxp@jesusxp:~/psplink/usbhostfs_pc$ make cc -Wall -ggdb -I../usbhostfs -DPC_SIDE -D_FILE_OFFSET_BITS=64 -I. -O2 -c -o main.o main.c m...
by JesusXP
Sat Sep 30, 2006 4:08 am
Forum: PSP Development
Topic: eboots and the menu
Replies: 9
Views: 3889

K, I've done a bit more research, and I added this to my make.. ... EXTRA_TARGETS = EBOOT.PBP PSP_EBOOT_TITLE = Multiple Sprites. PSP_EBOOT_PIC1 = psparcade.png PSP_EBOOT_ICON = psparcadeicon.png PSP_EBOOT_SND0 = SND0.AT3 ... SND0.AT3 has been renamed from originally.. 14-Don't_Tickle_Me.TOC which w...
by JesusXP
Fri Sep 29, 2006 5:12 am
Forum: PSP Development
Topic: eboots and the menu
Replies: 9
Views: 3889

eboots and the menu

When your in the PSP's menu, and you move to your own file, how can you get sound or music to play in the background, and change the background to display a picture? Is there any documentations on this? (Here's an image so you know what im refferring to..) http://my.qj.net/uploads/articles_module/25...
by JesusXP
Thu Sep 28, 2006 3:09 am
Forum: PSP Development
Topic: Problems installing SDL for PSPdevkit
Replies: 10
Views: 4871

Thank you ;)

Seemingly installed fine now.. Much appreciated
by JesusXP
Wed Sep 27, 2006 12:25 pm
Forum: PSP Development
Topic: Problems installing SDL for PSPdevkit
Replies: 10
Views: 4871

know where to get psp-ranlib? shouldn't it already be with the sdk? I am pretty up to date, i updated the toolchain not too long ago.. Is there a similar method to update the pspsdk? I am just lost..
by JesusXP
Wed Sep 27, 2006 10:16 am
Forum: PSP Development
Topic: Problems installing SDL for PSPdevkit
Replies: 10
Views: 4871

almost.. but at make install something went wrong.. Where should i be when i checkout SDL?? /usr/local/pspdev/psp/sdk ? sudo make install Password: Making install in src make[1]: Entering directory `/home/jesusxp/SDL/src' Making install in main make[2]...
by JesusXP
Tue Sep 26, 2006 11:32 pm
Forum: PSP Development
Topic: Problems installing SDL for PSPdevkit
Replies: 10
Views: 4871

jesusxp@jesusxp:~/SDL$ sudo env LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspuser" ./configure --host psp --prefix=$(psp-config --psp-prefix) Password: configure: WARNING: If you wanted to set the --build type, don't u...
by JesusXP
Tue Sep 26, 2006 2:53 pm
Forum: PSP Development
Topic: Problems installing SDL for PSPdevkit
Replies: 10
Views: 4871

Problems installing SDL for PSPdevkit

Hi guys, So I'm having trouble.. jesusxp@jesusxp:~/SDL$ sudo ./autogen.sh Generating build information using aclocal, automake and autoconf This may take a while ... configure.in: installing `./install-sh' configure.in: installing `./mkinstalldirs' configure.in: insta...
by JesusXP
Wed Jul 19, 2006 3:30 am
Forum: PSP Development
Topic: Questions about includes
Replies: 2
Views: 1567

hey dude... just #include them like you would in Windows.. as long as they've been added to your environment (are you using Linux or Windows to code? most probably cygwin or something right?!) -- anyways.. I'm pretty sure you dont need to worry, they libraries are portable and you can use the regula...
by JesusXP
Sat Jul 01, 2006 1:19 am
Forum: PSP Development
Topic: PSP Wifi Documentation...
Replies: 1
Views: 1732

PSP Wifi Documentation...

Hey guys,

Where would I start looking for PSP Wifi Documentation?
by JesusXP
Mon Jun 05, 2006 11:55 pm
Forum: PS3 Development
Topic: "PS3 Cell Broken?" - Slashdot Article
Replies: 12
Views: 8951

"PS3 Cell Broken?" - Slashdot Article

http://games.slashdot.org/games/06/06/05/0933239.shtml Breakdown: D-Fly writes "Charlie Demerijian at the Inquirer got a look at some insider specs on the PS3, and says, Sony screwed up big time with the Cell processor; the memory read speed on the current Devkits is something like 3 orders of ...
by JesusXP
Wed May 31, 2006 6:29 am
Forum: General Discussion
Topic: Will XorLoser's old DC stuff be posted?
Replies: 0
Views: 2112

Will XorLoser's old DC stuff be posted?

The link on the main xorloser page is broken..

I just recieved a dc coders cable, so I am curious.
thx
by JesusXP
Tue May 30, 2006 12:13 am
Forum: General Discussion
Topic: [Release] Mega-Mart
Replies: 2
Views: 2952

congradulations! looks great!
by JesusXP
Mon May 29, 2006 1:17 am
Forum: PSP Development
Topic: Portage of Nehe tutorials 1 to 10 for PSPGL (v0.1)
Replies: 10
Views: 10542

great job, thanks!!
by JesusXP
Sat May 27, 2006 6:04 am
Forum: PS2 Development
Topic: Eye Toy Questions...
Replies: 0
Views: 1371

Eye Toy Questions...

Hi guys, I have never used the EyeToy in my life, but I started jonesin for it and I bid on one on Ebay. I thought of this idea after reading someone elses post about a 3d sword they developed http://forums.ps2dev.org/viewtopic.php?t=1397 Anyways, the point is, could I use the EyeToy, to track movem...
by JesusXP
Wed May 24, 2006 5:07 am
Forum: General Discussion
Topic: The Playstation 3 Controller..sux
Replies: 10
Views: 6597

this sounds like a bunch of whiney kids to me dot_blank, no clue why you are accusing us of being whiney kids, for voicing our opinion.. your opinion differs, acceptable, but you don't need to be a douchebag because some of ours may not be the same. Just because you didn't find the D-pad to be an i...
by JesusXP
Sat May 20, 2006 4:35 am
Forum: General Discussion
Topic: The Playstation 3 Controller..sux
Replies: 10
Views: 6597

JesusXP wrote: absolutely no tweaks to the original dualshock moldings were made That is not true. The shoulder buttons were slightly adjusted and tweaked, and were given a longer travel. The joysticks were tweaked and modified to have a larger range of motion. That, I was unaware about! Hopefully ...