Search found 13 matches

by UsefulIdiot
Wed Jun 28, 2006 12:58 pm
Forum: PSP Development
Topic: Kernel mode under firmware 2.6 * The proof of concept *
Replies: 48
Views: 62544

bravo! i applaud thee!
by UsefulIdiot
Fri May 12, 2006 2:17 am
Forum: PSP Development
Topic: FF-PSP : Coming Soon!
Replies: 8
Views: 8788

Looks like we are going to have some friendly competition... :D How long have you been working on this? Ive been working on the EXACT same thing for months now, and im only starting to get my game engine working. Ive heavily based the game engine design off of what square originally had, based off t...
by UsefulIdiot
Mon Apr 24, 2006 3:07 pm
Forum: PSP Development
Topic: Boost libraries
Replies: 5
Views: 2607

Boost libraries

Has anyone had success in using them on the psp? Im contemplating on porting an engine which thoroughly uses these, and just looking for some insight or barriers ahead so as not to go reinventing the wheel.
by UsefulIdiot
Sun Apr 02, 2006 3:01 pm
Forum: PSP Development
Topic: HOWTO: Compile the SDK on OSX - Consolidated Info
Replies: 32
Views: 34727

HOWTO: Compile the SDK on OSX - Consolidated Info

HOWTO: Compile the PSP-SDK on MacOSX 10.4 Tiger [/u] After spending many hours, and many attempts of installing and using the psptoolchain on my old ibook g3, I am writing a complete guide to consolidate all the required information that is necessary to build the sdk from the subversion repository....
by UsefulIdiot
Thu Mar 30, 2006 4:16 pm
Forum: PSP Development
Topic: Building the SDK on OSX
Replies: 0
Views: 1374

Building the SDK on OSX

I downloaded and installed the developer tools, fink, and all the neccesary programs on a fresh install of tiger, checked out the latest psptoolchain script, and ran it. All went well until it went to configure binutils, where it left me with this error, after some googling im still clueless as to a...
by UsefulIdiot
Mon Mar 27, 2006 10:16 am
Forum: PSP Development
Topic: Misc Crashes
Replies: 29
Views: 14583

Misc Crashes

I have been having some problems with random crashes lately. When I say random, I mean during random builds, my game will just crash. What is strange, is removing or adding random printf's will make it go away for a few builds. If a build does not crash once, it will run fine, if it crashes once, it...
by UsefulIdiot
Sun Mar 26, 2006 12:12 am
Forum: PSP Development
Topic: PSPLink issues
Replies: 1
Views: 1039

PSPLink issues

I Just recently started using psplink, and its an amazing tool, but i am having trouble with it. Once i start an eboot(just typing the path/filename), I cannot stop it, I have played with all the mod and thr tools, but have not been able to stop it once its started, and i must reset after every chan...
by UsefulIdiot
Sun Mar 19, 2006 3:27 am
Forum: PSP Development
Topic: Quick question about yeldarbs tuts
Replies: 1
Views: 1204

OK I solved this problem on my own, it ended up being that somehow my blitAlphaImageToScreen() function got changed somehow.
by UsefulIdiot
Sat Mar 18, 2006 10:39 am
Forum: PSP Development
Topic: Quick question about yeldarbs tuts
Replies: 1
Views: 1204

Quick question about yeldarbs tuts

When using yeldarbs tuts to draw a png to the screen, I have a problem with the size of the pngs being drawn. Ive tried changing many values inside his initGraphics() function(graphics.cpp) , but the output of the png(with the size of 480x272), only 1/4 of the image is displayed but scaled to fit. I...
by UsefulIdiot
Thu Feb 16, 2006 1:52 am
Forum: PSP Development
Topic: Which IDE to use for developing for the PSP
Replies: 8
Views: 3425

kate + konsole here If I can ever get syntax highlighting to work in vim for c/cpp i would use vim as its quite lightweight(in comparison). I also just use a script to mount, copy my kxploited eboots,and unmount my psp after a compile. I use Kubuntu on a g3 mac ibook(clean out rcS.d and rc2.d and it...
by UsefulIdiot
Sun Jan 22, 2006 7:54 am
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 56735

anyone got a mirror of this?
by UsefulIdiot
Wed Jan 18, 2006 12:14 am
Forum: PSP Development
Topic: Assembler problems installing
Replies: 10
Views: 3568

to what version specifically? apt says i have latest version of binutils and I would think the script would get the latest version it needs also
by UsefulIdiot
Tue Jan 17, 2006 4:52 pm
Forum: PSP Development
Topic: Assembler problems installing
Replies: 10
Views: 3568

Assembler problems installing

I found a spare box today to do my psp dev'ing on and installed ubuntu on it(dont like messing with cygwin). I installed all the required packages and the sdk seems to compile fine until (i think) its linking sceGumLoadIdentity.o The assembler outputs the error: /tmp/ccapdkp6.s: Assembler error: /tm...