Search found 13 matches
- Wed Jun 28, 2006 12:58 pm
- Forum: PSP Development
- Topic: Kernel mode under firmware 2.6 * The proof of concept *
- Replies: 48
- Views: 62544
- Fri May 12, 2006 2:17 am
- Forum: PSP Development
- Topic: FF-PSP : Coming Soon!
- Replies: 8
- Views: 8788
Looks like we are going to have some friendly competition... :D How long have you been working on this? Ive been working on the EXACT same thing for months now, and im only starting to get my game engine working. Ive heavily based the game engine design off of what square originally had, based off t...
- Mon Apr 24, 2006 3:07 pm
- Forum: PSP Development
- Topic: Boost libraries
- Replies: 5
- Views: 2607
Boost libraries
Has anyone had success in using them on the psp? Im contemplating on porting an engine which thoroughly uses these, and just looking for some insight or barriers ahead so as not to go reinventing the wheel.
- Sun Apr 02, 2006 3:01 pm
- Forum: PSP Development
- Topic: HOWTO: Compile the SDK on OSX - Consolidated Info
- Replies: 32
- Views: 34727
HOWTO: Compile the SDK on OSX - Consolidated Info
HOWTO: Compile the PSP-SDK on MacOSX 10.4 Tiger [/u] After spending many hours, and many attempts of installing and using the psptoolchain on my old ibook g3, I am writing a complete guide to consolidate all the required information that is necessary to build the sdk from the subversion repository....
- Thu Mar 30, 2006 4:16 pm
- Forum: PSP Development
- Topic: Building the SDK on OSX
- Replies: 0
- Views: 1374
Building the SDK on OSX
I downloaded and installed the developer tools, fink, and all the neccesary programs on a fresh install of tiger, checked out the latest psptoolchain script, and ran it. All went well until it went to configure binutils, where it left me with this error, after some googling im still clueless as to a...
- Mon Mar 27, 2006 10:16 am
- Forum: PSP Development
- Topic: Misc Crashes
- Replies: 29
- Views: 14583
Misc Crashes
I have been having some problems with random crashes lately. When I say random, I mean during random builds, my game will just crash. What is strange, is removing or adding random printf's will make it go away for a few builds. If a build does not crash once, it will run fine, if it crashes once, it...
- Sun Mar 26, 2006 12:12 am
- Forum: PSP Development
- Topic: PSPLink issues
- Replies: 1
- Views: 1039
PSPLink issues
I Just recently started using psplink, and its an amazing tool, but i am having trouble with it. Once i start an eboot(just typing the path/filename), I cannot stop it, I have played with all the mod and thr tools, but have not been able to stop it once its started, and i must reset after every chan...
- Sun Mar 19, 2006 3:27 am
- Forum: PSP Development
- Topic: Quick question about yeldarbs tuts
- Replies: 1
- Views: 1204
- Sat Mar 18, 2006 10:39 am
- Forum: PSP Development
- Topic: Quick question about yeldarbs tuts
- Replies: 1
- Views: 1204
Quick question about yeldarbs tuts
When using yeldarbs tuts to draw a png to the screen, I have a problem with the size of the pngs being drawn. Ive tried changing many values inside his initGraphics() function(graphics.cpp) , but the output of the png(with the size of 480x272), only 1/4 of the image is displayed but scaled to fit. I...
- Thu Feb 16, 2006 1:52 am
- Forum: PSP Development
- Topic: Which IDE to use for developing for the PSP
- Replies: 8
- Views: 3425
kate + konsole here If I can ever get syntax highlighting to work in vim for c/cpp i would use vim as its quite lightweight(in comparison). I also just use a script to mount, copy my kxploited eboots,and unmount my psp after a compile. I use Kubuntu on a g3 mac ibook(clean out rcS.d and rc2.d and it...
- Sun Jan 22, 2006 7:54 am
- Forum: PSP Development
- Topic: Setting up Dev-C++ with PSPSDK
- Replies: 64
- Views: 56735
- Wed Jan 18, 2006 12:14 am
- Forum: PSP Development
- Topic: Assembler problems installing
- Replies: 10
- Views: 3568
- Tue Jan 17, 2006 4:52 pm
- Forum: PSP Development
- Topic: Assembler problems installing
- Replies: 10
- Views: 3568
Assembler problems installing
I found a spare box today to do my psp dev'ing on and installed ubuntu on it(dont like messing with cygwin). I installed all the required packages and the sdk seems to compile fine until (i think) its linking sceGumLoadIdentity.o The assembler outputs the error: /tmp/ccapdkp6.s: Assembler error: /tm...