Search found 13 matches
- Thu Apr 20, 2006 7:45 am
- Forum: PSP Lua Player Development
- Topic: YS-OS version 1.8
- Replies: 11
- Views: 6221
- Thu Apr 20, 2006 7:35 am
- Forum: PSP Lua Player Development
- Topic: YS-OS version 1.8
- Replies: 11
- Views: 6221
- Mon Apr 10, 2006 1:56 am
- Forum: PSP Lua Player Development
- Topic: The magic gate to double buffering
- Replies: 6
- Views: 3216
- Sun Apr 09, 2006 12:33 pm
- Forum: PSP Lua Player Development
- Topic: The magic gate to double buffering
- Replies: 6
- Views: 3216
- Mon Mar 27, 2006 7:58 am
- Forum: PSP Lua Player Development
- Topic: Shell DEMO
- Replies: 0
- Views: 1391
Shell DEMO
I forgot all about my shell I was working on a while back so I decided to release it as a demo as I never finished it or improved upon it but its still ok.
http://www.kcdan.com/site/index.php?opt ... 2&Itemid=2
http://www.kcdan.com/site/index.php?opt ... 2&Itemid=2
- Thu Feb 02, 2006 1:45 pm
- Forum: PSP Lua Player Development
- Topic: [Release] LUA GFX Designer
- Replies: 1
- Views: 1634
[Release] LUA GFX Designer
Heres a lil something I whipped up. It's not the best and I did not intend it to be. What it does is let you draw to the graphic box and it will produce the Lua code that will draw it. It's useful for a plethura of projects, have fun. http://file.kcdan.com/uploads/1138852310ss.png http://file.kcdan....
- Mon Jan 30, 2006 9:20 am
- Forum: PSP Lua Player Development
- Topic: Drawing images with transparent parts
- Replies: 9
- Views: 6192
You could in theory emulate the entire windows drawing api. Have you written some kind of events into your API? (e.g. mouse clicks bringing a window to topmost status, window movement, window painting, etc.) I have an initiate message, paint message, left click message, right click message, left an...
- Fri Jan 27, 2006 12:03 pm
- Forum: PSP Lua Player Development
- Topic: Drawing images with transparent parts
- Replies: 9
- Views: 6192
I've worked on this a lot and here's a screenshot of an app being run on it. http://file.kcdan.com/uploads/1138327751ss.png It's a fully working calculator. To close the window simply press the x in the top right corner of the window. Now to add windows being dragged by the titlebar... Heres the cod...
- Fri Jan 27, 2006 11:37 am
- Forum: PSP Lua Player Development
- Topic: Evaluate function?
- Replies: 5
- Views: 2483
- Thu Jan 26, 2006 1:59 pm
- Forum: PSP Lua Player Development
- Topic: Evaluate function?
- Replies: 5
- Views: 2483
- Thu Jan 26, 2006 12:57 pm
- Forum: PSP Lua Player Development
- Topic: Evaluate function?
- Replies: 5
- Views: 2483
Evaluate function?
I'm working on a calculator for my shell and I cant find anywhere if there is a function that evaulates a string and turns it into a number, for example
"5+6-2" -> 9
"5+6-2" -> 9
- Thu Jan 26, 2006 6:58 am
- Forum: PSP Lua Player Development
- Topic: Drawing images with transparent parts
- Replies: 9
- Views: 6192
Thanks, it now works as expected. So far in my program I have implemented the creation of windows, buttons, static text, and progress bars. I'm going to add one or two more controls and then start working on the messaging system like windows has (SendMessageA(hwnd,msg,wparam,lparam)). EDIT: hMsgBox=...
- Tue Jan 24, 2006 11:53 am
- Forum: PSP Lua Player Development
- Topic: Drawing images with transparent parts
- Replies: 9
- Views: 6192
Drawing images with transparent parts
Hello, I'm Dan. I am currently working on a Shell that will emulate to an extent Windows, like controls such as windows, buttons, edit box's, static controls, and ect. Currently I'm working on the cursor drawing. Im new to LUA but not to programming, I have no idea of how to make parts of an image t...