Search found 49 matches

by TheBuzzer
Fri Jan 05, 2007 9:08 am
Forum: PSP Development
Topic: 3.03 OE-A Question
Replies: 1
Views: 1249

3.03 OE-A Question

Well, I have a question, the Dark_Alex custom firmware supports loading prx files in seplugin folder. I was trying to get psplink's usb host to enable but I did not succeed so I tried something simpiler. I tried to enable the mass storage and it also crashes the psp. Does anyone know why does using ...
by TheBuzzer
Tue Dec 05, 2006 1:52 pm
Forum: PSP Development
Topic: Any way to make xmb unmount and remount memory stick?
Replies: 2
Views: 1314

i think i already tried that and it didnt work.

i realized when you use the usb mode enable and disable in vshex it reflesh it too

however i think when i add the normal usb to turn on and off it does not reflesh

so i guess vshex does a function after to reflesh
by TheBuzzer
Mon Dec 04, 2006 6:15 pm
Forum: PSP Development
Topic: Any way to make xmb unmount and remount memory stick?
Replies: 2
Views: 1314

Any way to make xmb unmount and remount memory stick?

Well. I am making a usb mod for sec

I figure out how to switch between memory stick and usb in it but the main problem is that the content of the memory stick wont reflesh unless i remove it and reput it in.

is there a function to make it reflesh itself or make it simulate a remove and reput in?
by TheBuzzer
Mon Oct 16, 2006 5:08 am
Forum: PSP Development
Topic: Graphics Library for 2.71 se?
Replies: 8
Views: 3137

also the line of code worked.

i can see some graphics now
by TheBuzzer
Mon Oct 16, 2006 4:55 am
Forum: PSP Development
Topic: Graphics Library for 2.71 se?
Replies: 8
Views: 3137

is that the max I could use?
by TheBuzzer
Sat Oct 14, 2006 2:26 pm
Forum: PSP Development
Topic: Graphics Library for 2.71 se?
Replies: 8
Views: 3137

do you know a example of the line rewritten to using PSP_HEAP_SIZE_KB ?
by TheBuzzer
Sat Oct 14, 2006 9:14 am
Forum: PSP Development
Topic: Graphics Library for 2.71 se?
Replies: 8
Views: 3137

weird i didnt even code much though .

just using the 2.71 se


i am just trying ot replace the textr based gui with a gui with pictures like what i been doing in my mod.

but now i cant use the graphics.c

no clue how to fix it. but is there a working graphics.c for 2.71 homebrews?
by TheBuzzer
Sat Oct 14, 2006 8:52 am
Forum: PSP Development
Topic: Graphics Library for 2.71 se?
Replies: 8
Views: 3137

Graphics Library for 2.71 se?

Is there a graphics library or something I could use for 2.71 Like the graphics.c but made for 2.71 I have no clue why it does not work but it isnt loading the image image->data = (Color*) memalign(16, image->textureWidth * image->textureHeight * sizeof(Color)); if (!image->data) { free(image); fclo...
by TheBuzzer
Fri Oct 13, 2006 6:54 pm
Forum: PSP Development
Topic: 2.71 homebrews
Replies: 0
Views: 846

2.71 homebrews

Well I tried to add the
http://www.psp-programming.com/tutorials/c/lesson01.htm
graphics library to the da's 2.71 launcher.

The thing I been using for all my other mod. But when I tried a simple graphics load png, show png flipscreen test. the psp crash.

I am not sure what I am doing wrong :/
by TheBuzzer
Sat Sep 09, 2006 4:54 pm
Forum: PSP Development
Topic: Graphics in vshex?
Replies: 5
Views: 2166

so how does this extectly work?


I been trying to figure out how stuff is getting displied in vshex extendor but I barely know how does displaying even work
by TheBuzzer
Fri Sep 08, 2006 7:20 am
Forum: PSP Development
Topic: Graphics in vshex?
Replies: 5
Views: 2166

so it got to be a raw image?

wonder will someone make it using png format.

thx though. maybe this will help someone be able to figure out how to import a png and change it to vshex extendor type prx
by TheBuzzer
Thu Sep 07, 2006 3:26 pm
Forum: PSP Development
Topic: Way to boot umd in usermode?
Replies: 3
Views: 1940

Way to boot umd in usermode?

is there a way to boot a umd in usermode? Just wondering.
by TheBuzzer
Thu Sep 07, 2006 7:29 am
Forum: PSP Development
Topic: Graphics in vshex?
Replies: 5
Views: 2166

Graphics in vshex?

Is there a way to be able to import a png and let it display in vshex?
by TheBuzzer
Tue Aug 29, 2006 10:22 am
Forum: PSP Development
Topic: Crashing On Exit?
Replies: 3
Views: 2065

i do just call sceKernelExitGame but it freezes.

no clue why.
by TheBuzzer
Mon Aug 28, 2006 6:40 am
Forum: PSP Development
Topic: Crashing On Exit?
Replies: 3
Views: 2065

weird. i remove a variable i dont need anymore and it crashes but if i add it back in it does not crash on exit.
by TheBuzzer
Mon Aug 28, 2006 5:07 am
Forum: PSP Development
Topic: Crashing On Exit?
Replies: 3
Views: 2065

Crashing On Exit?

What cause the psp to crash on exit?

I am not sure what causes it but the psp crash on exit sometimes.

Like it is tying to quit but quits too slow or something and just crashes.
by TheBuzzer
Mon Aug 21, 2006 2:48 am
Forum: PSP Development
Topic: Usermode WiFi with devhook (with WPA enabled :D)
Replies: 16
Views: 6656

interesting. the devhook vshex addons got to be in kernal mode only and the homebrews got to be in usermode only. quite funny.
by TheBuzzer
Thu Aug 17, 2006 12:27 pm
Forum: PSP Development
Topic: Sound Libraries?
Replies: 4
Views: 2796

so it is possible to use all of them at same time and let it play a mp3 in the background while playing wav files ?
by TheBuzzer
Thu Aug 17, 2006 8:00 am
Forum: PSP Development
Topic: Sound Libraries?
Replies: 4
Views: 2796

Sound Libraries?

Hi, I am wondering what sound library could play wav files and have a mp3 playing for the background music?
by TheBuzzer
Tue Aug 15, 2006 1:12 pm
Forum: General Discussion
Topic: Synthesis 3DMax (Formaly Raptor 3D) Commercial pc version.
Replies: 20
Views: 18102

do you think if i port my 2d gui mod menu to use this 3d engine will it run it better? or will it make it slower?
by TheBuzzer
Sun Aug 13, 2006 8:14 am
Forum: PSP Development
Topic: MNG Graphics?
Replies: 9
Views: 3096

i am guessing there is no simple graphics.h to use this lib.

I am guessing because it is animated the normal methods of showing will not work.
by TheBuzzer
Sun Aug 13, 2006 7:57 am
Forum: PSP Development
Topic: MNG Graphics?
Replies: 9
Views: 3096

i should have those 2.

i think i found the libjpeg.

it was just called jpeg in trunk.

hope that is it.
by TheBuzzer
Sun Aug 13, 2006 7:12 am
Forum: PSP Development
Topic: Does nethostfs have a svn update?
Replies: 0
Views: 1077

Does nethostfs have a svn update?

Just wondering. I know dax made the first nethostfs and irshell coded more stuff to it. So I am wondering is the nethostfs source that irshell uses in any svn checkout?
by TheBuzzer
Sun Aug 13, 2006 6:59 am
Forum: PSP Development
Topic: MNG Graphics?
Replies: 9
Views: 3096

thanks
by TheBuzzer
Wed Aug 09, 2006 9:35 am
Forum: PSP Development
Topic: [resolved] reboot psp in 2.71?
Replies: 4
Views: 2046

woot it works.

the stub method works!

it was using that
scePower_driver_0442D852 still to reboot.

thx for the help.
by TheBuzzer
Wed Aug 09, 2006 8:56 am
Forum: PSP Development
Topic: [resolved] reboot psp in 2.71?
Replies: 4
Views: 2046

btw for the .s file

i dont get where the numbers come from for the
STUB_START "sceUtility_netparam_internal",0x40010000,0x00040005

i understand the other numbers but not the first 2
by TheBuzzer
Wed Aug 09, 2006 8:52 am
Forum: PSP Development
Topic: [resolved] reboot psp in 2.71?
Replies: 4
Views: 2046

i tried that already but it does not reboot also that had a error i tried static void doreboot(void) { int (* reboot) (int); reboot = (void *)FindProc("scePower_Service", "scePower_driver", 0x79DB9421); reboot(0); } also static void doreboot(void) { void (* reboot) (void); reboot...
by TheBuzzer
Tue Aug 08, 2006 9:49 am
Forum: PSP Development
Topic: [resolved] reboot psp in 2.71?
Replies: 4
Views: 2046

[resolved] reboot psp in 2.71?

woot it works.

the stub method works!

it was using that
scePower_driver_0442D852 still to reboot.

thx for the help.
by TheBuzzer
Tue Aug 01, 2006 11:51 am
Forum: PSP Development
Topic: MNG Graphics?
Replies: 9
Views: 3096

does this work with psp or not?
by TheBuzzer
Mon Jul 31, 2006 3:43 pm
Forum: PSP Development
Topic: MNG Graphics?
Replies: 9
Views: 3096

MNG Graphics?

I was searching on the forum and found something about using MNG for animated gifs.

I like to ask how do you code something to use MNG? is there a library or something to use?