Search found 13 matches

by roland
Mon Jul 17, 2006 4:53 am
Forum: PSP Development
Topic: Using CLUT Textures with PNG Lib?
Replies: 0
Views: 734

Using CLUT Textures with PNG Lib?

I was wondering if anybody already used the PNG Lib to load textures for CLUT?

All I could find is 888, 444, 565 but no Clut Texture Support?!

Roland
by roland
Sun Apr 30, 2006 11:01 pm
Forum: PSP Development
Topic: sceGuGetMemory Question
Replies: 1
Views: 1108

sceGuGetMemory Question

Hi I was wondering if anyone here could help me.. I am trying to draw 40x22 Faces on the Screen and I can not get it to work.. It works fine with 32x18 and I strongly think I am simply having Memory allocation Problems: #define FACE_MAX_W 40 #define FACE_MAX_H 22 typedef struct Vertex_Color &#12...
by roland
Fri Apr 28, 2006 11:18 pm
Forum: PSP Development
Topic: New Firmware (2.70) boots from MEM Stick??
Replies: 8
Views: 4366

oh ok.. so no need to update.. thanx for the info
by roland
Fri Apr 28, 2006 7:41 pm
Forum: PSP Development
Topic: New Firmware (2.70) boots from MEM Stick??
Replies: 8
Views: 4366

Yes you are right.. I have my wife's PSP which I will try to update this weekend...

It's most likely the best idea to just get the eboot.pbp and try to reverse engineer it first!! :)
by roland
Fri Apr 28, 2006 7:12 pm
Forum: PSP Development
Topic: New Firmware (2.70) boots from MEM Stick??
Replies: 8
Views: 4366

New Firmware (2.70) boots from MEM Stick??

HI I thought this might be interessting here: A Demo of Loco Roco is just been made available in Japan: http://www.jp.playstation.com/scej/title/locoroco/dl/trial_dl.html You need to update to 2.70 and copy the eboot.pbp (press the button that says DOWNLOAD!) in the directory PSP/GAME/UCJS10041 on y...
by roland
Mon Apr 03, 2006 8:00 am
Forum: PSP Development
Topic: sceGuTexWrap Question!
Replies: 2
Views: 1945

Wrong....

Could somebody please move this.. I accidentially put it in the wrong area :(

SORRY!
by roland
Mon Apr 03, 2006 5:00 am
Forum: PSP Development
Topic: sceGuTexWrap Question!
Replies: 2
Views: 1945

sceGuTexWrap Question!

Hello!! It seems like a trivial question but it's been bugging me for a while now.. I have a texture that is 256x64 (CLUT8) and I would like to have it on a 2D Face (Sprite) that is from 0,0 to 256,272.. It should be repeated instead of strechted.. I am using: struct Vertex* logo_bg = (struc...
by roland
Fri Mar 17, 2006 8:01 am
Forum: PSP Development
Topic: Performance Help from Raphael!
Replies: 0
Views: 2613

Performance Help from Raphael!

HI... I thought I'd share this with you since Raphael here has been a huge help for me.. I didn't really do much except follow his advice and the performance Issues were gone... This was my Initial Question to him: HI Raphael.. I am currently working on some small thing for Breakpoint and gkmotu was...
by roland
Tue Feb 28, 2006 10:54 am
Forum: PSP Development
Topic: Rotation of View Matrix for SceGumLookAt ... PLEASE HELP!
Replies: 0
Views: 811

Rotation of View Matrix for SceGumLookAt ... PLEASE HELP!

I am slowly loosing my head on this problem.. I am trying to navigate through a small little world of 3d objects and would like to implement a FPS Like camera using SceGumLookAt. I read tons of Tutorials and the best I came up with now is an orbiting Camera.. I am a real n00b in regards of Vector Ma...
by roland
Sat Feb 25, 2006 10:10 pm
Forum: PSP Development
Topic: First Person Camera using sceGumLookAt..
Replies: 0
Views: 1072

First Person Camera using sceGumLookAt..

I am trying to put some sort of First Person Camera in my scene that can move in all directions.. I have sucessfully implemented the function so I can move forward and backward and also rotate left and right aswell as looking up and down.. the thing is that once I turn left or right by 90°, the up a...
by roland
Sun Feb 19, 2006 9:54 am
Forum: PSP Development
Topic: Problems with proper Lightning!
Replies: 0
Views: 794

Problems with proper Lightning!

Since you guys helped me a lot before I am trying to give it a shot once more.. I am having troubles with the lightning. I am pretty new to the whole 3D programming so maybe somebody could shed some light on it? I have the following Scene (Screenshot from 3ds MAX) http://212.41.237.42/sony/3dview.jp...
by roland
Sat Feb 11, 2006 11:58 pm
Forum: PSP Development
Topic: Proper Way to do an animation?
Replies: 2
Views: 1351

Actually this is a really good idea to deal with the issue. .I'll toy around with it.. thanx for the hint!
by roland
Sat Feb 11, 2006 10:32 pm
Forum: PSP Development
Topic: Proper Way to do an animation?
Replies: 2
Views: 1351

Proper Way to do an animation?

I am trying to figure out the proper and best way to do an animation.. I have a small sprite (16x32) and a texture that is 256x32 wide. Each 16 Pixels there is a new animation stored (walking left 5 anims, waiting and then walking right!). I currently just move the sprite from left to right and chan...