Search found 4 matches
- Tue Feb 21, 2006 1:55 pm
- Forum: PSP Lua Player Development
- Topic: error: (a nil value)
- Replies: 6
- Views: 4854
I also do all my testing on the windows luaplayer, and because of that, I have avoided using any of the 0.16 features such as TTF. If you want to write text to the screen, you'll either have to use screen:print (basic monospaced 8pixel font) or use a bitmap font (someone released a bitmap font libr...
- Tue Feb 21, 2006 8:47 am
- Forum: PSP Lua Player Development
- Topic: error: (a nil value)
- Replies: 6
- Views: 4854
- Tue Feb 21, 2006 8:38 am
- Forum: PSP Development
- Topic: Setting up Dev-C++ with PSPSDK
- Replies: 64
- Views: 56760
- Tue Feb 21, 2006 8:22 am
- Forum: PSP Lua Player Development
- Topic: error: (a nil value)
- Replies: 6
- Views: 4854
error: (a nil value)
Okay, so I can load pictures alright, but no matter what I try and change and mess about with, I can't get: arial = Font.load("arial.ttf") to work I always get: error: index.lua:10: attempt to index global `Font' (a nil value) The font file's most defintely in the right directory, as I can...