Search found 11 matches

by masterlodi
Thu Aug 03, 2006 8:04 am
Forum: PSP Development
Topic: Textures not appearing
Replies: 9
Views: 3188

Raphael - thank you!

It all works perfectly! PS2 was sooo much easier (well, with a SCEE license anyway) :-)
by masterlodi
Wed Aug 02, 2006 5:36 pm
Forum: PSP Development
Topic: Textures not appearing
Replies: 9
Views: 3188

I still can't get this to work: - typedef struct { u32 biWidth; u32 biHeight; u32 uSize; u8* biData; } __attribute__((aligned(16))) TEXTURE; TEXTURE __attribute__((aligned(16))) texCube;...
by masterlodi
Tue Aug 01, 2006 5:23 pm
Forum: PS2 Development
Topic: ICON.SYS
Replies: 0
Views: 981

ICON.SYS

Is there an open-source icon.sys generator for Win32?

Or is there any information anywhere on how to create one?
by masterlodi
Tue Jul 11, 2006 7:02 am
Forum: PSP Development
Topic: Textures not appearing
Replies: 9
Views: 3188

I set the ambient colour to 0xffffffff because I thought this would'nt colourise the texture map?!

I'm now using GU_TFX_REPLACE in the sceGuTexFunc call but no change?!
by masterlodi
Mon Jul 10, 2006 7:09 am
Forum: PSP Development
Topic: Textures not appearing
Replies: 9
Views: 3188

I have already set that! sceGuDrawBuffer(GU_PSM_8888,fbp0,BUF_WIDTH); sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,fbp1,BUF_WIDTH); sceGuDepthBuffer(zbp,BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)&...
by masterlodi
Mon Jul 10, 2006 5:16 am
Forum: PSP Development
Topic: Textures not appearing
Replies: 9
Views: 3188

Textures not appearing

I'm trying to texture a cube with a 24-bit bitmap and it doesn't seem to work. I've loaded the 24-bit image file fine but when the cube is rendered, there are no textures. What am I doing wrong? sceGuTexMode(GU_PSM_8888,0,0,0); sceGuTexImage(0,tex.biWidth, tex.biHeight, tex.b...
by masterlodi
Thu Jun 29, 2006 8:57 am
Forum: PSP Development
Topic: Drawing interleaved arrays with multiple textures
Replies: 2
Views: 1386

Right, that's simple enough.

Are there any samples of loading textures for use with sceGuTexImage? I don't want to export my textures to .raw or C strings?!
by masterlodi
Thu Jun 29, 2006 5:46 am
Forum: PSP Development
Topic: Drawing interleaved arrays with multiple textures
Replies: 2
Views: 1386

Drawing interleaved arrays with multiple textures

I'm using interleaved arrays to draw a box (made of triangles) using sceGumDrawArray. It all works great.

I'm setting the texture with sceGuTexImage but I need to texture each side of the box using different texture images though, how can I do this?
by masterlodi
Tue Mar 21, 2006 7:50 am
Forum: PSP Development
Topic: psptoolchain and Visual Studio 6
Replies: 2
Views: 1826

For anybody still looking for an answer, checkout

http://mphwebsite.tuxfamily.org/index.php?program=10
by masterlodi
Mon Mar 06, 2006 6:27 am
Forum: PS2 Development
Topic: Homebrew Booting on Unmodified Consoles
Replies: 1
Views: 1366

Homebrew Booting on Unmodified Consoles

Is it possible to do homebrew on the slimline PS2s?
by masterlodi
Sat Mar 04, 2006 9:42 pm
Forum: PSP Development
Topic: psptoolchain and Visual Studio 6
Replies: 2
Views: 1826

psptoolchain and Visual Studio 6

Can the psptoolchain be used with psptoolchain? Not the Win32 SDK?