Search found 7 matches

by OCteam
Sun Apr 09, 2006 11:33 pm
Forum: PSP Lua Player Development
Topic: Add in Unofficial V0.17dk2 features in Official Release?????
Replies: 5
Views: 2807

Add in Unofficial V0.17dk2 features in Official Release?????

Are there any plans to add Unofficial V0.17dk2 into an official Lua Player release? Just wondering, because I'd like to include some set functions (i.e. System.setCpuSpeedHigh() 8) ) into a long term application, but do not wish to be left behind if I chose to do so. Thanks in advance.
by OCteam
Mon Mar 06, 2006 11:38 am
Forum: PSP Lua Player Development
Topic: Artificial intelligence in Lua
Replies: 5
Views: 2595

Thanks OCteam, it helps alot! ( otherwise I would've been doing a whole bunch of math.random()'s! ) No problem -- you do want some random variables in there (just so the cpu's movements are not the same always) but worry about that after you get the basic functions down (it is easily to throw in a ...
by OCteam
Mon Mar 06, 2006 11:33 am
Forum: PSP Lua Player Development
Topic: *.it Sound File Question
Replies: 2
Views: 1934

v3.0.3, got it that should solve my problem -- Thanks.
by OCteam
Sun Mar 05, 2006 11:41 pm
Forum: PSP Lua Player Development
Topic: Artificial intelligence in Lua
Replies: 5
Views: 2595

Its for my monopoly clone. I just need the AI to compete with how much money the player has offered. It has to go up by 1,5,10, or 50. If you need any more info just ask AI is just a series of if statements that will intelligently process a given function. Just do it like you would anything else an...
by OCteam
Sun Mar 05, 2006 11:37 pm
Forum: PSP Lua Player Development
Topic: invalid image size
Replies: 5
Views: 3435

Re: invalid image size

I got a invalid image size error when i tried to create a new image of 512X512. I thought luaplayer supported this resolution? Loading a 512X512 png works though I've noticed this as well - Lua Player will not load images over 512x512. Just use multiple images stored next to eachother. This must be...
by OCteam
Sun Mar 05, 2006 11:35 pm
Forum: PSP Lua Player Development
Topic: TTLDE V2.1 - Text editor written by LUA
Replies: 43
Views: 24450

Ema: would like to review your scrollbar function for TTLDE to use it as a reference for implementation of a scrollbar on an application I am working on. Could you give some direction as to the location of the function? or a generally "howto"? TTLDE is quite the massive application after a...
by OCteam
Sun Mar 05, 2006 11:24 pm
Forum: PSP Lua Player Development
Topic: *.it Sound File Question
Replies: 2
Views: 1934

*.it Sound File Question

I am working with a team on a RPG -- that aside we happen to have one of the best *.it composers out there (a rare find). I know Lua Player supports *.it files, but when we try to implement them the output of the *.it file sounds corrupt. Are there certain specifications (hz/channel) that the file m...