Search found 16 matches
- Thu Jul 21, 2005 7:07 pm
- Forum: PSP Development
- Topic: mikmod
- Replies: 3
- Views: 1862
- Thu Jul 14, 2005 8:35 pm
- Forum: PSP Development
- Topic: ATan() possible?
- Replies: 12
- Views: 5265
- Thu Jul 14, 2005 8:19 pm
- Forum: PSP Development
- Topic: timing... what to use.
- Replies: 3
- Views: 2024
you can use clock() or time() from time.h
http://www.cppreference.com/stddate/
http://www.cppreference.com/stddate/
- Wed Jul 13, 2005 6:06 am
- Forum: PS2 Development
- Topic: Cygwin or Linux? AKA: what do you use to compile?
- Replies: 5
- Views: 2700
I use cygwin running in wine on gentoo linux ... j/k
http://www.gentoo.org ofcourse
http://www.gentoo.org ofcourse
- Mon Jul 04, 2005 6:41 am
- Forum: PSP Development
- Topic: PSP Media Center and decoder library ports
- Replies: 45
- Views: 47019
Great job!
it crashes HARD when i play http://www.modarchive.com/cgi-bin/downl ... 90chip.mod
it crashes HARD when i play http://www.modarchive.com/cgi-bin/downl ... 90chip.mod
- Fri Jun 24, 2005 10:12 pm
- Forum: PSP Development
- Topic: 3D on the PSP
- Replies: 21
- Views: 17772
- Tue Jun 14, 2005 10:46 pm
- Forum: PSP Development
- Topic: PSPE v0.8 Released and Guide Updated
- Replies: 9
- Views: 4509
- Fri May 27, 2005 6:52 pm
- Forum: PSP Development
- Topic: sceIoLseek
- Replies: 8
- Views: 3163
- Fri May 27, 2005 6:05 pm
- Forum: PSP Development
- Topic: sceIoLseek
- Replies: 8
- Views: 3163
unsigned output is: 0x80020324
this works
but i rather not do it that way
this works
Code: Select all
void my_seek(int fd, int offset)
{
char c;
for(int i = 0; i < offset; ++i)
sceIoRead(fd, &c, 1);
}
- Fri May 27, 2005 2:53 pm
- Forum: PSP Development
- Topic: sceIoLseek
- Replies: 8
- Views: 3163
- Fri May 27, 2005 2:07 pm
- Forum: PSP Development
- Topic: sceIoLseek
- Replies: 8
- Views: 3163
sceIoLseek
how does the sceIoLseek function work? i tried this fd = sceIoOpen("ms0:/psp/game/myapp/thefile", O_RDONLY); if(!fd) { printf("file not found!\n"); return; } unsigned int blah; int res = sceIoLseek(...
- Wed May 25, 2005 10:33 pm
- Forum: PSP Development
- Topic: working C++ samples?
- Replies: 9
- Views: 5106
- Mon May 23, 2005 11:38 pm
- Forum: PSP Development
- Topic: PSPE source code?
- Replies: 1
- Views: 2405
- Sat May 21, 2005 1:33 pm
- Forum: PSP Development
- Topic: 1.0 PSP's
- Replies: 6
- Views: 3950
- Sun Oct 17, 2004 3:14 pm
- Forum: PS2 Development
- Topic: usbd crashing
- Replies: 0
- Views: 1682
usbd crashing
I'm trying to load usbd version 0.2+ but they all crash. Anyone that have successfully done this?
I read in some post that they might depend on some bug fixes provided by the IMG files. How do
you load a IMG file when rebooting IOP?
I read in some post that they might depend on some bug fixes provided by the IMG files. How do
you load a IMG file when rebooting IOP?
- Sun Sep 26, 2004 10:49 pm
- Forum: PS2 Development
- Topic: Playstation 2 Serial Cable (EE)
- Replies: 56
- Views: 96824
I have little experince when it comes to hardware hacking ( i have aldready broken one ps2 trying to mod it =P and it didnt even require soldering LoL i suck ). Tho this cable is so useful i just must try to build one. But i cannot find the MAX3323EEPE anywhere except the MAXIM homepage (they want $...