Search found 16 matches

by Treat
Thu Jul 21, 2005 7:07 pm
Forum: PSP Development
Topic: mikmod
Replies: 3
Views: 1862

Ehm I think mikmod only play modules, but you could make a mod (use a tracker) with you wav as a sample.
by Treat
Thu Jul 14, 2005 8:35 pm
Forum: PSP Development
Topic: ATan() possible?
Replies: 12
Views: 5265

by Treat
Thu Jul 14, 2005 8:19 pm
Forum: PSP Development
Topic: timing... what to use.
Replies: 3
Views: 2024

you can use clock() or time() from time.h
http://www.cppreference.com/stddate/
by Treat
Wed Jul 13, 2005 6:06 am
Forum: PS2 Development
Topic: Cygwin or Linux? AKA: what do you use to compile?
Replies: 5
Views: 2700

I use cygwin running in wine on gentoo linux ... j/k
http://www.gentoo.org ofcourse
by Treat
Mon Jul 04, 2005 6:41 am
Forum: PSP Development
Topic: PSP Media Center and decoder library ports
Replies: 45
Views: 47019

Great job!
it crashes HARD when i play http://www.modarchive.com/cgi-bin/downl ... 90chip.mod
by Treat
Fri Jun 24, 2005 10:12 pm
Forum: PSP Development
Topic: 3D on the PSP
Replies: 21
Views: 17772

i think the high word of the second number should correspond to the number of stub functions i.e

STUB_START "sceGe_driver",0x40010000,0x00020005
STUB_FUNC 0xab49e76a,sceGeListEnQueue
STUB_FUNC 0x1c0d95a6,sceGeListEnQueueHead
STUB_END

don't know if that makes any difference
by Treat
Tue Jun 14, 2005 10:46 pm
Forum: PSP Development
Topic: PSPE v0.8 Released and Guide Updated
Replies: 9
Views: 4509

I tested both wine and cedega, no luck.
by Treat
Fri May 27, 2005 6:52 pm
Forum: PSP Development
Topic: sceIoLseek
Replies: 8
Views: 3163

ahhh, sweet thanks
by Treat
Fri May 27, 2005 6:05 pm
Forum: PSP Development
Topic: sceIoLseek
Replies: 8
Views: 3163

unsigned output is: 0x80020324

this works

Code: Select all

void my_seek(int fd, int offset)
{
	char c;
	for&#40;int i = 0; i < offset; ++i&#41;
		sceIoRead&#40;fd, &c, 1&#41;;
&#125;
but i rather not do it that way
by Treat
Fri May 27, 2005 2:53 pm
Forum: PSP Development
Topic: sceIoLseek
Replies: 8
Views: 3163

yes, but i want it to read at offset 0x123
by Treat
Fri May 27, 2005 2:07 pm
Forum: PSP Development
Topic: sceIoLseek
Replies: 8
Views: 3163

sceIoLseek

how does the sceIoLseek function work? i tried this fd = sceIoOpen&#40;"ms0&#58;/psp/game/myapp/thefile", O_RDONLY&#41;; if&#40;!fd&#41; &#123; printf&#40;"file not found!\n"&#41;; return; &#125; unsigned int blah; int res = sceIoLseek&#40;...
by Treat
Wed May 25, 2005 10:33 pm
Forum: PSP Development
Topic: working C++ samples?
Replies: 9
Views: 5106

it works just fine on hardware
by Treat
Mon May 23, 2005 11:38 pm
Forum: PSP Development
Topic: PSPE source code?
Replies: 1
Views: 2405

I tried (not very hard) to get it running in wine, no luck =/
by Treat
Sat May 21, 2005 1:33 pm
Forum: PSP Development
Topic: 1.0 PSP's
Replies: 6
Views: 3950

by Treat
Sun Oct 17, 2004 3:14 pm
Forum: PS2 Development
Topic: usbd crashing
Replies: 0
Views: 1682

usbd crashing

I'm trying to load usbd version 0.2+ but they all crash. Anyone that have successfully done this?
I read in some post that they might depend on some bug fixes provided by the IMG files. How do
you load a IMG file when rebooting IOP?
by Treat
Sun Sep 26, 2004 10:49 pm
Forum: PS2 Development
Topic: Playstation 2 Serial Cable (EE)
Replies: 56
Views: 96824

I have little experince when it comes to hardware hacking ( i have aldready broken one ps2 trying to mod it =P and it didnt even require soldering LoL i suck ). Tho this cable is so useful i just must try to build one. But i cannot find the MAX3323EEPE anywhere except the MAXIM homepage (they want $...