Search found 22 matches

by zoret
Tue Sep 19, 2006 5:53 am
Forum: PSP Development
Topic: How to tell makefile to make kxploit??
Replies: 4
Views: 2453

you need to modify the vs-pspdev.bat in cygwin with :

@c:\cygwin\bin\bash -c 'export VS_PATH=`pwd`; /bin/bash --login -c "/vs-pspdev.sh %1 %2 %3 %4 %5"'
by zoret
Tue Sep 19, 2006 5:48 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 288676

PSPLINK ! please help me ! ;)

hi i've have to use the psplink in order to debug my elf i've exactly followed this guide http://forums.qj.net/f-psp-development-forum-11/t-beginners-guide-to-debugging-with-psplink-49335.html i've compiled and copied the psplink files on the psp/game ms directory i've compiled the usbhostfs_pc.exe ...
by zoret
Tue Sep 19, 2006 5:25 am
Forum: PSP Development
Topic: How to correctly align vertices?
Replies: 5
Views: 1911

to allocate aligned on 16b you can use the memalign function
so :

ObjVertexB * pVertices = memalign(16, nbVertices * sizeof(ObjVertexB));

maybe you can help to use psplink ! ;)
by zoret
Sat Sep 16, 2006 7:39 am
Forum: PSP Development
Topic: PSPLINK ! please help me ! ;)
Replies: 1
Views: 1373

i have to add than theses messages "found 4 busses" "Accepting async connection (0) from 127.0.0.1" "Connected to device" appear in the usbhostfs_pc.exe window for this message "Accepting..." in fact i don't launch pcterm but telnet localhost 10000 this is the...
by zoret
Sat Sep 16, 2006 7:35 am
Forum: PSP Development
Topic: PSPLINK ! please help me ! ;)
Replies: 1
Views: 1373

PSPLINK ! please help me ! ;)

hi i've have to use the psplink in order to debug my elf i've exactly followed this guide http://forums.qj.net/f-psp-development-forum-11/t-beginners-guide-to-debugging-with-psplink-49335.html i've compiled and copied the psplink files on the psp/game ms directory i've compiled the usbhostfs_pc.exe ...
by zoret
Sat Apr 22, 2006 9:15 am
Forum: PSP Development
Topic: sceIoOpen to create a text file ?
Replies: 7
Views: 3138

good idea.. that should work.. i have to test it !!
but i've another question, in all my tests the file was always created from scratch whereas i want to concatenate the string each time i boot my elf
that sounds strange since i seek to the end of the file before write it !

any idea ?
by zoret
Thu Apr 20, 2006 3:57 am
Forum: PSP Development
Topic: sceIoOpen to create a text file ?
Replies: 7
Views: 3138

hey thanks but my code is ok in the file i've the 2 strings the problem is that the file contains the string in binary format => i see the strings in a soft like ultra edit, but not in note pad this is similar to the "b" flag in the standard fopen function is there another flag tha 0777 to...
by zoret
Wed Apr 19, 2006 8:54 am
Forum: PSP Development
Topic: sceIoOpen to create a text file ?
Replies: 7
Views: 3138

sceIoOpen to create a text file ?

hi i have to create a text file but only can create a binary file i use the following code, any idea ? thanks alot ! char * pFileName = BuildFileName("tty", TEXT_EXT); int fd = sceIoOpen(pFileName, PSP_O_WRONLY/* | PSP_O_CREAT*/, 0777); sceIoLseek(fd...
by zoret
Sun Apr 16, 2006 11:15 am
Forum: PSP Development
Topic: lua on PSP (not lua player !)
Replies: 13
Views: 6357

ok i've just found it !
the lua libs need the lm lib so i have to put this lib at the end of the libs list

i've simply modified my makefile :

LIBS= -lpspgum -lpspgu -lpspusb -lpspusbstor -llualib -llua -lm

the linker is rather dumb...

nevermind, now it works !!
by zoret
Sun Apr 16, 2006 10:59 am
Forum: PSP Development
Topic: lua on PSP (not lua player !)
Replies: 13
Views: 6357

ok now i can compile and test the lua sample i've modified it and everything works perfectly so i've tried to put some lua stuff in my own code but when i try to link with lua libs : -llualib -llua (like in the lua sample !) i've the following errors : Performing Makefile project actions Makefile &a...
by zoret
Sun Apr 16, 2006 8:04 am
Forum: PSP Development
Topic: lua on PSP (not lua player !)
Replies: 13
Views: 6357

yep you right, just a little error in what i've typed
now it's ok
thanks a lot !!
by zoret
Sun Apr 16, 2006 4:04 am
Forum: PSP Development
Topic: lua on PSP (not lua player !)
Replies: 13
Views: 6357

great it seems to work except i don't have the permission !? :-(
i've the following error :

svn: Can't connect to host 'syn.ps2dev.org': Connection refused


any ideas ?
by zoret
Sat Apr 15, 2006 10:38 pm
Forum: PSP Development
Topic: lua on PSP (not lua player !)
Replies: 13
Views: 6357

it looks to contain what i'm looking for but i don't see any download button !??
i must be missing something ! :)
by zoret
Sat Apr 15, 2006 10:29 pm
Forum: PSP Development
Topic: lua on PSP (not lua player !)
Replies: 13
Views: 6357

great !! thanks a lot !
by zoret
Sat Apr 15, 2006 8:45 pm
Forum: PSP Development
Topic: lua on PSP (not lua player !)
Replies: 13
Views: 6357

yes i can indeed compile all by myself but just wanted to know if anybody had already compiled and created the lua libraries for the psp toolchain ?
it's just to not waste my time if it available somewhere ..

thanks !
by zoret
Sat Apr 15, 2006 7:39 pm
Forum: PSP Development
Topic: what is the correct way using a pregenerated command list
Replies: 3
Views: 2588

ok it sound logical i will optimize the texture transfer later for now i've tester with only one SET_TEXTURE, at the beginnning of the frame all the cubes using the same texture with that i only multiply the FPS by 2 (15 => 30 FPS) i will try without the sceDisplayWaitVblankStart() to have a more pr...
by zoret
Sat Apr 15, 2006 10:14 am
Forum: PSP Development
Topic: lua on PSP (not lua player !)
Replies: 13
Views: 6357

lua on PSP (not lua player !)

hi,

i have to read my own lua script without using the excellent (but too complete in my case) luaplayer
any ideas ?
i had a look inside the lua player samples but the lua lib files (header and lib) are not present...

thanks in advance !
by zoret
Sat Apr 15, 2006 10:02 am
Forum: PSP Development
Topic: Minimum Vertex size
Replies: 11
Views: 5022

excellent ! i'm very far of your perf ! but like you i read my own format directly pre formated from my maya tool importer see my post where i try to optimise a very simple cube modified sample http://forums.ps2dev.org/viewtopic.php?t=5469 do you see anything bad in this code ?? thanks in advance !!...
by zoret
Sat Apr 15, 2006 8:30 am
Forum: PSP Development
Topic: Minimum Vertex size
Replies: 11
Views: 5022

hi starman

that's interesting the good fps you obtain
how many vertices can you display ?
are you using pre generetad command list ?

thanks
by zoret
Sat Apr 15, 2006 8:21 am
Forum: PSP Development
Topic: what is the correct way using a pregenerated command list
Replies: 3
Views: 2588

what is the correct way using a pregenerated command list

hi guys, i've simply modified the cube sample to display 120 cubes (each one textured with the same texture) my first try give me some very poor performance and so i decided to pre generated 2 command lists (one for the texture and another one for the cube) i must be missing something because i chan...
by zoret
Wed Apr 05, 2006 7:39 am
Forum: PSP Development
Topic: raw display test => bad result !
Replies: 1
Views: 1359

ok i think i've find my answer ! ;) in the signals sample, the cube is displayed with a pregenerated command-list is that the best way to display stuff ?? where is stored the display list ? (ram, vram ?) can i delete the memeory allocated for the geometry when the display list is created ? for examp...
by zoret
Wed Apr 05, 2006 5:40 am
Forum: PSP Development
Topic: raw display test => bad result !
Replies: 1
Views: 1359

raw display test => bad result !

hi guys i've just started psp dev with the sdk toolchain i can compile everything i want, great i've made a simple change to the cube sample to display 100 cubes but the perf are very bad !! what is the best way to display geometries ? it seems the cube sample is only a good tutorial sample but does...