you need to modify the vs-pspdev.bat in cygwin with :
@c:\cygwin\bin\bash -c 'export VS_PATH=`pwd`; /bin/bash --login -c "/vs-pspdev.sh %1 %2 %3 %4 %5"'
Search found 22 matches
- Tue Sep 19, 2006 5:53 am
- Forum: PSP Development
- Topic: How to tell makefile to make kxploit??
- Replies: 4
- Views: 2783
- Tue Sep 19, 2006 5:48 am
- Forum: PSP Development
- Topic: PSPLINK
- Replies: 313
- Views: 325779
PSPLINK ! please help me ! ;)
hi i've have to use the psplink in order to debug my elf i've exactly followed this guide http://forums.qj.net/f-psp-development-forum-11/t-beginners-guide-to-debugging-with-psplink-49335.html i've compiled and copied the psplink files on the psp/game ms directory i've compiled the usbhostfs_pc.exe ...
- Tue Sep 19, 2006 5:25 am
- Forum: PSP Development
- Topic: How to correctly align vertices?
- Replies: 5
- Views: 2159
- Sat Sep 16, 2006 7:39 am
- Forum: PSP Development
- Topic: PSPLINK ! please help me ! ;)
- Replies: 1
- Views: 1516
- Sat Sep 16, 2006 7:35 am
- Forum: PSP Development
- Topic: PSPLINK ! please help me ! ;)
- Replies: 1
- Views: 1516
PSPLINK ! please help me ! ;)
hi i've have to use the psplink in order to debug my elf i've exactly followed this guide http://forums.qj.net/f-psp-development-forum-11/t-beginners-guide-to-debugging-with-psplink-49335.html i've compiled and copied the psplink files on the psp/game ms directory i've compiled the usbhostfs_pc.exe ...
- Sat Apr 22, 2006 9:15 am
- Forum: PSP Development
- Topic: sceIoOpen to create a text file ?
- Replies: 7
- Views: 3537
- Thu Apr 20, 2006 3:57 am
- Forum: PSP Development
- Topic: sceIoOpen to create a text file ?
- Replies: 7
- Views: 3537
- Wed Apr 19, 2006 8:54 am
- Forum: PSP Development
- Topic: sceIoOpen to create a text file ?
- Replies: 7
- Views: 3537
sceIoOpen to create a text file ?
hi i have to create a text file but only can create a binary file i use the following code, any idea ? thanks alot ! char * pFileName = BuildFileName("tty", TEXT_EXT); int fd = sceIoOpen(pFileName, PSP_O_WRONLY/* | PSP_O_CREAT*/, 0777); sceIoLseek(fd...
- Sun Apr 16, 2006 11:15 am
- Forum: PSP Development
- Topic: lua on PSP (not lua player !)
- Replies: 13
- Views: 7237
- Sun Apr 16, 2006 10:59 am
- Forum: PSP Development
- Topic: lua on PSP (not lua player !)
- Replies: 13
- Views: 7237
ok now i can compile and test the lua sample i've modified it and everything works perfectly so i've tried to put some lua stuff in my own code but when i try to link with lua libs : -llualib -llua (like in the lua sample !) i've the following errors : Performing Makefile project actions Makefile &a...
- Sun Apr 16, 2006 8:04 am
- Forum: PSP Development
- Topic: lua on PSP (not lua player !)
- Replies: 13
- Views: 7237
- Sun Apr 16, 2006 4:04 am
- Forum: PSP Development
- Topic: lua on PSP (not lua player !)
- Replies: 13
- Views: 7237
- Sat Apr 15, 2006 10:38 pm
- Forum: PSP Development
- Topic: lua on PSP (not lua player !)
- Replies: 13
- Views: 7237
- Sat Apr 15, 2006 10:29 pm
- Forum: PSP Development
- Topic: lua on PSP (not lua player !)
- Replies: 13
- Views: 7237
- Sat Apr 15, 2006 8:45 pm
- Forum: PSP Development
- Topic: lua on PSP (not lua player !)
- Replies: 13
- Views: 7237
- Sat Apr 15, 2006 7:39 pm
- Forum: PSP Development
- Topic: what is the correct way using a pregenerated command list
- Replies: 3
- Views: 2968
ok it sound logical i will optimize the texture transfer later for now i've tester with only one SET_TEXTURE, at the beginnning of the frame all the cubes using the same texture with that i only multiply the FPS by 2 (15 => 30 FPS) i will try without the sceDisplayWaitVblankStart() to have a more pr...
- Sat Apr 15, 2006 10:14 am
- Forum: PSP Development
- Topic: lua on PSP (not lua player !)
- Replies: 13
- Views: 7237
lua on PSP (not lua player !)
hi,
i have to read my own lua script without using the excellent (but too complete in my case) luaplayer
any ideas ?
i had a look inside the lua player samples but the lua lib files (header and lib) are not present...
thanks in advance !
i have to read my own lua script without using the excellent (but too complete in my case) luaplayer
any ideas ?
i had a look inside the lua player samples but the lua lib files (header and lib) are not present...
thanks in advance !
- Sat Apr 15, 2006 10:02 am
- Forum: PSP Development
- Topic: Minimum Vertex size
- Replies: 11
- Views: 6245
excellent ! i'm very far of your perf ! but like you i read my own format directly pre formated from my maya tool importer see my post where i try to optimise a very simple cube modified sample http://forums.ps2dev.org/viewtopic.php?t=5469 do you see anything bad in this code ?? thanks in advance !!...
- Sat Apr 15, 2006 8:30 am
- Forum: PSP Development
- Topic: Minimum Vertex size
- Replies: 11
- Views: 6245
- Sat Apr 15, 2006 8:21 am
- Forum: PSP Development
- Topic: what is the correct way using a pregenerated command list
- Replies: 3
- Views: 2968
what is the correct way using a pregenerated command list
hi guys, i've simply modified the cube sample to display 120 cubes (each one textured with the same texture) my first try give me some very poor performance and so i decided to pre generated 2 command lists (one for the texture and another one for the cube) i must be missing something because i chan...
- Wed Apr 05, 2006 7:39 am
- Forum: PSP Development
- Topic: raw display test => bad result !
- Replies: 1
- Views: 1590
ok i think i've find my answer ! ;) in the signals sample, the cube is displayed with a pregenerated command-list is that the best way to display stuff ?? where is stored the display list ? (ram, vram ?) can i delete the memeory allocated for the geometry when the display list is created ? for examp...
- Wed Apr 05, 2006 5:40 am
- Forum: PSP Development
- Topic: raw display test => bad result !
- Replies: 1
- Views: 1590
raw display test => bad result !
hi guys i've just started psp dev with the sdk toolchain i can compile everything i want, great i've made a simple change to the cube sample to display 100 cubes but the perf are very bad !! what is the best way to display geometries ? it seems the cube sample is only a good tutorial sample but does...