Search found 7 matches

by sea_monster
Thu Jan 04, 2007 3:35 pm
Forum: PSP Development
Topic: DIsabling the watchdog (sorta)
Replies: 6
Views: 4363

salty brine

Ah!!! Very nice!!! The stupid timeout bug is no longer. I have complete control over my PSP without having it reboot on me. The asm code to accomplish what the sceGpioSet/etc funcs do is very simple. I knew it had to be something like this. Kudos to you, and to tyranid. Your help in this matter is a...
by sea_monster
Thu Jan 04, 2007 5:41 am
Forum: PSP Development
Topic: DIsabling the watchdog (sorta)
Replies: 6
Views: 4363

Use a stub!

a "stub" is a word for a bit of code that is only there to invoke another bit of code, like if bridging from C code to ASM code in a design, or whatever, jumping into some code from a compiler w/ a different calling convention, etc. So I assume what you mean was "Write a stub function...
by sea_monster
Wed Jan 03, 2007 7:30 pm
Forum: PSP Development
Topic: DIsabling the watchdog (sorta)
Replies: 6
Views: 4363

Thats great news!

Now how come I can't seem to find any reference to this "sceGpioPortClear" function in my entire toolchain?

I just updated the SDK using their toolchain download+build script.

How do I use it??
by sea_monster
Tue Apr 11, 2006 6:50 am
Forum: PSP Development
Topic: yet another PSP Documentation
Replies: 22
Views: 19128

................AS THE POLAR ICECAPS MELT, THE SEAMONSTERS ATLANTIC HEAT CONVEYOR SLOWS, MAKING HIM COLD, AND IRRITABLE.......... Groepaz- You sneaky ole sea dog, you've knocked the wind out of my sails again. From one seadog to another: Good on ya! WTF do the "numbers" represent next to a...
by sea_monster
Fri Mar 31, 2006 4:14 am
Forum: PSP Development
Topic: Read PSP NAND Flash DATA to PC
Replies: 35
Views: 31702

shifty- that would probably work. I'm thinking about using my fpga dev board (99 bucks) just because a bird in the hand is worth two in the bush, plus, interfaces implemented in VHDL are a lot easier to understand than ones implemented in C using polling over a parallel port. And the same FPGA is ha...
by sea_monster
Fri Mar 31, 2006 4:04 am
Forum: PSP Development
Topic: PSP Flash Chip Facts: The Good, the Bad and the Ugly
Replies: 194
Views: 163645

I am a Sea Monster, as such, I will require your spongebob icecream, Ryoko. I have a general question, I hope you will all deem it seaworthy. Now I'm an old man with many barnacles on my belly, but I do know that if you can run code that can program the flash, then you are in kernel mode and can do ...
by sea_monster
Tue Mar 28, 2006 5:13 pm
Forum: PSP Development
Topic: Read PSP NAND Flash DATA to PC
Replies: 35
Views: 31702

i would have to agree with Ryoko, the one there who is eating furry ice cream or something. who cares about soldering to those traces, since those lines are not associated with the crazy fast ram. Problem is, have you SEEN those traces? I was pretty giddy about the via's that almost all the lines ra...