Search found 8 matches
- Fri Dec 05, 2008 1:38 am
- Forum: PSP Development
- Topic: PSPlayer 2.0 Release
- Replies: 22
- Views: 32806
Why is 640*352 not more than 480x272? Since 640*352 are 225280 pixel and 480x272 are just 130560 pixel ;) tecgen i think you must have missread my post. If 225280 pixel > 130560 pixel then 640x352 > 480x272 , yet kralyk said; 640*352 is NOT more than 480*272 (thanks cooleyes for your hint) (My emph...
- Tue Dec 02, 2008 12:57 pm
- Forum: PSP Development
- Topic: PSPlayer 2.0 Release
- Replies: 22
- Views: 32806
- Fri Dec 15, 2006 9:40 am
- Forum: PSP Development
- Topic: UMD Speed?
- Replies: 3
- Views: 3466
It matters to me, I am working on a commercial game, and I think it would be cool if my publisher let me make a PSP version of it (I like the PSP). But before I even try to convince them, I need to know if it is at least theoreticaly possible, I have a working port thats run at an MS, but an MS is a...
- Wed Dec 13, 2006 10:37 pm
- Forum: PSP Development
- Topic: UMD Speed?
- Replies: 3
- Views: 3466
UMD Speed?
Hi, I wonder if anyone know anything about the speed of the UMD drive in the PSP, what is the actual reading speed and how much penalty is it for a seek?
I know that I could probably figure it out by experimenting but there probably is some people out there that have done that already.
I know that I could probably figure it out by experimenting but there probably is some people out there that have done that already.
- Wed Aug 30, 2006 10:58 am
- Forum: PSP Development
- Topic: AT3 replay via Audiocodec.prx on 1.5
- Replies: 13
- Views: 10137
- Mon Jun 26, 2006 5:39 am
- Forum: PSP Development
- Topic: PSPLINK and the APF
- Replies: 4
- Views: 1969
The idea of using an PC joypad to control the PSP, sounds like a great idea when you develop a game/application, you can leave it in the cradle and not have to take it up every time you test your game/application. I am using Windows not Linux, I would have to modify it but a linux version is a good ...
- Fri Mar 31, 2006 6:49 am
- Forum: PSP Development
- Topic: sceGuTexSlope and sceGuTexLevelMode
- Replies: 0
- Views: 1176
sceGuTexSlope and sceGuTexLevelMode
Hi, Has anyone managed to figure out how to use the sceGuTexLevelMode to get a better control of how the GU mipmaps textures? What are the first argument for (the int)? The second is a Bias right? But how does it relate to the first argument? I also wonders about the sceGuTexSlope function, I guess ...
- Wed Mar 29, 2006 1:38 pm
- Forum: PSP Development
- Topic: Strange Mipmap selection
- Replies: 7
- Views: 4393