Search found 5 matches

by newcreat
Fri Jul 28, 2006 4:55 pm
Forum: PSP Development
Topic: LTE 3D Engine SDK
Replies: 2
Views: 1321

I compile the DEMO , Great .
I wonder if there is a Windows version? I mean I can debug the code on PC,and run it on PSP.
by newcreat
Wed May 31, 2006 1:53 pm
Forum: PSP Development
Topic: The thread which create by SDL_CreateThread work strange
Replies: 2
Views: 1055

jimparis wrote:The PSP does not do preemptive multithreading. The kernel will only switch threads when you call certain functions -- an easy way to ensure it can switch to a new thread is to call SDL_Delay(0) periodically.
thank you very much,I'll try it!
by newcreat
Wed May 31, 2006 12:30 pm
Forum: PSP Development
Topic: The thread which create by SDL_CreateThread work strange
Replies: 2
Views: 1055

The thread which create by SDL_CreateThread work strange

I create a thread: the thread may use a lot of CPU time globle var progressbar=0; main() { create The thread; while(progressbar!=100) draw the progressbar } the thread like this: Thread() { computing.. update progressbar value;//has process 10% ....... computing.. update progressbar value;//has proc...
by newcreat
Wed Apr 26, 2006 7:37 pm
Forum: PSP Development
Topic: help how to use iconv.h in pspsdk
Replies: 2
Views: 1482

Ghozt wrote:I don't know if this will help or anything but my iconv.h is located i c:/cygwin/usr/include, not psp/include.
I see, thank you.
I find another way to translate unicode ,I use some codes in libiconv
by newcreat
Tue Apr 25, 2006 2:29 pm
Forum: PSP Development
Topic: help how to use iconv.h in pspsdk
Replies: 2
Views: 1482

help how to use iconv.h in pspsdk

i find the pspsdk has iconv.h but i found there is no lib to link. i wonder how to use it ,thx the iconv.h locale in ../psp/include/ #ifndef _ICONV_H_ #define _ICONV_H_ #include <_ansi.h> #include <reent.h> #include <sys/types.h> #include <sys/_types.h> /* iconv_t&#58; charset conversion descrip...