Search found 11 matches

by gff_cruner
Sun Oct 08, 2006 2:07 am
Forum: PSP Development
Topic: returning to my application after loading another app
Replies: 5
Views: 1639

Thanks weltall.

No problem then so I keep working on it without worries :)
by gff_cruner
Sat Oct 07, 2006 10:06 pm
Forum: PSP Development
Topic: returning to my application after loading another app
Replies: 5
Views: 1639

I found a lot of information about "hooking" and module patching (psplink source was very helpful, thanks TyRaNiD again ;) ) but I have one more question.

Could the module patching in ram affect to prx in the flash?? I think not, but my psp is not chipped and I don´t want to damage it :P
by gff_cruner
Fri Oct 06, 2006 9:02 pm
Forum: PSP Development
Topic: returning to my application after loading another app
Replies: 5
Views: 1639

Thanks TyRaNiD, I had been looking for a bit harder and I found interesting stuff about "hooking" :)

I´ll still looking for helpful code a bit more.
by gff_cruner
Fri Oct 06, 2006 2:58 am
Forum: PSP Development
Topic: returning to my application after loading another app
Replies: 5
Views: 1639

returning to my application after loading another app

I´m looking for a way to return to my application after it loads other application. It´s something like trying to replace the XMB. I taked a look in the forum, and I read something about if the app is compiled as prx and loaded by other application, when exiting, returns to the application that had ...
by gff_cruner
Fri Oct 06, 2006 1:40 am
Forum: PSP Development
Topic: freeze psp with asm inline function
Replies: 7
Views: 2712

Thanks Rekai, i will use it
by gff_cruner
Fri Sep 22, 2006 4:41 am
Forum: PSP Development
Topic: How to use vshKernelLoadExecVSHMs2 ?
Replies: 4
Views: 1437

Thanks a lot adrahil !!

The app run perfectly now :)
by gff_cruner
Thu Sep 21, 2006 11:56 pm
Forum: PSP Development
Topic: How to use vshKernelLoadExecVSHMs2 ?
Replies: 4
Views: 1437

Thanks adrahil, that function works :) The strange thing is that the compiler send the warning "implicit declaration of function 'LoadExecForKernel_28D0D249'". Maybe I´m not including the correct files? Before your post i tried to execute the apps with sceKernelLoadExec and... it also work...
by gff_cruner
Thu Sep 21, 2006 7:48 am
Forum: PSP Development
Topic: How to use vshKernelLoadExecVSHMs2 ?
Replies: 4
Views: 1437

How to use vshKernelLoadExecVSHMs2 ?

Hi. I´m developing an application that can launch some others. It run in kernel mode and, because that, i want to launch other app with kernel mode functions. I heard about vsh functions like vshKernelLoadExecVSHMs2 and its sce equivalent sceKernelLoadExecVSHMs2. I think i have all the files i need,...
by gff_cruner
Mon May 08, 2006 5:13 am
Forum: PSP Development
Topic: freeze psp with asm inline function
Replies: 7
Views: 2712

First of all, thank you both. Your replies were very helpful for me ;) My first try was to align the bytes of the matrix using "__attribute__((aligned(16)))", as starman2049 said, but the function returned strange results (I don't know why). I followed the advice from chp as well, and afte...
by gff_cruner
Thu May 04, 2006 9:05 am
Forum: PSP Development
Topic: freeze psp with asm inline function
Replies: 7
Views: 2712

lv.q and sv.q require data to be quadword aligned. meaning the starting address of the argumants needs to be multiples of 16 bytes. Thanks starman2049. I didn´t realize. I´ll test the code trying to align the bytes that compose the matrix that way. But, implies this that I have to realign the data ...
by gff_cruner
Mon May 01, 2006 11:29 am
Forum: PSP Development
Topic: freeze psp with asm inline function
Replies: 7
Views: 2712

freeze psp with asm inline function

Hi everyone. I am new in psp programing, in inline assembly coding and I am new in this forum too :). I am trying to code a simple little 3d engine. Now, I was coding a simple function to multiply two matrix, but i have some problems with inline assembly code. This is my code: void multMatrix&#4...