Search found 7 matches

by Edorul
Wed Aug 02, 2006 2:47 am
Forum: PSP Development
Topic: Uninstalling PSPGL to update to the modded one? How?
Replies: 2
Views: 1338

Hello,
the modified version of PSPGL is already compiled.
Try to just make an install with: make install
it should work.

Don't make a subversion update, because you'll get the UNmodified version of PSPGL !
by Edorul
Tue Aug 01, 2006 3:54 am
Forum: PSP Development
Topic: Anybody with PSPGL (latest) compile this real quick?
Replies: 1
Views: 1108

Hello, your post is not really clear. But it seems that you ask for the modified PSPGL with Display lists functions(?). You can find it there: http://edorul.free.fr/psp/pspgl_modified.rar Beware, not all functions can be used in a display list. You've compatible functions' list in "_change.txt&...
by Edorul
Wed Jul 19, 2006 9:30 pm
Forum: PSP Development
Topic: Portage of Nehe tutorials 11 to 20 + PSPGL modified
Replies: 1
Views: 2476

Portage of Nehe tutorials 11 to 20 + PSPGL modified

Hello, I've continued my portage of Nehe tutorials to PSPGL. You can find it here: http://edorul.free.fr/psp/NeheTutorials11-20.rar In this archive you will not find Nehe tutorials 13, 14, 15 and 18. Because for 13, 14, 15 we need a font system and for the 18 we need too many functions not implement...
by Edorul
Thu Jul 13, 2006 6:40 am
Forum: General Discussion
Topic: Antimass 3D client
Replies: 3
Views: 3209

Great work :)

But is there a chance you post the source code???
It could help many coders here!!!

Regards
by Edorul
Thu Jul 13, 2006 6:17 am
Forum: PSP Development
Topic: GetTickCount equilivent?
Replies: 7
Views: 2911

If you want you can use this function: int sceRtcGetCurrentTick(u64 *tick); defined in "psprtc.h". It returns a time in microseconds. Here is a sample how to use it: #include <psprtc.h> //return time in milliseconds u64 GetTick&#40;&#41; &#123; u64 temp; sceRtcGetCurrentTick&am...
by Edorul
Tue May 30, 2006 1:43 am
Forum: PSP Development
Topic: Portage of Nehe tutorials 1 to 10 for PSPGL (v0.1)
Replies: 10
Views: 10543

Thanks to all for your congratulations. I'm glad I could be helpfull. When I've spare time, I continue slowly (I've done lesson 11 and 16). Just a word about that : if you use fog there is a bug in PSPGL and you MUST define GL_FOG_END before GL_FOG_START else you'll have a strange effect, somekind o...
by Edorul
Sun May 28, 2006 7:45 pm
Forum: PSP Development
Topic: Portage of Nehe tutorials 1 to 10 for PSPGL (v0.1)
Replies: 10
Views: 10543

Portage of Nehe tutorials 1 to 10 for PSPGL (v0.1)

Hi ! You can get the ten first tutorials of Nehe modified to compile with PSPGL there: http://edorul.free.fr/psp/NeheTutorials1-10_v0.1.rar In this archive you'll find : - a mini tutorial to install PSPSDK and PSPGL - "glut.c" which is a modified version of the one in pspgl. In pspgl there...