Search found 21 matches
- Sat Jun 17, 2006 4:26 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
- Sat Jun 17, 2006 3:40 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
- Sat Jun 17, 2006 3:18 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
- Fri Jun 16, 2006 5:30 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
- Fri Jun 16, 2006 2:50 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
- Thu Jun 15, 2006 4:51 pm
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
Yes what you did is the same as what i did. I didn't know the command tonumber existed. Thx for that! That's what I thought, saves us a lot of code! But if I want to send an x and an y (and more), what would be the best way to do this? make 1 long string of, and cut it in pieces at the other psp? o...
- Thu Jun 15, 2006 4:07 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
- Thu Jun 15, 2006 2:13 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
nope, I don't know the existance of that...SSpeare wrote:Have you tried this?
Code: Select all
command = System.irdaRead() x = tonumber(command)
I'll try it.
thanx!
- Thu Jun 15, 2006 1:09 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
- Thu Jun 15, 2006 12:27 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
Cant you just use the strings as numbers with lua? I have made something (which I cant test because it uses netlib and thats offline :( ) and that sends stuff from a table as strings and when it receives I use substrings to put it all back in a table. I think it should work, because Im not copying ...
- Wed Jun 14, 2006 6:39 pm
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
It does work (w0000000t)! thanx for your help, I'm going to play woth this the rest of the day, and post my findings. But 1 question: why does the other cross/circle only blink? If I keep my cross pressed at psp1, the othercross at psp 2 doesnt stay white, it blits, so it works, but only for a milis...
- Wed Jun 14, 2006 7:33 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
- Wed Jun 14, 2006 7:15 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
- Wed Jun 14, 2006 7:00 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
if you set up a static connection and defined your ip in network settings then it should only take a second. what version of luaplayer do you have? god i hope u are pressing x like the onscreen command tells u to I'm not that stupid, it just freezes, only the home button still works. which is more ...
- Wed Jun 14, 2006 6:37 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
psp pda(used to be psp notepad i think). with it i can write my lua apps while listening to music. edit: god i wish that danzeff had a return key, anyway psp-pda v1.2 is here . it has onscreen keyboard cuz psprint sucks. i'm using that too, but as far as I know there is no way to directly test the ...
- Wed Jun 14, 2006 5:30 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
havn't tested it yet, i'm going to do this within a few mins (if everything goes right), thanx a lot! edit: It hangs at stage 3, don't no why, i'm going to test my Wlan.getIPAddress() to see if thats the problem... I'll tell you later... btw, which program do you use to edit/make the lua programs on...
- Tue Jun 13, 2006 4:43 pm
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
- Tue Jun 13, 2006 12:10 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
Yes you can set the ip manually. You can do that in the network settings menu. The part where you make a new connection (or edit one). Instead of automatic use Manual i think. I know that, but be2003 said: It's weird when you start the app you connect to a to a router(sorry had to use it) then you ...
- Mon Jun 12, 2006 5:16 pm
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
- Mon Jun 12, 2006 3:47 am
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
well, i read this thread: http://forums.ps2dev.org/viewtopic.php?t=2471 but i don't fully understand how to get 2 psps connecting to eachother. what do I need te set as settings in the infrastructuremode? and how can i get lua to send codes like the irda codes using wifi? maybe i totally misundersto...
- Sun Jun 11, 2006 8:47 pm
- Forum: PSP Lua Player Development
- Topic: WLAN Multiplayer?
- Replies: 41
- Views: 17519
WLAN Multiplayer?
I made a little game, with multiplayer, by using irda, but if I could use WLAN it would be much better... so, if anyone could tell how the WLAN works, or even better, make something like the irda sample but WLAN based, I would be really happy. Does anyone have enough sparetime to help me out? thanx,...