Search found 24 matches

by twuking
Sat Jul 22, 2006 6:45 pm
Forum: PSP Development
Topic: Can I load the program like the eloader?
Replies: 0
Views: 840

Can I load the program like the eloader?

How to load the program like the eloader?

Can you give me the methods or some examples?
by twuking
Thu Jul 06, 2006 12:54 am
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

danzeff.h #ifndef INCLUDED_KEYBOARDS_DANZEFF_H #define INCLUDED_KEYBOARDS_DANZEFF_H //danzeff is BSD licensed, if you do make a new renderer then please share it back and I can add it //to the original distribution. //Set which renderer target to build for /* #define DANZEFF_SDL */ #define DANZEFF_S...
by twuking
Thu Jul 06, 2006 12:53 am
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

danzeff.c #include "danzeff.h" // headerfiles needed for the GU version #ifdef DANZEFF_SCEGU #include <malloc.h> #include "pspkernel.h" #include "pspgu.h" #include "png.h" #endif // #ifdef DANZEFF_SCEGU #define debug #define printf pspDebugScreenPrintf #define...
by twuking
Thu Jul 06, 2006 12:51 am
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

now my program dont stop! I have fixed it .but still have worked wrongly. #include <pspkernel.h> #include <pspdebug.h> #include <stdlib.h> #include <string.h> #include <pspgu.h> #include "danzeff.h" #define printf pspDebugScreenPrintf static unsigned int __attribute__&#40;&#40;alig...
by twuking
Wed Jul 05, 2006 1:13 am
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

This is my program

static unsigned int __attribute__((aligned(16))) list[262144];

danzeff_load();


while(!done)
{
if(danzeff_dirty())
{
sceGuStart(GU_DIRECT,list);
danzeff_render();
sceGuFinish();
}
.
.
.
}

need what else
by twuking
Tue Jul 04, 2006 11:48 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

I dont understand that GU how to work. Can you give me files or url about GU. Thanx
by twuking
Tue Jul 04, 2006 11:40 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

I have gotten the new version.but there are new problems

Makefile:2: ../../include.mak: No such file or directory
make: *** No rule to make target `../../include.mak'. Stop.
by twuking
Tue Jul 04, 2006 11:36 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

Can you support an example?
by twuking
Tue Jul 04, 2006 11:27 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

In GU , where need the displaylist. How to get it. Is the guiStrings the displaylist?
by twuking
Tue Jul 04, 2006 10:04 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

I want to use GU. How to?
by twuking
Mon Jul 03, 2006 9:48 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

//Set which renderer target to build for
/* #define DANZEFF_SDL */
/* #define DANZEFF_SCEGU */

have changed to

//Set which renderer target to build for
/* #define DANZEFF_SDL */
#define DANZEFF_SCEGU
by twuking
Mon Jul 03, 2006 9:39 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

thanx

3 version !? I have found 2. One is SDL ,the other si GU.I have defined the DANZEFF_SCEGU in the danzeff.h file.
by twuking
Mon Jul 03, 2006 11:52 am
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

Thank you for your reply.

Before I run the danzeff_render() function,I have run the danzeff_load()and danzeff_isinitialized() returns true.There are some anything else,what I didnt do.
by twuking
Sun Jul 02, 2006 5:31 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

danzel: When I used your OSK,I meet the problem,which is that when I run the danzeff_render() function,the psp power off. I found that the program stopped the sceGuAlphaFunc( GU_GREATER, 0, 0xff ) function.Can you tell me this why . I have the psp running on FW2.5
by twuking
Sun Jul 02, 2006 4:52 pm
Forum: PSP Development
Topic: how to run sceGuAlphaFunc()
Replies: 0
Views: 836

how to run sceGuAlphaFunc()

I run the sceGuAlphaFunc( GU_GREATER, 0, 0xff ) . after a while, the psp power off. pls,how to use this function. I have the psp running FW2.5 and v2.0 GTA
by twuking
Sat Jul 01, 2006 2:07 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

successful,thank you very much
by twuking
Sat Jul 01, 2006 2:03 am
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 27395

danzel: I want to use your OSK,but there are some problems. psp-gcc -I. -Id:/pspdev/psp/sdk/include -O2 -G0 -Wall -c -o danzeff.o danzeff.c psp-gcc -I. -Id:/pspdev/psp/sdk/include -O2 -G0 -Wall -L. -Ld:/pspdev/psp/sdk/lib main.o danzeff.o -lpng -lz -lm -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpsp...
by twuking
Mon Jun 26, 2006 11:31 pm
Forum: PSP Development
Topic: How to let psp auto run homebrew?
Replies: 4
Views: 1897

When the state of PSP changes from sleep modle to waking up,the homebrew will be stoped ,and psp power off. Can you make homebrew worked liking GAMES,which still run.

Sorry,english is poor. :)
by twuking
Mon Jun 26, 2006 12:54 am
Forum: PSP Development
Topic: How to let psp auto run homebrew?
Replies: 4
Views: 1897

I found that psp can auto run the UMD game when game in UMD. then is there a method which can auto run homebrew when waking up.
by twuking
Mon Jun 26, 2006 12:39 am
Forum: PSP Development
Topic: How to let psp auto run homebrew?
Replies: 4
Views: 1897

How to let psp auto run homebrew?

thanks!
by twuking
Fri Jun 23, 2006 10:37 pm
Forum: PSP Development
Topic: SIO Give me a hand
Replies: 4
Views: 1888

I only have 2.5fw which is TA-082 hardware .It seems that I cannt develope my software.
by twuking
Thu Jun 22, 2006 9:41 pm
Forum: PSP Development
Topic: SIO Give me a hand
Replies: 4
Views: 1888

Thanks
by twuking
Thu Jun 22, 2006 7:56 pm
Forum: PSP Development
Topic: SIO Give me a hand
Replies: 4
Views: 1888

Can serial communication be realized on v2.5 fw with using GTA's exploits ?
by twuking
Thu Jun 22, 2006 7:37 pm
Forum: PSP Development
Topic: SIO Give me a hand
Replies: 4
Views: 1888

SIO Give me a hand

Can you tell me if SIO can run on FW2.5

Sorry for my poor english.