Search found 24 matches
- Thu Aug 28, 2008 2:12 pm
- Forum: PSP Development
- Topic: Problem with setting up psptoolchain
- Replies: 4
- Views: 5129
i got this one
I got this one when installing psptoolchain-20080610 version. In file included from ../../../../../../newlib/libc/sys/psp/libcglue.c:26: ../../../../../../newlib/libc/sys/psp/sys/dirent.h:11:34: error: pspiofilemgr_di rent.h: No such file or di...
- Thu Aug 21, 2008 7:06 am
- Forum: PSP Development
- Topic: PSP PDF Preview 2 released
- Replies: 11
- Views: 11179
problem
Bad news, first of all trying goin up in the folder system (I have my pdf files in ms0:/books/) it freezes and get down. Any suggestions?
- Wed Aug 20, 2008 9:52 pm
- Forum: PSP Development
- Topic: PSP PDF Preview 2 released
- Replies: 11
- Views: 11179
adjustment problem
I normally use bookr but I have 1 big problem with it ... I suffer when i try to fill the wide of a line to the wide of the psp screen because the analog control is too sensitive. Is this matter resolved in your program?
P.D. Sorry but at this moment I haven't my psp with me so I can't prove myself.
P.D. Sorry but at this moment I haven't my psp with me so I can't prove myself.
- Fri Jul 25, 2008 10:03 pm
- Forum: PSP Development
- Topic: SQLite for PSP
- Replies: 34
- Views: 27014
configure error
hi I have downloaded this lilbrary with tortoise to: D:\cygwin\home\KIKE\trunk\sqlite and then I have read the README.PSP. 1.- I have my PSPDEV environment variable (D:/cygwin/usr/local/pspdev) 2.- I copy al the comand to the shell and intro LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspu...
- Fri Jul 25, 2008 9:22 pm
- Forum: PSP Development
- Topic: configure error
- Replies: 1
- Views: 1150
ups
so so so sorry i thought i push post replay can i erase this or any admin erase this massege im going to put it in the right thread.
- Fri Jul 25, 2008 8:54 pm
- Forum: PSP Development
- Topic: configure error
- Replies: 1
- Views: 1150
configure error
hi I have downloaded this lilbrary with tortoise to: D:\cygwin\home\KIKE\trunk\sqlite and then I have read the README.PSP. 1.- I have my PSPDEV environment variable (D:/cygwin/usr/local/pspdev) 2.- I copy al the comand to the shell and intro LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspu...
- Sun Jul 20, 2008 4:18 pm
- Forum: PSP Development
- Topic: string type problem
- Replies: 4
- Views: 1897
clearing my mind...
So ... ¿is the reason something close to this?
<string> is the new include for c++ which have the string type definition and so on and
<string.h> is the old c include that give us functions like strcpy or strlen..
<string> is the new include for c++ which have the string type definition and so on and
<string.h> is the old c include that give us functions like strcpy or strlen..
- Sun Jul 20, 2008 8:25 am
- Forum: PSP Development
- Topic: string type problem
- Replies: 4
- Views: 1897
string type problem
Hi, have try to find information about why i obtain the error when compiling my program : **** Build of configuration Default for project HelloWorldCPP **** make all psp-g++ -I. -ID:/cygwin/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -I. -ID:/cygwin/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall ...
- Tue Jun 10, 2008 1:21 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 166277
problem
Hi, I have the same problem as nbollom but cant fix it. I have try in msDos window and the make command works but in eclipse I take this: **** Build of configuration Default for project Hello World **** (Exec error:El sistema no puede hallar el archivo especificado. ) Translated: (the system can't f...
- Sat Feb 23, 2008 8:56 pm
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 166277
newbee
Hi I want to try this because i think is great!! but I would like to know if it is any problem to keep the cywin+dev-c++ environment and make your instalation. Thanks and sorry if I am asking a silly thing.
- Sun Oct 07, 2007 8:33 pm
- Forum: PSP Development
- Topic: Audio_Mechanica problem
- Replies: 3
- Views: 1680
I'm afraid I am one of those people. Audio Mechanica V6d doesn't even start. The screen becomes dark and then the psp turn off. It's a pitty that only your homebrew uses the microphone of headset, I think is cool. Im newbee in programming and your code seems to be a chaos for me but I admire you. Th...
- Sun Oct 07, 2007 4:19 am
- Forum: PSP Development
- Topic: Audio_Mechanica problem
- Replies: 3
- Views: 1680
Audio_Mechanica problem
Hi, first of all sorry about my English becuase I am Spanish. My problem is that a few days ago I decided to change my firmware from 3.40 OE to 3.71 M33 with 1.50 v2 kernel. Every homebrew I have proved runs well except Audio Mechanica. It gives me a mikmod error while running it in the psp (after t...
- Sat Aug 04, 2007 8:10 pm
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode mp3 and aac
- Replies: 36
- Views: 59173
Thank you cooleyes
First of all thank you for your effort cooleyes, you are not only a great programmer, but also a great guide! I was looking the code inside PPA (¡¡¡it's incredible!!!), specifically inside mod folder where I have seen the code of cooleyes and trying to follow it to know which were the next steps to ...
- Thu Aug 02, 2007 4:02 pm
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode mp3 and aac
- Replies: 36
- Views: 59173
upss
Upss then I'm so sorry DookFook :( I thought it was like saying the code was very bad or something similar. My apologize. Thank you ufoz for telling me, you don't go to bed without knowing something else. It's up to us to make this thing sound. Thank you I don't know if I'll be able to play it but t...
- Thu Aug 02, 2007 5:52 am
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode mp3 and aac
- Replies: 36
- Views: 59173
bad forms
DookFook with bad forms you don't go anywhere... "badass" ?, if other people didn't have the problem you must think the problem is in our makefile, includes,or libraries in pspsdk or something that we don't see. Please, someone that help us and show us the way to make this thing work.thank...
- Wed Aug 01, 2007 4:55 am
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode mp3 and aac
- Replies: 36
- Views: 59173
same problem
Sorry but I have the same problem as metlhed, could any one tell us how is the right makefile?, I have used a tag remover just in case but still doesn't play my mp3 file. Thanks a lot!!
- Sat Jun 30, 2007 11:51 pm
- Forum: PSP Development
- Topic: Gimp plugin
- Replies: 37
- Views: 25831
psptex linux
I have download and install libgimp2.0 and libgimp2.0-dev. then I open the terminal and get into a psptex folder that I have create (where there are all the files of the psptex.zip) and execute make but there are many error. The first to are that don't exist nither libgimp/gimp.h nor libgimp/gimpui....
- Mon Jun 25, 2007 9:02 am
- Forum: PSP Development
- Topic: problem with a semaphore and thread example
- Replies: 2
- Views: 1699
that meens
Wow I'm really fool. Thank you so much!.
- Mon Jun 25, 2007 8:36 am
- Forum: PSP Development
- Topic: problem with a semaphore and thread example
- Replies: 2
- Views: 1699
problem with a semaphore and thread example
Hi, Im writting a thread+semaphore example for me to understand this little world but i have a silly problem. Here is the code: #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <stdlib.h> #include <string.h> /* Define the module info section */ PSP_MODULE_INFO("threads...
- Wed Mar 21, 2007 9:50 am
- Forum: General Discussion
- Topic: psp attachment gunnar hero
- Replies: 2
- Views: 4302
psp attachment gunnar hero
When I saw a few days ago a hombrew game called "gunnar hero" (similar to the famous play station 2 guitar hero) I thought it will be nice to create an attachment connected to the remote headphones connector. You know something more similar to a guitar with buttons straight in a line and t...
- Mon Jun 26, 2006 5:23 am
- Forum: PSP Development
- Topic: problem (newbee)
- Replies: 4
- Views: 4040
I have put it like this but I dont know if it is there where I must put it: TARGET = lprg OBJS = main.o CFLAGS = -O2 -G0 -Wall -lpsphprm_driver CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) EXTRA_TARGETS = EBOOT.PBP PSP_EBOOT_TITLE = lprg PSPSDK=$(shell psp-config --pspsdk-path)...
- Mon Jun 26, 2006 3:20 am
- Forum: PSP Development
- Topic: problem (newbee)
- Replies: 4
- Views: 4040
sorry I've repear it but stil 1 error. main.c : in function 'main': main.c:59: wrning:passing argument 1 of 'sceHprmPeekCurrentKey' from incompatible pointer type main.c: wrning comparison between pointer and integer psp-gcc... main.c: in function 'main': main.c: (.text+0xfc): undefined reference to...
- Mon Jun 26, 2006 2:05 am
- Forum: PSP Development
- Topic: problem (newbee)
- Replies: 4
- Views: 4040
problem (newbee)
Hi. I’ve done a very very small change in the example program of lesson 3 of Yeldarb but it doesn’t work (the original works fine ) if someone helps me I'll be very grateful ;) : ERROR: $ make Psp-gcc –I. –I/usr/local/pspdev/psp/sdk/include –O2 –G0 –wall -c –o main.o main.c Main.c: In function ´main...
- Thu Jun 22, 2006 11:55 pm
- Forum: PSP Development
- Topic: PSP Control + / -
- Replies: 19
- Views: 9961