Search found 33 matches
- Sat Mar 27, 2004 8:03 pm
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
- Fri Mar 26, 2004 1:19 pm
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
- Fri Mar 26, 2004 10:00 am
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
- Thu Mar 25, 2004 2:35 pm
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
Ok, here's an update to what I've been upto since my last post. I've moved ps2ip and smap in ps2eth into ps2drv since I got the impression that's the direction the homebrew development is heading. There already existed a ps2smap in ps2drv/iop so I named the one I've been working with to ps2smap2. I'...
- Thu Mar 25, 2004 12:18 pm
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
Couldn't something be done by adjusting the TCP sliding window size -- i.e., make it small, so the remote host doesn't send more than two or three packets without receiving an ACK? This would hopefully eliminate the buffer overflows and get rid of the resend timeouts. I'm by no means a TCP-expert, ...
- Thu Mar 18, 2004 6:01 am
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
Thanks for the input. I plan to redesign the interface between ps2ip and smap and let the interrupthandler post the message directly in the ps2ip message-queue. That should eliminate one context-switch aswell as the need for the smap-thread. Since I'll need to modify ps2ip, I'll probably dl LWIP 0.7...
- Wed Mar 17, 2004 1:40 pm
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
I've had a look at it now and I've found what I believe are the problems. First, there is a bug, or bad behavior, in smap_send. When there isn't enough space in the TX-buffer, something which happens quite easily since the buffer is only 4KB, the packet is dropped silently. Since the message-thread ...
- Thu Mar 11, 2004 5:09 am
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
- Thu Mar 11, 2004 2:36 am
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
Ok, now I know that my numbers are in line with what to expect. While we still are on the subject of network performance. I'm experiencing sluggish performance when I do remote debugging with the gdb-stub. The bandwith offered by ps2ip should be more than adequate to communicate with gdb. Since the ...
- Wed Mar 10, 2004 7:06 pm
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
- Wed Mar 10, 2004 6:44 am
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
It seems as the delay was caused by connecting the PS2 to my PC with a cross over cable. After connecting the PS2 to a hub or switch, the delay went away. I'm still plagued by less than stellar transferspeed though, about 6 mbit/s. I'd expect ps2ip to perform better than that or is it whishful think...
- Fri Feb 20, 2004 8:11 am
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
- Thu Feb 19, 2004 10:03 am
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
- Wed Feb 18, 2004 10:14 pm
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
The PS2 is directly connected to my PC so I guess the switch shouldn't interfere. However, the driver for the NIC was set to full autonegotiation, I changed it to force 100mbit/s full duplex but it had no impact on the delay. Any other suggestions? I'll try to connect the PS2 to the other NIC, if th...
- Tue Feb 17, 2004 2:26 am
- Forum: PS2 Development
- Topic: Network startup delay
- Replies: 37
- Views: 26492
Network startup delay
Hello,
It takes ages (7-8 sec) after ps2smap.irx is started before I'm able to connect to the PS2. Anyone knowing what's causing the delay and what to do about it?
It takes ages (7-8 sec) after ps2smap.irx is started before I'm able to connect to the PS2. Anyone knowing what's causing the delay and what to do about it?
- Fri Feb 06, 2004 5:45 am
- Forum: PS2 Development
- Topic: Prbs compiling ps2menu
- Replies: 9
- Views: 8141
- Fri Feb 06, 2004 5:37 am
- Forum: PS2 Development
- Topic: iop compile
- Replies: 13
- Views: 10192
- Thu Feb 05, 2004 11:14 am
- Forum: PS2 Development
- Topic: Building IOP gcc/binuitils under Cygwin?
- Replies: 9
- Views: 8165
- Thu Feb 05, 2004 11:00 am
- Forum: PS2 Development
- Topic: iop compile
- Replies: 13
- Views: 10192
The iop-compiler in both those precompiled packages is broken. If you invoke the iop-gcc with the -v option, you'll see that it in turn is invoking components of the native compiler instead of the iop components. I managed to get a working iop-compiler by following the instructions in the iop-tutori...
- Wed Feb 04, 2004 10:44 am
- Forum: PS2 Development
- Topic: Makefile Tool
- Replies: 8
- Views: 6238
- Wed Feb 04, 2004 8:41 am
- Forum: PS2 Development
- Topic: Makefile Tool
- Replies: 8
- Views: 6238
- Wed Feb 04, 2004 6:51 am
- Forum: PS2 Development
- Topic: Makefile Tool
- Replies: 8
- Views: 6238
Makefile Tool
Since my experience with Linux and GNU is very limited, it has bacome painfully obvious to me that I need some kind of makefile tool. Which one(s) do you recommend?
- Tue Feb 03, 2004 2:01 pm
- Forum: PS2 Development
- Topic: Help installing Mr Brown's exploit under PS2 Linux
- Replies: 23
- Views: 19400
- Tue Feb 03, 2004 12:24 pm
- Forum: PS2 Development
- Topic: Help installing Mr Brown's exploit under PS2 Linux
- Replies: 23
- Views: 19400
I've already modified ps2link.c to force it to load from the MC, but it wasn't able to find any modules with neither mc0:/ nor mc0:/BWLINUX/. I don't have the MC-patch installed. I, for some reason, thought the feature of being able to fully access the MC came with the xRhino kernel. My bad! Are you...
- Tue Feb 03, 2004 12:08 pm
- Forum: PS2 Development
- Topic: Building IOP gcc/binuitils under Cygwin?
- Replies: 9
- Views: 8165
Been there, done that, just a couple of days ago. The prb is that the file, configure.in is patched after configure, hence it'll have a more recent filedate and the makefile will try to build configure from configure.in which will fail because it invokes XSLoader which doesn't exist on cygwin. I res...
- Tue Feb 03, 2004 6:19 am
- Forum: PS2 Development
- Topic: Help installing Mr Brown's exploit under PS2 Linux
- Replies: 23
- Views: 19400
- Tue Feb 03, 2004 5:29 am
- Forum: PS2 Development
- Topic: Help installing Mr Brown's exploit under PS2 Linux
- Replies: 23
- Views: 19400
- Tue Feb 03, 2004 5:07 am
- Forum: PS2 Development
- Topic: Prbs compiling ps2menu
- Replies: 9
- Views: 8141
- Tue Feb 03, 2004 2:31 am
- Forum: PS2 Development
- Topic: Prbs compiling ps2menu
- Replies: 9
- Views: 8141
- Mon Feb 02, 2004 10:02 am
- Forum: PS2 Development
- Topic: Prbs compiling ps2menu
- Replies: 9
- Views: 8141