Search found 28 matches

by binch
Mon Jun 04, 2007 9:40 pm
Forum: PSP Development
Topic: Can MOTO E2 headset w/ microphone can used in PSP
Replies: 4
Views: 6511

Re: It's OK.

zhongzf wrote:I've test it, It works very good!
Can you sure this can work? I mean MICROPHONE, not headset!!!

If so, I can trust you then I go to buy one...

Thanks!!!
by binch
Sun Jun 03, 2007 1:10 pm
Forum: PSP Development
Topic: Can MOTO E2 headset w/ microphone can used in PSP
Replies: 4
Views: 6511

Can MOTO E2 headset w/ microphone can used in PSP

Hi,

From google I found the MOTO E2/E6 headset is a 3.5mm jack with 4 pins input, which I think can work in PSP from some homebrew articles about the microphone.

Anybody has tried this?

Thanks very much!!

Bin
by binch
Fri Jun 01, 2007 1:31 pm
Forum: PSP Development
Topic: is anyone knowing can PSP record without the headset?
Replies: 0
Views: 978

is anyone knowing can PSP record without the headset?

I noticed there is a microphone sign in the headset socket, i wander can i record without the microphone when i am using speaker?
by binch
Thu May 31, 2007 5:56 pm
Forum: PSP Development
Topic: is the psp toolchain support posix floating point operations
Replies: 1
Views: 980

is the psp toolchain support posix floating point operations

i want to porting some codecs... so.
by binch
Mon May 21, 2007 3:24 pm
Forum: PSP Development
Topic: strange behavior when using psp-g++ without -fno-exceptions
Replies: 17
Views: 11767

oh, amazing!
you are a great guy!

thank you!
by binch
Mon May 21, 2007 12:06 pm
Forum: PSP Development
Topic: strange behavior when using psp-g++ without -fno-exceptions
Replies: 17
Views: 11767

I just built an up-to-date toolchain and retested, there is definitely nothing wrong with pspsdk in this regard. With both -fexceptions and -fno-exceptions your example code compiles just fine. If you're not going to help by providing what we ask for, well, don't expect an answer. could you please ...
by binch
Mon May 21, 2007 12:15 am
Forum: PSP Development
Topic: strange behavior when using psp-g++ without -fno-exceptions
Replies: 17
Views: 11767

Hi jimparis, thanks for your help! psp-g++ -v -I. -I/usr/local/pspdev/psp/sdk/include -G0 -Wall -O2 -D_PSP_FW_VERSION=150 -G0 -Wall -O2 -L. -L/usr/local/pspdev/psp/sdk/lib t.cpp -lc -lpspgu -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet -lpspnet_apctl -lpspnet_resolver...
by binch
Sun May 20, 2007 11:49 am
Forum: PSP Development
Topic: strange behavior when using psp-g++ without -fno-exceptions
Replies: 17
Views: 11767

jimparis wrote:Add -v to the command line. We need to see the output when it's actually building your program and failing.
what do you mean? how to add the -v to the command line, the -v option is used for version, but i have showed this to you all.
by binch
Sat May 19, 2007 7:03 pm
Forum: PSP Development
Topic: strange behavior when using psp-g++ without -fno-exceptions
Replies: 17
Views: 11767

and with uname -a

Linux binch.example.com 2.6.17-10-generic #2 SMP Fri Oct 13 18:45:35 UTC 2006 i686 GNU/Linux

but i don't think there are any problems with the host env.
by binch
Sat May 19, 2007 6:40 pm
Forum: PSP Development
Topic: strange behavior when using psp-g++ without -fno-exceptions
Replies: 17
Views: 11767

I just built an up-to-date toolchain and retested, there is definitely nothing wrong with pspsdk in this regard. With both -fexceptions and -fno-exceptions your example code compiles just fine. If you're not going to help by providing what we ask for, well, don't expect an answer. sure, i run this ...
by binch
Sat May 19, 2007 9:49 am
Forum: PSP Development
Topic: strange behavior when using psp-g++ without -fno-exceptions
Replies: 17
Views: 11767

Re: strange behavior when using psp-g++ without -fno-excepti

what you guys has done to this flag? without this flag we can't find many symbols! but it's not the original purpose for this flags in g++. Code: #include <pspstdio.h> #include <pspkernel.h> #include <pspuser.h> PSP_MODULE_INFO("Zhen Han Zi", 0x1000, 1, 1); PSP_MAIN_THREAD_ATTR(0); main()...
by binch
Sat May 19, 2007 12:23 am
Forum: PSP Development
Topic: strange behavior when using psp-g++ without -fno-exceptions
Replies: 17
Views: 11767

PeterM wrote:I suspect it depends on your library order when linking.

I've not always used -fno-exceptions and I've still got my C++ code to link.
no, it's not true, the same order can be ok with linking using gcc, not g++. maybe you are compiling in g++ but linking with gcc.
by binch
Sat May 19, 2007 12:19 am
Forum: PSP Development
Topic: strange behavior when using psp-g++ without -fno-exceptions
Replies: 17
Views: 11767

Every example I've seen for the PSP adds -fno-exceptions to the c++ flags. I guess now you know why. i don't know why. every example use this flag doesn't means this way IS correct. the no-exception is used for abandon the C++ exception machnism, right? whats the relationship between the unresolved...
by binch
Fri May 18, 2007 4:21 pm
Forum: PSP Development
Topic: strange behavior when using psp-g++ without -fno-exceptions
Replies: 17
Views: 11767

strange behavior when using psp-g++ without -fno-exceptions

what you guys has done to this flag? without this flag we can't find many symbols! but it's not the original purpose for this flags in g++. Code: #include <pspstdio.h> #include <pspkernel.h> #include <pspuser.h> PSP_MODULE_INFO("Zhen Han Zi", 0x1000, 1, 1); PSP_MAIN_THREAD_ATTR(0); main() ...
by binch
Fri May 18, 2007 11:46 am
Forum: PSP Development
Topic: PSPSDK/Toolchain Built, but Errors compiling Samples
Replies: 13
Views: 3550

yes, my typos.
by binch
Fri May 18, 2007 9:47 am
Forum: PSP Development
Topic: PSPSDK/Toolchain Built, but Errors compiling Samples
Replies: 13
Views: 3550

chech is there a stdint.h in /usr/local/pspdev/psp/sdk/include.
by binch
Thu May 17, 2007 11:37 pm
Forum: PSP Development
Topic: where i can find the resource for RPG game?
Replies: 1
Views: 1466

where i can find the resource for RPG game?

hi,

i want to find some materials for my RPG game, such as sprits, landscape, background, sound snip, etc.

where i can find these? i think there are many websites on this subject, but i can't find a good enough one..

thanks.
by binch
Wed May 16, 2007 11:56 am
Forum: PSP Development
Topic: whats the psp sdk graphics api like
Replies: 8
Views: 3746

sturatt wrote:sceGuSwapBuffers() returns the pointer to the new draw buffer
i use this and cause the system die.
by binch
Tue May 15, 2007 5:06 pm
Forum: PSP Development
Topic: when calling time(NULL) error linking in pspsdk
Replies: 9
Views: 4331

when calling time(NULL) error linking in pspsdk

psp-gcc -I. -I/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=150 -L. -L/psp/sdk/lib main.o my.o -lpspumd -lSDL -ljpeg -lpspgu -lpspaudio -lpsphprm -lpng -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet -lpspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -lpspkernel...
by binch
Tue May 15, 2007 2:50 pm
Forum: PSP Development
Topic: has sdl for psp port done?
Replies: 3
Views: 1559

HellDragon wrote:SDL works on PSP, but it is very slow, you should use gu instead.
do you know how to get the gu's framebuffer, i want to manipulate it as a regular ram to plot pixels.

and do you have any code to draw a bitmap into the screen using gu, just like it did in SDL.

thx
by binch
Tue May 15, 2007 12:07 pm
Forum: PSP Development
Topic: has sdl for psp port done?
Replies: 3
Views: 1559

Re: has sdl for psp port done?

binch wrote:i download from svn but don't know how to compile it for psp, need to use ./configure with cross compile?
but the libpng only need to run make directly.
so i wonder it is just a partial work, can't use it know?
i found a readme.psp, its ok now, sorry.
by binch
Tue May 15, 2007 12:05 pm
Forum: PSP Development
Topic: has sdl for psp port done?
Replies: 3
Views: 1559

has sdl for psp port done?

i download from svn but don't know how to compile it for psp, need to use ./configure with cross compile?
but the libpng only need to run make directly.
so i wonder it is just a partial work, can't use it know?
by binch
Tue May 15, 2007 9:34 am
Forum: PSP Development
Topic: whats the psp sdk graphics api like
Replies: 8
Views: 3746

Insert_witty_name wrote:Might as well learn GU over PSPGL to be honest.

GU is very similar to OpenGL anyway, so the book would be a good entry point.

There's also lots of samples for GU in the SDK.
Is there a example for obtaining the VRAM address and ploting single pixel?
by binch
Mon May 14, 2007 11:30 pm
Forum: PSP Development
Topic: whats the psp sdk graphics api like
Replies: 8
Views: 3746

Hi binch, since pspgl have been ported to the psp, and that pspgu functions seems similars (i'm not a guru coder but it seems), i think it could be a good idea yes. You can also take a look at the nice nehe opengl tutorials online that helped me on a few things : http://nehe.gamedev.net/ And you ca...
by binch
Mon May 14, 2007 10:41 pm
Forum: PSP Development
Topic: whats the psp sdk graphics api like
Replies: 8
Views: 3746

whats the psp sdk graphics api like

if i want to buy a text to study how to programming this graphics engine, can i just buy a opengl book?

thx.
by binch
Tue Oct 24, 2006 9:57 am
Forum: PS2 Development
Topic: who will provide the syscall
Replies: 3
Views: 2703

where is the PS2 Kernel?

Seems this board is very quiet...
by binch
Sat Oct 21, 2006 1:05 pm
Forum: PS2 Development
Topic: who will provide the syscall
Replies: 3
Views: 2703

who will provide the syscall

Hi,

I am studying the PS2SDK code and to find what I can help. I noticed in kernel.S ,some function are provided as an interface to syscall, my question is: who will provide the syscall exception vector, the ps2link or PS2 internal BIOS?

very curious, thanks in advance.
Binary
by binch
Tue Jul 04, 2006 4:20 pm
Forum: PS2 Development
Topic: Any detailed tutorial(including pics) for setup ps2link?
Replies: 1
Views: 1821

Any detailed tutorial(including pics) for setup ps2link?

Hello,

I want a detailed tutorial how to setup ps2link, if there are some pictures, it is better!!

THANKS.