Search found 36 matches

by kururin
Sun Dec 30, 2007 12:38 am
Forum: PS3 Development
Topic: Decryption by Plaintext Attack
Replies: 19
Views: 18521

This wont work anyway, the encryption used in that file is no simple xor algorithm, you need more than a few bruteforcing to get it to plain text, even with the half of it being decrypted.
by kururin
Mon Sep 17, 2007 10:48 pm
Forum: PSP Development
Topic: 8002013C by loading kernel prx in user mode app
Replies: 15
Views: 11001

Remember to always use only kernel libraries in the kernel prx. Use user libraries in the kernel prx is one of the main reasons you got that 8002013C error. Anyways in 3.71 you will probably have more problems, since Sony has changed some kernel nids (they can't change the user ones that game use), ...
by kururin
Sat Sep 15, 2007 1:21 am
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21798

Thanks kururin. Currently I am testing on a PSP1006 (the Fat one) with CFW3.52M33-4. So the usb mass storage pid may not be the problem. So what is CFW SDK? is it included in PSPSDK? I can not found the GetModel function or kuKernelLoadModule by search the PSPSDK header files. Or, I need my PSPSDK ...
by kururin
Fri Sep 14, 2007 8:31 pm
Forum: PSP Development
Topic: Correct usage of usbmass to avoid MS corruption
Replies: 6
Views: 2972

Hellcat wrote:Wow, good info!
I will put that into the program I am currently writing....

sceIoDevctl("flashfat0:", 0x0240D81E, NULL, 0, NULL, 0 );
would do the same for flash0:/, am I right?
the devctl codes are specific for each device. The one to flush flashfats is 0x00005802.
by kururin
Fri Sep 14, 2007 8:18 pm
Forum: PSP Development
Topic: PSP Slim RAM partitions
Replies: 38
Views: 26281

maybe have an option in recovery mode to enable it :P Yeah, patch the firmware to disable the cache and map the mem contiguously. I'd rather have 56MB of contiguous user mem than a UMD cache. I talked to the guys, and they say they will avoid umdcache module loading when executing homebrew in a fut...
by kururin
Fri Sep 14, 2007 7:40 pm
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21798

I just digged into my code. I find pspSdkLoadStartModule returns 8002013C (library not found) when loading usbstorms.prx and usbstorboot.prx. But I checked the f0:, they exist. And even in this way. both sceUsbStart call returned succeeded. and also does sceUsbActivate(0x1c8); However, USB Mass str...
by kururin
Thu Sep 13, 2007 2:56 am
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21798

Fanjita: Can network initialization done with all user mode functions? My calling sequence is like: .... //Kernel Mode Initialization calling in kernel thread pspKernelSetKernelPC(); pspSdkInstallNoDeviceCheckPatch(); pspSdkInstallNoPlainModuleCheckPatch(&...
by kururin
Wed Sep 12, 2007 5:02 pm
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21798

Raphael wrote:In fact all libraries with function names starting with "psp" rather than "sce" are not a problem to the user/kernel mode seperation problem.
well some of the psp ones may use user specific functions, like that one that gets max free mem size.
by kururin
Wed Sep 12, 2007 2:44 am
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21798

I am using “make kxploit” to build my PSP application before. So it is supposed to be for FW1.50. Now I am shifting to PSP slim. jimparis: Have you just tried your configuation yet? Does it work? I found it doesn't.Is there anything I missed? I change the header of main.cpp to: /* Define the module...
by kururin
Tue Sep 11, 2007 7:19 pm
Forum: PSP Development
Topic: Now that PSP Slim CFW is out.... devin' on it....
Replies: 30
Views: 21798

You can use static elf in user mode too.

Some hoembrew with those characteristics work fine.
by kururin
Tue Sep 11, 2007 8:28 am
Forum: PSP Development
Topic: PSP Slim RAM partitions
Replies: 38
Views: 26281

PSP Slim RAM partitions

A quick bruteforce using sceKernelQueryMemoryPartitionInfo gave this: partition 1 (kernel high) topaddr = 0x88000000, size = 0x300000 (3 MB), attr = 0x0C partition 2: (user) topaddr = 0x08800000, size = 0x1800000 (24 MB), attr = 0x0F partition 3: (mirror of partition 1) partition 4: (kernel low) top...
by kururin
Sun Aug 26, 2007 8:56 am
Forum: PSP Development
Topic: header pspsystimer.h
Replies: 16
Views: 5879

You forgot about http://www.scedev.net I am quite sure that the people hosting that place will love to help test30, he should just send them a mail or two :)
by kururin
Sat Aug 25, 2007 10:33 pm
Forum: PSP Development
Topic: header pspsystimer.h
Replies: 16
Views: 5879

What do you need that for ?
How about a no ?
by kururin
Fri Aug 24, 2007 8:44 am
Forum: PSP Development
Topic: Invoke Exit game screen?
Replies: 20
Views: 7677

Why don't you try the impose api? All home things is related to that module.
http://silverspring.lan.st/3.50/kd/impose.html

Of course they are all undocumented, but you can try to reverse its use.
by kururin
Sat Aug 18, 2007 12:45 am
Forum: PSP Development
Topic: PS2DIS experts?
Replies: 5
Views: 2578

"We don't hack official games here"

Something tells me that's how ooPo will close the message :p
by kururin
Thu Aug 16, 2007 3:37 pm
Forum: PSP Development
Topic: How to identify custom firmware
Replies: 2
Views: 1715

Read the file /vsh/etc/version.txt. It is always plain text, and version code is there. If is something different to the 1.50 code, it is probably a custom firmware.
by kururin
Sun Aug 12, 2007 9:55 am
Forum: PSP Development
Topic: (plugin) sceRtcGetCurrentClockLocalTime problem
Replies: 4
Views: 2040

Your problem is very simple.
You are using the rtc library, which is an user mode library, and in 3.XX kernel modules cannot use user functions.

The solution is to change this in the makefile:

from:
-lpsprtc

to:
-lpsprtc_driver
by kururin
Sat Aug 11, 2007 8:21 pm
Forum: PSP Development
Topic: Problem in digging sys API..
Replies: 28
Views: 9973

visualizer_plugin.prx doesn't export any nid's (I'm pretty sure). does that mean its completely unusable? it would be cool to use it in my own media player. Most xxxx_plugin.prx don't export anything, e.g. they don't act as libraries at all, they just do their stuff, and no modules can use their fu...
by kururin
Sat Aug 11, 2007 7:35 am
Forum: PSP Development
Topic: empty
Replies: 3
Views: 1875

Maybe you should send a petition to sony to enable flash over usb officially, so you can test your downgrade method :p

I support the motion! HALL OF SHAME!!
by kururin
Thu Aug 02, 2007 9:05 pm
Forum: PSP Development
Topic: pspbtcnf.txt?
Replies: 3
Views: 2004

/ -> just a normal path "/". The first one indicates the root. $ -> was added in 2.00. Files that were signchecked used this, and files that not, didn't use it. But in latest firmwares with pspbtcnf.txt, all had the $. %->i guess it means it is loaded to user memory partition. %%-> i guess...
by kururin
Thu Aug 02, 2007 8:48 pm
Forum: PSP Development
Topic: psplinkusb and the 3.52 m33 firmware
Replies: 3
Views: 2994

It seems is an incompatibility of psplink with 3.5X, as it happens too in 3.50 HEN.
by kururin
Wed Jul 18, 2007 2:09 am
Forum: PSP Development
Topic: Getting simple framebuffer going
Replies: 18
Views: 6932

Re: Getting simple framebuffer going

I've just got my PSP development environment up and running, and I'm trying to do some really basic things like getting a simple framebuffer to work. However the only thing I get is a black screen. Can anyone spot any obvious mistakes: #include <pspkernel.h> #include <pspdisplay.h> PSP_MODULE_INFO&...
by kururin
Sun Jul 15, 2007 2:27 am
Forum: PSP Development
Topic: Full Ram installing toolchain
Replies: 3
Views: 2561

That's odd, my toolchain was intalled in this computer in cygwin with 128 of ram and no problem at all. (and max of virtual memory was set to 512)
by kururin
Sat Jul 14, 2007 6:51 pm
Forum: PSP Development
Topic: Accessing the extra 4Megs of RAM on 1.5+
Replies: 18
Views: 21320

Anti-QJ wrote:Link?
Please...
I saw these images in some forums, i don't know original source though.
http://i202.photobucket.com/albums/aa11 ... SPSPEC.jpg

Nothing is said about the flash, but maybe it will have 64 (well, 66) MB too.
by kururin
Thu Jul 12, 2007 9:33 am
Forum: PSP Development
Topic: Hi TyRaNiD,how to send psp movie to pc like remotejoy
Replies: 4
Views: 2209

TyRaNiD wrote:Just buy yourself a revised PSP in September for proper video output :)
bt tyranid tht consle will nver be hmbrewed cuz sony will put lots of scurity stuff on it.

[/sarcasm]
by kururin
Thu Jul 12, 2007 9:29 am
Forum: PSP Development
Topic: Bug? Can´t read an wav header
Replies: 2
Views: 1621

Re: Bug? Can´t read an wav header

Hello! I have one wav file need to read. The header has 44 bytes: 37-40 bytes contains "data" and 41-44 contains the size of data chunk. So: int fp = sceIoOpen&#40;segmentoElegido, PSP_O_RDONLY, 0777&#41;; sceIoRead&#40;fp,dheader,36&#41;; char data&#91;5&#93;; sce...
by kururin
Wed Jul 11, 2007 5:15 pm
Forum: PSP Development
Topic: Need some advice for a filesystem project
Replies: 16
Views: 8777

hi, i'm having a bit of problems with my fileystem and i feel i'm missing something. I'm loading my code as a custom firmware plugin, so in XMB i got correct filesystem size, but if i try to select for example PHOTO, i only get a request for /DCIM, which is not present, so i return 0x80010002 (no s...
by kururin
Tue Jul 10, 2007 10:39 am
Forum: PSP Development
Topic: Chotto Cam accessing
Replies: 45
Views: 29617

Two new samples. - sceUsbCam_1E958148: it is referenced by camera_plugin.prx, but the function that uses it is never called (there is neither jal to it, nor a pointer to it). The code sets first parameter to 0xC0000003, and the second parameter seems a pointer to an integer that receives something....
by kururin
Tue Jul 10, 2007 5:46 am
Forum: PSP Development
Topic: Chotto Cam accessing
Replies: 45
Views: 29617

Two new samples. First one is a correction of the previous one. Video was correct, but when you took photos, the image was reversed from left to right if the camera looked to you, and reversed from up-down and left-right when looking to the other side. It seems that the sceUsbCamAutoImageReverseSW(1...
by kururin
Tue Jul 10, 2007 3:59 am
Forum: PSP Development
Topic: Chotto Cam accessing
Replies: 45
Views: 29617

That's it, I want one (I guess the Go! Cam is the exact same thing?) :) But I can't find it in the stores in Zurich... Any idea where to order one cheaply to Switzerland? Or should I just order a Chotto Cam from playasia? Yeah slightly OT, sorry about that... Yeah the Go Cam is same thing. I guess ...