Search found 160 matches
- Fri Sep 18, 2009 6:09 am
- Forum: PSP Development
- Topic: How to export functions in an eboot.pbp, to loaded PRX?
- Replies: 14
- Views: 5400
Re: Cool
I hadn't seen that app before, thanks for the advise ;-) But I think it is not the same. That is an SDK, this is only for managing .prx, so you need to use the PSPSDK. (are you the author?) Thanks again ;-) Oh, yes. The project is mine. Cool, congratulations ;-) You are right, this really sounds li...
- Fri Sep 18, 2009 4:32 am
- Forum: PSP Development
- Topic: PSP Programming Newbie
- Replies: 10
- Views: 4449
Re: PSP Programming Newbie
Hello! I need help. My name is Diogo, I'm 17 and I am in the last year of highschool. I'm in a professional school in the management computer science course. In this last year of school i have to present to the whole school a project with a group intitled test of professional aptitude. One of my te...
- Fri Sep 18, 2009 3:39 am
- Forum: PSP Development
- Topic: How to export functions in an eboot.pbp, to loaded PRX?
- Replies: 14
- Views: 5400
Re: Cool
Oh, yes. The project is mine.usertestprueba wrote:I hadn't seen that app before, thanks for the advise ;-)pegasus2000 wrote:A Nanodesktop SDK clone ?
But I think it is not the same.
That is an SDK, this is only for managing .prx, so you need to use the PSPSDK.
(are you the author?)
Thanks again ;-)
- Fri Sep 18, 2009 2:23 am
- Forum: PSP Development
- Topic: How to export functions in an eboot.pbp, to loaded PRX?
- Replies: 14
- Views: 5400
- Wed Aug 19, 2009 7:31 pm
- Forum: PSP Development
- Topic: Is SDL port active
- Replies: 12
- Views: 6072
- Wed Jul 15, 2009 7:21 am
- Forum: PSP Development
- Topic: [RELEASE] ndPython S252N04V04
- Replies: 2
- Views: 1703
- Wed Jul 15, 2009 6:18 am
- Forum: PSP Development
- Topic: [RELEASE] ndSuperRes - Superresolution algorithm under ND
- Replies: 0
- Views: 1215
[RELEASE] ndSuperRes - Superresolution algorithm under ND
Super-resolution (SR) are techniques that in some way enhance the resolution of an imaging system. There are different views as to what is considered an SR technique: some consider only techniques that break the diffraction-limit of systems, while others also consider techniques that merely break th...
- Wed Jul 15, 2009 5:59 am
- Forum: PSP Development
- Topic: [RELEASE] ndPython S252N04V04
- Replies: 2
- Views: 1703
[RELEASE] ndPython S252N04V04
ndPython is an interpreter able to execute a Python program on every platform supported by Nanodesktop (like PSPE and PSP). http://visilab.unime.it/~filippo/Nanodesktop/PSP_PSPE/@ndPython/Python_for_Nanodesktop.htm The version S252N04V04 contains the Nanodesktop 0.4 core, the Stackless Python 2.52 i...
- Wed Jul 15, 2009 5:12 am
- Forum: PSP Development
- Topic: Nanodesktop 0.4 OUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Replies: 0
- Views: 1369
Nanodesktop 0.4 OUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Nanodesktop is a general purpose software development kit (SDK) oriented to the creation of applications (scientific or general use) under embedded platforms like PSPE emulator or PSP (Sony Playstation Portable). http://wiki.psp-ita.com/index.php/NanoDesktop_%28English_version%29 The new release of ...
- Wed Jun 24, 2009 8:51 am
- Forum: PSP Development
- Topic: [HELP REQUEST] ndPython
- Replies: 0
- Views: 1058
[HELP REQUEST] ndPython
I need your help. The new version of ndPython is ready, but unfortunately it cannot be released yet, because there is a problem. See this post: http://www.psp-ita.com/forum/viewtopic.php?t=28323 Our tests reveals that ndPython is very faster than Carlos Duardo's StackLess Python. The virtual machine...
- Tue May 26, 2009 1:33 am
- Forum: PSP Development
- Topic: sceUtilitySavedataGetStatus
- Replies: 2
- Views: 1800
- Tue May 26, 2009 12:58 am
- Forum: PSP Development
- Topic: sceUtilitySavedataGetStatus
- Replies: 2
- Views: 1800
sceUtilitySavedataGetStatus
In this piece of code: int result = sceUtilitySavedataInitStart(&savedata); if (result) printf("sceUtilitySavedataInitStart failed: %i\n", result); /* Wait for sceUtilitySavedataInitStart() to complete. */ while &a...
- Sun May 10, 2009 7:12 am
- Forum: PSP Development
- Topic: [RELEASE] Nanodesktop GraphDemo01 rev. B
- Replies: 0
- Views: 981
[RELEASE] Nanodesktop GraphDemo01 rev. B
I was working on the next Nanodesktop 0.3.8... But, as the new nd core has been totally rewritten, I've taken my decision: the next version of Nanodesktop, finally, shall be the 0.4 VERSION. The change of number reflects the incredible evolution of this SDK, that adds the support for sprites, deskto...
- Tue Apr 28, 2009 11:08 pm
- Forum: PSP Development
- Topic: Who are the authors of the PSPSDK ?
- Replies: 3
- Views: 1943
Who are the authors of the PSPSDK ?
I'm writing a paper with my university and I have to cite your
PSPSDK in the reference.
I have a question: who are the authors of the PSPSDK ? How it was
born ? Who has written the first rows of code ?
Thank you for your information.
PSPSDK in the reference.
I have a question: who are the authors of the PSPSDK ? How it was
born ? Who has written the first rows of code ?
Thank you for your information.
- Mon Apr 20, 2009 4:04 am
- Forum: PSP Development
- Topic: Allegro for PSP
- Replies: 25
- Views: 18056
@diedel: In any case, I'm writing a new version of Nanodesktop that shall support sprites. I thought that this can be useful in an Allegro porting. I've open a thread in this forum for the proof of concept. Here a screenshot: http://img82.imageshack.us/img82/6527/screenshotftk.png I hope that you ca...
- Mon Apr 20, 2009 3:39 am
- Forum: PSP Development
- Topic: [RELEASE] Nanodesktop GraphDemo 01 (POC)
- Replies: 1
- Views: 1389
[RELEASE] Nanodesktop GraphDemo 01 (POC)
Till now, Nanodesktop SDK has integrated a raw windows manager. My main intent was to manage the other features of the SDK (OpenCV, artificial vision, speech synthesis, voice recognition, hardware acceleration and so on). Some of my italian users have observed that the aspect of an application is im...
- Wed Apr 01, 2009 4:39 am
- Forum: PSP Development
- Topic: Threading and dialogue boxes
- Replies: 13
- Views: 4114
A SDK that can do this can be useful for you ?
http://video.google.it/videosearch?hl=i ... a=N&tab=wv#
http://video.google.it/videosearch?hl=i ... a=N&tab=wv#
- Wed Apr 01, 2009 4:35 am
- Forum: PSP Development
- Topic: Studying sio port
- Replies: 4
- Views: 2461
- Fri Mar 20, 2009 8:45 pm
- Forum: PSP Development
- Topic: 2D Acceleration for Nanodesktop ? Can anyone help me ?
- Replies: 4
- Views: 2296
PutPixel, GetPixel : i'm not sure using GU to do so would accelerate anything, it may be worse indeed. I guess DrawLine, DrawRect, etc. can benefit from GU. I don't know: i haven't a large experience with GU. I thought that GU can accelerate the calculus of the address of a pixel in memory... In an...
- Fri Mar 20, 2009 7:27 pm
- Forum: PSP Development
- Topic: 2D Acceleration for Nanodesktop ? Can anyone help me ?
- Replies: 4
- Views: 2296
2D Acceleration for Nanodesktop ? Can anyone help me ?
Till now, Nanodesktop has used NanoTile acceleration to draw the several frames on the screen. NanoTile uses functions as sceGuCopyImage to draw the tiles on the screen. The system works and it has a good speed, but some operations, like PutPixel are already executed using the CPU and writing direct...
- Fri Mar 20, 2009 6:54 am
- Forum: PSP Development
- Topic: PSP development on Linux - Your preferred distro?
- Replies: 31
- Views: 19079
- Fri Mar 20, 2009 4:24 am
- Forum: PSP Development
- Topic: Nanodesktop 0.3.7 OUT
- Replies: 1
- Views: 1818
Nanodesktop 0.3.7 OUT
A new version of Nanodesktop SDK is on Visilab website. Nanodesktop SDK adds three important features to the previous: a) Support for Python language b) Support for PSP serial port c) A fastest Phoenix graphical system I want to remember that Nanodesktop is a SDK for the development of simple applic...
- Fri Mar 20, 2009 4:22 am
- Forum: PSP Development
- Topic: PSP development on Linux - Your preferred distro?
- Replies: 31
- Views: 19079
Re: PSP development on Linux - Your preferred distro?
I'd install this operating system...
http://visilab.unime.it/~filippo/Nanode ... _0_3_7.rar
:))))))))))))))))))))))))))))))))
http://visilab.unime.it/~filippo/Nanode ... _0_3_7.rar
:))))))))))))))))))))))))))))))))
- Tue Mar 10, 2009 7:50 pm
- Forum: PSP Development
- Topic: sceKernelWaitEventFlag trouble
- Replies: 0
- Views: 1404
sceKernelWaitEventFlag trouble
I've discovered a strange problem with sceKernelWaitEventFlag I've created a event flag with the option WAIT_MULTIPLE. When I try to lock my thread in waiting of an event, I obtain an error: 800200D1 (Permission denied) The error is present in firmware 1.50 or in firmware 1.50 emulated by custom fir...
- Sun Feb 01, 2009 9:46 pm
- Forum: PSP Development
- Topic: [RELEASE] Nanodesktop 0.3.6 OUT
- Replies: 0
- Views: 1609
[RELEASE] Nanodesktop 0.3.6 OUT
The new version of Nanodesktop (0.3.6) is on Visilab website. http://visilab.unime.it/~filippo/Nanodesktop/PSP_PSPE/Downloads/Downloads.htm From this version, the installation process is totally automatized through the Daniele Colanardi's Corona Installer 1.0.3 utility. The SDK can be used from Wind...
- Sat Jan 24, 2009 6:18 pm
- Forum: PSP Development
- Topic: I ABSOLUTELY NEED TO TALK WITH SOMEONE OF PIKEY CODERS
- Replies: 11
- Views: 8640
I think a lot of people take a look at nd, setup looks too complicated, and incompatible with other projects, and then never give it a second look. I've only seen one other party release a ND application over here (outside psp-ita), and I'd consider that nothing more than a simple demo. Shame reall...
- Sat Jan 24, 2009 12:30 pm
- Forum: PSP Development
- Topic: I ABSOLUTELY NEED TO TALK WITH SOMEONE OF PIKEY CODERS
- Replies: 11
- Views: 8640
Personally, I don't really care for pikey much. I used the pspirkeyb library in Basilisk II. Most homebrew with keyboard support uses that instead of pikey. It's not nearly as much of a pain to use. :) Pikey is really meant for the VSH and games that don't understand keyboards at all. If an app/gam...
- Sat Jan 24, 2009 12:28 pm
- Forum: PSP Development
- Topic: I ABSOLUTELY NEED TO TALK WITH SOMEONE OF PIKEY CODERS
- Replies: 11
- Views: 8640
- Sat Jan 24, 2009 4:13 am
- Forum: PSP Development
- Topic: I ABSOLUTELY NEED TO TALK WITH SOMEONE OF PIKEY CODERS
- Replies: 11
- Views: 8640
Re: I ABSOLUTELY NEED TO TALK WITH SOMEONE OF PIKEY CODERS
If you look at the code for pikey, it's pretty clear. When a key is pressed, the keyboard driver "puts" the character (e.g., using putNextCharW). In stream mode, an entry is made in a queue that can be read back later. When NOT in stream mode, instead sendKeyPress is called which sets/res...
- Wed Jan 21, 2009 9:25 am
- Forum: PSP Development
- Topic: What is the license of the original PiKey driver ?
- Replies: 7
- Views: 5696