Search found 5 matches

by katsumoto
Sun Aug 06, 2006 11:48 am
Forum: PSP Development
Topic: VFPU 4x4 matrix inverse
Replies: 1
Views: 1410

VFPU 4x4 matrix inverse

Hello, GLfloat out[16], in[16] asm volatile ( "ulv.q c400, 0 + %1\n" "ulv.q c410, 16 + %1\n" "ulv.q c420, 32 + %1\n" "ulv.q c600, 48 + %1\n" "vzero.t c430\n" "vtfm3.t c610, m400, c600\n" "vneg.t ...
by katsumoto
Sat Jul 29, 2006 9:24 pm
Forum: The Incredible Hall Of Shame
Topic: Play WAVE files
Replies: 2
Views: 7358

Play WAVE files

Hello, if you have a code to play wave files please send me.

Thanks!!!
by katsumoto
Thu Jul 27, 2006 9:24 pm
Forum: PSP Development
Topic: Where PSPSDK come from?
Replies: 5
Views: 3232

reverse engineering, lot of experience, etc..
by katsumoto
Thu Jul 27, 2006 7:42 am
Forum: PSP Development
Topic: Audio files in PSP
Replies: 4
Views: 2116

the volume is simple to manage, just use

the max value of volume is 0x8000

in pspaudiolib.h

pspAudioSetVolume(channel, volume left, volume right);
by katsumoto
Thu Jul 27, 2006 6:35 am
Forum: PSP Development
Topic: Audio files in PSP
Replies: 4
Views: 2116

Audio files in PSP

Hello,

i would like to know how to set the position of a stream using libmad:

how to rewind, go forward, set position etc..

I would like also how to load a wave file and play it! Thanks much for the help!