Search found 5 matches
- Thu Aug 24, 2006 3:57 am
- Forum: PS2 Development
- Topic: Learning PS2 porting techniques
- Replies: 4
- Views: 2830
Thanks ooPo, I'll check into that and keep all that in mind, and thanks for the clarification as well. I do hope that I can accomplish something both fun and beneficial with my efforts. I have since found some more examples to search through that I mostly understand what's going on with, so I may ha...
- Wed Aug 23, 2006 11:12 pm
- Forum: PS2 Development
- Topic: Learning PS2 porting techniques
- Replies: 4
- Views: 2830
The simple answer is - if you can't figure it out from the changes people made to various programs, you don't know enough to make similar changes to other programs. Granted, and this was the assumption I was proceeding under. I was hoping I would get a response that would point me in the proper dir...
- Tue Aug 22, 2006 6:47 am
- Forum: PS2 Development
- Topic: Learning PS2 porting techniques
- Replies: 4
- Views: 2830
Learning PS2 porting techniques
I have read here in several posts "just look at the source code" to see how something or other is done; and especially with regards to porting emulators, I have seen time and again, "look at the source for pSMS or pGen to see how easy it is to port XYZ emulator"... SNES9x 1.5 and...
- Sat Aug 19, 2006 6:19 am
- Forum: PS2 Development
- Topic: gmake: command not found
- Replies: 13
- Views: 7291
Well it blew up because I forgot to use the older cygwin core etc. for the haifablahblah error. So I reinstalled and made sure to use the correct core this time. I also downgraded to GCC 3.2.2 to be safe. The altered script worked, but I ended up with an error further down the line that I think I ca...
- Fri Aug 18, 2006 2:41 am
- Forum: PS2 Development
- Topic: gmake: command not found
- Replies: 13
- Views: 7291