Search found 6 matches

by 1073X
Mon Oct 29, 2007 7:53 pm
Forum: PSP Development
Topic: How to disasm /kd/audio.prx
Replies: 4
Views: 2840

Thanks all of you ^.^
by 1073X
Mon Oct 29, 2007 7:53 pm
Forum: PSP Development
Topic: How to disasm /kd/audio.prx
Replies: 4
Views: 2840

Thanks all of you ^.^
by 1073X
Wed Oct 24, 2007 6:34 pm
Forum: PSP Development
Topic: How to disasm /kd/audio.prx
Replies: 4
Views: 2840

How to disasm /kd/audio.prx

I have a prxtool for windows that downloadded here. It could work on any other prx files except which was placed in flash0:/kd or kn directories.
What can i do to disasm these files?
by 1073X
Tue Oct 23, 2007 10:58 am
Forum: PSP Development
Topic: How to make system call ?
Replies: 5
Views: 2719

Thanks all of you. im trying.
This is realy a great place.
by 1073X
Mon Oct 22, 2007 7:46 pm
Forum: PSP Development
Topic: How to make system call ?
Replies: 5
Views: 2719

Yeah, there's some sort of magic going on :) The macro adds the import to .lib.stub, .rodata.scenid, ... sections, which basically give information to the PSP kernel about what functions to import into the application on loading... Thanks for your answer. ^.^ i have another question.Can i get the p...
by 1073X
Sat Oct 20, 2007 3:26 pm
Forum: PSP Development
Topic: How to make system call ?
Replies: 5
Views: 2719

How to make system call ?

Hi, everybody.I have a question about IMPORT modules. I found that in the xxx_driver.s,there would be IMPORT_START, IMPORT_FUNC macro to generate the stub function. When i read the IMPORT_START and IMPORT_FUNC macro in "pspimport.s", i was puzzled.It seems these macroes set some data struc...