Search found 2 matches

by Tomaz
Sun Dec 24, 2006 9:29 pm
Forum: PSP Development
Topic: closer is slower ?
Replies: 8
Views: 2682

siberianstar wrote:Your problem is that you have to mipmap your textures
Mipmapping makes the PSP use a lower resolution copy of the image when the surface gets further away. Mipmapping shouldnt do anything on a surface thats close up.
by Tomaz
Thu Dec 07, 2006 10:17 pm
Forum: PSP Development
Topic: Back to the PSP, sceGU or pspGL?
Replies: 16
Views: 7020

(hint) There is at least 1 Helicopter game in the makes for the PSP.. I know because im making it ;)