Search found 22 matches
- Thu Jul 21, 2005 11:42 am
- Forum: PSP Development
- Topic: uo_Snes9x 0.02pd1
- Replies: 25
- Views: 53640
- Mon Jul 18, 2005 2:14 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148903
We already use the GU for blitting and scaling (not internally though, I don't see how that would help) By freeing the CPU from quite a lot of tedious pixelpushing (for sprites, backgrounds, overlays etc), speeding up the whole engine a couple of notches? Granted, I haven't looked at how ScummVM ha...
- Mon Jul 18, 2005 1:07 am
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 148903
TommyBear: Some minutes into Fate of Atlantis I encountered a blue screen of death (!). Any other reports of that? It would seem it was displayed by the PSP kernel rather than the ScummVM engine, since it wasn't upscaled like all the ScummVM output. I also wonder if we can hope for a nice speed-boos...
- Sat Jul 09, 2005 8:24 pm
- Forum: PSP Development
- Topic: NeoCDPSP v0.1
- Replies: 7
- Views: 4437
- Tue Jun 28, 2005 8:41 am
- Forum: General Discussion
- Topic: Digital TV with DVB-T stick?
- Replies: 12
- Views: 10407
- Thu Mar 31, 2005 5:00 pm
- Forum: PSP Development
- Topic: Bad Pixels / Bad Software or Both??
- Replies: 4
- Views: 4048
- Fri Feb 18, 2005 11:55 am
- Forum: PS2 Development
- Topic: linking issue with PS2SDK
- Replies: 13
- Views: 5260
- Tue Feb 08, 2005 10:04 pm
- Forum: PS2 Development
- Topic: Getting g++ to work
- Replies: 30
- Views: 10776
Too true. :) But neither did the example in $PS2SDK/samples/hello ! I'm curious how printf() got declared there. By the way, after some further tinkering I link the following libraries at the end of the linker command: -lkernel -lstdc++ -lc -lgcc -lkernel I saw your comment that syscalls wasn't used...
- Tue Feb 08, 2005 12:00 pm
- Forum: PS2 Development
- Topic: Getting g++ to work
- Replies: 30
- Views: 10776
After some tinkering I can build some C++ code, using both templates, new, etc. Printf() won't work though, with the exact same settings as when building the sample code (except the use of ee-g++ for compiling instead of ee-gcc). When building the example, gcc throwns a warning: hello.c:27: warning:...
- Tue Feb 08, 2005 12:00 am
- Forum: PS2 Development
- Topic: Getting g++ to work
- Replies: 30
- Views: 10776
OK. Using the makefile included with ps2sdk (Makefile.eeglobal_cpp) the linker command expands to this: ee-gcc -T/usr/local/ps2dev/ps2sdk/ee/startup/linkfile L/usr/local/ps2dev/ps2sdk/ee/lib -o test.elf test.o -lc -lkernel -lstdc++ -lc -lkernel -lsyscall Which won't resolve the reference to strlen. ...
- Mon Feb 07, 2005 1:10 pm
- Forum: PS2 Development
- Topic: Getting g++ to work
- Replies: 30
- Views: 10776
- Mon Feb 16, 2004 11:48 pm
- Forum: PS2 Development
- Topic: VU Harness 1.1
- Replies: 2
- Views: 4970
- Thu Feb 12, 2004 6:35 pm
- Forum: PS2 Development
- Topic: Swapmagic/naplink
- Replies: 2
- Views: 3475
- Thu Feb 12, 2004 6:32 pm
- Forum: PS2 Development
- Topic: Building IOP gcc/binuitils under Cygwin?
- Replies: 9
- Views: 8165
Allright, I have the packages here now. I suppose your *bigger* bandwidth settles the question of where to put them? :) Some more testing needs to be done, or the purpose of the packages -- minimizing the amount of cygwin build questions on the forum -- is defeated.. I really don't have any code to ...
- Thu Feb 12, 2004 1:49 am
- Forum: PS2 Development
- Topic: VU Harness 1.1
- Replies: 2
- Views: 4970
VU Harness 1.1
I've been flicking through the VU-compo entries from the PS2Linux community (which incidentally got me interested in writing some 16k of VU code myself). But! I also was a bit disappointed to see that some of the more impressive offerings ("Universe" was particularly groovy) was optimized ...
- Tue Feb 10, 2004 6:43 pm
- Forum: PS2 Development
- Topic: binutils-2.14's patch
- Replies: 15
- Views: 13814
- Mon Feb 09, 2004 11:45 pm
- Forum: PS2 Development
- Topic: binutils-2.14's patch
- Replies: 15
- Views: 13814
I believe the first patches originated from Cygnus (Red Hat), who wrote them for SN Systems' original PS2 SDK's in 1999. It would seem that Dylan Cuthbert's VU0 patches also filtered down to the PS2dev community, according to this: http://ps2dev.sourceforge.net/hypermail-past/0009.html So I reckon t...
- Mon Feb 09, 2004 9:42 pm
- Forum: PS2 Development
- Topic: binutils-2.14's patch
- Replies: 15
- Views: 13814
- Mon Feb 09, 2004 7:22 pm
- Forum: PS2 Development
- Topic: binutils-2.14's patch
- Replies: 15
- Views: 13814
- Fri Feb 06, 2004 8:43 pm
- Forum: PS2 Development
- Topic: Building IOP gcc/binuitils under Cygwin?
- Replies: 9
- Views: 8165
- Fri Feb 06, 2004 6:26 pm
- Forum: PS2 Development
- Topic: Building IOP gcc/binuitils under Cygwin?
- Replies: 9
- Views: 8165
- Thu Feb 05, 2004 6:50 am
- Forum: PS2 Development
- Topic: Building IOP gcc/binuitils under Cygwin?
- Replies: 9
- Views: 8165
I also ran into the same problem trying to build the IOP toolchain. I tried to touch configure after patching, like this: tar xfvz binutils-2.9.1.tar.gz cd binutils-2.9.1 cat ../ps2dev-iop-binutils-20020804.patch | patch -p1 touch configure ./configure --target=iop --prefix=$PS2DEV/iop make ...make ...