Search found 12 matches
- Thu Jul 05, 2007 10:32 am
- Forum: PS3 Development
- Topic: cygwin errors with ps3toolchain
- Replies: 8
- Views: 7263
There have been several people who have had absolutely no problem at all building a working toolchain under cygwin. I don;t mean any disrespect, but I have started with a clean cygwin and added the necessary libraries and I still cannot get it to complete. I have switched to Ubuntu where it worked ...
- Thu Jul 05, 2007 10:22 am
- Forum: PS3 Development
- Topic: cygwin errors with ps3toolchain
- Replies: 8
- Views: 7263
Re: cygwin errors with ps3toolchain
Well it is plain to see what the issue is.cloudboy wrote:for some reason, automake will not install, no matter how many times i d/l it. also, look at this screen:
it cannot find ppu-cc, which means that you have not configured your path correctly, as in step 2 (???) of the readme.
- Wed Jun 20, 2007 7:18 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 393491
well everytime i open up the .bash_profile in home/kev/ and put those lines at the end from notepad, i open up cygwin and get an error: There lies your problem, Notepad. It does not save in Unix Format, so try adding Vim as a Cygwin package, or using another application like TextPad, PSPad that can...
- Wed Jun 20, 2007 6:58 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 393491
- Wed Jun 20, 2007 6:42 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 393491
23838 [sig] sh 3480 d:\development\cygwin\bin\sh.exe: *** fatal error - called with threadlist_ix -1 Looks like hardware problems to me. This was done on a T7200 (Intel Centino Core 2 Duo) processor, so is there any way to modify the build process not to use both cores? I am now trying on an AMD At...
- Tue Jun 19, 2007 11:45 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 393491
- Tue Jun 19, 2007 9:05 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 393491
Hi All; Anyone willing to share some information, on how to setup a working version of this toolchain on Windows Environment. The programs required and how to compile this demo.pkg etc.. Thanks. 1. Download Cygwin - http://www.cygwin.com/setup.exe 2. Execute setup.exe 3. Click the Next Button 4. Se...
- Mon Jun 18, 2007 1:01 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 393491
- Thu Jun 07, 2007 6:57 am
- Forum: PSP Development
- Topic: How did the PSP SDK come to light?
- Replies: 1
- Views: 1981
How did the PSP SDK come to light?
This is something that has intrigued me. The history of the PSP SDK. How did it come to light? Is this something that can be discussed? Thanks
- Sun Sep 24, 2006 8:14 am
- Forum: PSP Development
- Topic: libSpeex and playback
- Replies: 4
- Views: 3769
Okay I have made some progress, and managed to get some code to output the sample. Currently I am having to output each bit I have 3 times to get anything of value, by this I mean it was too fast before, so am trying to find out how to convert (interpolate) the 8bit mono @ 8000 to 16 bit stereo @ 44...
- Thu Sep 21, 2006 6:15 am
- Forum: PSP Development
- Topic: libSpeex and playback
- Replies: 4
- Views: 3769
- Wed Sep 20, 2006 6:41 am
- Forum: PSP Development
- Topic: libSpeex and playback
- Replies: 4
- Views: 3769
libSpeex and playback
Hi first time poster, long time reader. I have been trying to figure out how to use the PSP Audio library so that I can use Speex to play some encoded file back. So far I have managed to get the library to compile and install into the SDK, modified a couple of the encoding and decoding sample progra...