Search found 12 matches

by nirving
Thu Jul 05, 2007 10:32 am
Forum: PS3 Development
Topic: cygwin errors with ps3toolchain
Replies: 8
Views: 7263

There have been several people who have had absolutely no problem at all building a working toolchain under cygwin. I don;t mean any disrespect, but I have started with a clean cygwin and added the necessary libraries and I still cannot get it to complete. I have switched to Ubuntu where it worked ...
by nirving
Thu Jul 05, 2007 10:22 am
Forum: PS3 Development
Topic: cygwin errors with ps3toolchain
Replies: 8
Views: 7263

Re: cygwin errors with ps3toolchain

cloudboy wrote:for some reason, automake will not install, no matter how many times i d/l it. also, look at this screen:
Well it is plain to see what the issue is.
it cannot find ppu-cc, which means that you have not configured your path correctly, as in step 2 (???) of the readme.
by nirving
Wed Jun 20, 2007 7:18 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 393491

well everytime i open up the .bash_profile in home/kev/ and put those lines at the end from notepad, i open up cygwin and get an error: There lies your problem, Notepad. It does not save in Unix Format, so try adding Vim as a Cygwin package, or using another application like TextPad, PSPad that can...
by nirving
Wed Jun 20, 2007 6:58 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 393491

can someone please explain more what to do with export PS3DEV=/usr/local/ps3dev export PATH=$PATH:$PS3DEV/bin export PATH=$PATH:$PS3DEV/ppu/bin export PATH=$PATH:$PS3DEV/spu/bin You need to add it to your path. In Cygwin, there is a file in your users root directory called ....
by nirving
Wed Jun 20, 2007 6:42 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 393491

23838 [sig] sh 3480 d:\development\cygwin\bin\sh.exe: *** fatal error - called with threadlist_ix -1 Looks like hardware problems to me. This was done on a T7200 (Intel Centino Core 2 Duo) processor, so is there any way to modify the build process not to use both cores? I am now trying on an AMD At...
by nirving
Tue Jun 19, 2007 11:45 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 393491

I am getting this, on a Cygwin install as outlined above. checking for string.h... (cached) yes checking for wait3... checking for unistd.h... (cached) yes checking sys/param.h usability... yes checking for wait4... yes checking sys/param.h presence... yes checking fo...
by nirving
Tue Jun 19, 2007 9:05 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 393491

Hi All; Anyone willing to share some information, on how to setup a working version of this toolchain on Windows Environment. The programs required and how to compile this demo.pkg etc.. Thanks. 1. Download Cygwin - http://www.cygwin.com/setup.exe 2. Execute setup.exe 3. Click the Next Button 4. Se...
by nirving
Mon Jun 18, 2007 1:01 pm
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 393491

Windows Cygwin, I also had to install the following
  • libmpfr-devl
    libmpfr0
    libmpfr1
    libgmp-devel
    libgmp3
This was missing from the readme.txt file. Seem the second posting mentions this for Linux.
by nirving
Thu Jun 07, 2007 6:57 am
Forum: PSP Development
Topic: How did the PSP SDK come to light?
Replies: 1
Views: 1981

How did the PSP SDK come to light?

This is something that has intrigued me. The history of the PSP SDK. How did it come to light? Is this something that can be discussed? Thanks
by nirving
Sun Sep 24, 2006 8:14 am
Forum: PSP Development
Topic: libSpeex and playback
Replies: 4
Views: 3769

Okay I have made some progress, and managed to get some code to output the sample. Currently I am having to output each bit I have 3 times to get anything of value, by this I mean it was too fast before, so am trying to find out how to convert (interpolate) the 8bit mono @ 8000 to 16 bit stereo @ 44...
by nirving
Thu Sep 21, 2006 6:15 am
Forum: PSP Development
Topic: libSpeex and playback
Replies: 4
Views: 3769

I am not sure, the example I have created seems to be 320 samples per frame. Does this mean I have to use use each sample 4 times to get anything out?
by nirving
Wed Sep 20, 2006 6:41 am
Forum: PSP Development
Topic: libSpeex and playback
Replies: 4
Views: 3769

libSpeex and playback

Hi first time poster, long time reader. I have been trying to figure out how to use the PSP Audio library so that I can use Speex to play some encoded file back. So far I have managed to get the library to compile and install into the SDK, modified a couple of the encoding and decoding sample progra...