Search found 4 matches
- Sat Dec 04, 2004 6:24 pm
- Forum: PS2 Development
- Topic: Development Environment
- Replies: 15
- Views: 5456
Or you could read the top part of the toolchain.sh script for the environment variables to use... Sorry to be such a newbie but could you explain that a little? Should I edit toolchain.sh and run it again to install ee-gcc and the rest to the necessary directory? Or should I edit the build files fo...
- Sat Dec 04, 2004 7:04 am
- Forum: PS2 Development
- Topic: Development Environment
- Replies: 15
- Views: 5456
- Fri Dec 03, 2004 4:57 am
- Forum: PS2 Development
- Topic: Development Environment
- Replies: 15
- Views: 5456
I always wonder what on earth could be going through someone's head when they say that they prefer command line compilers to IDE's. :-) I would love to give it a try but can't get it setup right. Perhaps someone could help me out a bit. When I install the ps2dev.org kit, it has a partial version of ...
- Thu Dec 02, 2004 1:52 pm
- Forum: PS2 Development
- Topic: Development Environment
- Replies: 15
- Views: 5456
Development Environment
I am really interested in developing software for PS2 but the dev tools are giving me trouble. I've been programming in C/C++ for over seven years but have always used IDE's (Metrowerks CodeWarrior mostly) and have little direct experience with command line compilers like GCC. I am developing on a W...