Search found 15 matches
- Thu Nov 05, 2009 5:56 pm
- Forum: PSP Development
- Topic: Would anyone be able to replicate the PSP+/Resistance stuff?
- Replies: 3
- Views: 3143
I've been trying for like 3 hours today to get remotejoy/remotejoylite working. UMPC 2, running XP, failed: remotejoylite seems to be using a unicode font instead of ASCII, so no text appears in the program UMPC 2, running Windows 7, failed: remotejoylite fails to send any data to the PSP UMPC 1, ru...
- Sat Oct 24, 2009 10:39 am
- Forum: PSP Development
- Topic: Would anyone be able to replicate the PSP+/Resistance stuff?
- Replies: 3
- Views: 3143
Would anyone be able to replicate the PSP+/Resistance stuff?
I'd like to make a game controllable via a dualshock controller like Resistance did, but RemoteJoy is far too unstable and I'd like my game to actually be able to save.
Would anyone be able to packet sniff or something the protocol and make code (or a universal plugin) to use in games?
Would anyone be able to packet sniff or something the protocol and make code (or a universal plugin) to use in games?
- Thu Oct 15, 2009 5:12 pm
- Forum: PSP Development
- Topic: I want to make a microcontroller act a RemoteJoy server
- Replies: 5
- Views: 2404
- Thu Oct 15, 2009 2:35 pm
- Forum: PSP Development
- Topic: I want to make a microcontroller act a RemoteJoy server
- Replies: 5
- Views: 2404
- Thu Oct 15, 2009 12:24 pm
- Forum: PSP Development
- Topic: I want to make a microcontroller act a RemoteJoy server
- Replies: 5
- Views: 2404
I want to make a microcontroller act a RemoteJoy server
I've contacted Tyranid but that did no good as he said he has no documentation on USBHostFS which he said I'd need And I know a few people have implemented it. Anyone have the documentation I'd need on the protocol? What I'd love to be able to do is plug any PC controller into a microcontroller, plu...
- Fri Sep 11, 2009 6:23 am
- Forum: PSP Development
- Topic: No MOD PSP Keyboard, Mouse, Joystick
- Replies: 29
- Views: 35255
- Mon Jun 15, 2009 6:38 pm
- Forum: PSP Development
- Topic: No MOD PSP Keyboard, Mouse, Joystick
- Replies: 29
- Views: 35255
Oki, I would actually like to take up this project. Problem is, can this MCB act as a host for 2 devices at one time? IE: Can I plug a USB hub into it, plug a controller and the PSP into the hub and work from there? I would love to actually use this as a multipurpose project. Take 360/PS3/USB HID co...
- Tue May 26, 2009 11:08 am
- Forum: PSP Development
- Topic: No MOD PSP Keyboard, Mouse, Joystick
- Replies: 29
- Views: 35255
- Tue May 26, 2009 8:02 am
- Forum: PSP Development
- Topic: No MOD PSP Keyboard, Mouse, Joystick
- Replies: 29
- Views: 35255
This seems very difficult to make. I'd love a way to just plug a DS3/SIXAXIS or any usb controller into a box, plug the box into PSP's USB port and have it work. This would only work with one model PSP, and would block sound/video out.... Could you find a way to make it work over PSP's USb port like...
- Sat Sep 20, 2008 9:38 am
- Forum: PSP Development
- Topic: No MOD PSP Keyboard, Mouse, Joystick
- Replies: 29
- Views: 35255
- Fri Sep 19, 2008 11:23 am
- Forum: PSP Development
- Topic: No MOD PSP Keyboard, Mouse, Joystick
- Replies: 29
- Views: 35255
I would love to use this with sixaxis/ps2 to ps3 controller adapters Especially if you add support for ps1/ps3 modes ie: in ps1 mode, left on the analog nub/dpad is l2, right is r2, up is l2 and r2 (you can switch between the dpad or analog) in ps3 mode, select+start = select, select+l=l2 select+r=r...
- Mon Feb 12, 2007 8:05 pm
- Forum: PS3 Development
- Topic: How open is Playstation 3?
- Replies: 18
- Views: 18264
- Mon Feb 12, 2007 7:41 pm
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 193047
- Mon Feb 12, 2007 8:05 am
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 184476
- Sat Dec 02, 2006 1:28 pm
- Forum: PSP Development
- Topic: Media Engine?
- Replies: 165
- Views: 193047
Custom soundtracks
Has anyone figured out how to use the media engine for MP3 playback?
I have custom soundtracks implimented in my game, but I'd prefer to have the full main processor for the game itself
I have custom soundtracks implimented in my game, but I'd prefer to have the full main processor for the game itself