Search found 6 matches

by melik
Fri Aug 03, 2007 8:52 am
Forum: PS3 Linux Development
Topic: spu_create() : Function not implemented
Replies: 2
Views: 4395

Hi After a long time searching I finally found this in the google cache (haven't tried yet, left ps3 @ work): To have the spu_create() system call working, first the spufs kernel module must be loaded and the file-system of the same name must be mounted, so add in /etc/fstab # Cell specific for the ...
by melik
Fri Aug 03, 2007 4:12 am
Forum: PS3 Linux Development
Topic: spu_create() : Function not implemented
Replies: 2
Views: 4395

spu_create() : Function not implemented

Hello, First of all, I'm running Feisty Fawn XUbuntu fresh from the Live CD with some basic programming packages (autoconf, build_essential etc...). I've installed ppu/spu compilers, elfspe and libspe2 (not the 64-bit version) from www.bsc.es. I'm getting this error for example when I try to execute...
by melik
Sun Dec 12, 2004 11:49 am
Forum: PS2 Development
Topic: Problem making PS2xME work
Replies: 5
Views: 3824

Hello, After some try I've been able to see the welcome text on screen but it seems like the ps2 is hanging. With the original PS2xME boot.elf (what program is it btw ?), it hangs right after the Mr Brown patch message. I tried replacing it with ps2menu.elf (renaming it to boot.elf) & it hangs a...
by melik
Sun Dec 12, 2004 2:57 am
Forum: PS2 Development
Topic: Problem making PS2xME work
Replies: 5
Views: 3824

Hello,

I've finally found a solution.
But the problem now is that after the white flash, nothing happens.
No welcome text or anything as stated in the readme file.

Any ideas ?

best regards.
by melik
Sun Dec 12, 2004 1:09 am
Forum: PS2 Development
Topic: Problem making PS2xME work
Replies: 5
Views: 3824

Hi,

Any help please ?

Thanks.
by melik
Fri Dec 10, 2004 2:54 am
Forum: PS2 Development
Topic: Problem making PS2xME work
Replies: 5
Views: 3824

Problem making PS2xME work

Hello, I've read lots of topics about the eXploit but since I didn't find answers, I'm opening a new one. Note that I'm using Xploder v4/X-Link for MC transfer & my current PS2 is a euro one, model #39004. I easily transfered the BEDATA-SYSTEM.p2m to the MC, but when I inserted my PsOne game (Co...