Search found 28 matches
- Mon Jul 25, 2005 12:36 pm
- Forum: PSP Development
- Topic: How long until ./toolchain.sh completes?!
- Replies: 33
- Views: 11764
- Thu Jul 21, 2005 12:38 pm
- Forum: PSP Development
- Topic: More Progress
- Replies: 4
- Views: 5376
- Thu Jul 21, 2005 9:55 am
- Forum: PSP Lua Player Development
- Topic: My first demo.
- Replies: 4
- Views: 6603
- Sat Jul 09, 2005 11:14 am
- Forum: PSP Development
- Topic: compiling the PSPSDK have an error
- Replies: 2
- Views: 3130
you need to install automake and autoconf :)
they're both in the "devel" package section, just get the latest version of them.
http://www.cygwin.com/setup.exe
they're both in the "devel" package section, just get the latest version of them.
http://www.cygwin.com/setup.exe
- Fri Jul 08, 2005 9:34 am
- Forum: PSP Development
- Topic: pause function
- Replies: 4
- Views: 2212
- Wed Jul 06, 2005 10:16 pm
- Forum: PSP Development
- Topic: sceIoDopen
- Replies: 5
- Views: 4798
I recently used these functions with success. Try using a recent version of pspsdk for exception handling. This might stop the shutdowns. ... and/or perhaps you forgot to allocate memory and you're lucky in round one. Whoa, I didn't even notice exception handling! thanks for pointing it out! I'll t...
- Wed Jul 06, 2005 9:40 pm
- Forum: PSP Development
- Topic: sceIoDopen
- Replies: 5
- Views: 4798
sceIoDopen
int dfd = sceIoDopen("flash0:/"); then calls to sceIoDread work fine int dfd = sceIoDopen("ms0:/"); shuts down the psp after a short pause int dfd = sceIoDopen("ms0:/PSP/GAME/gen/data/base/"); returns a valid handle (3) but a call to sceIoDread leaves the memory stick a...
- Tue Jul 05, 2005 12:44 pm
- Forum: PSP Development
- Topic: C++ linking problems with new & delete operator, and oth
- Replies: 15
- Views: 6402
- Mon Jul 04, 2005 4:23 pm
- Forum: PSP Development
- Topic: C++ linking problems with new & delete operator, and oth
- Replies: 15
- Views: 6402
- Wed May 11, 2005 3:56 pm
- Forum: PSP Development
- Topic: Firmware 1.51 ?
- Replies: 51
- Views: 39356
fixed.Histo wrote:Its available now from http://www.playstation.jp/psp/update/ud_01.html
- Sat Apr 16, 2005 9:45 am
- Forum: PSP Development
- Topic: PSP AES CAN BE CRACKED
- Replies: 9
- Views: 8331
Re: PSP AES CAN BE CRACKED
or you can you the search function, which is also your friendsadfman wrote: You can find papers about AES Hardware Encryption cracking online, use google, its your friend.
http://forums.ps2dev.org/viewtopic.php? ... sc&start=0
- Sun Apr 10, 2005 10:55 am
- Forum: PSP Development
- Topic: Cracking PSP Encryption
- Replies: 44
- Views: 37175
apparently (Thanks Ycros), at ruxcon two years ago some guy gave a talk on doing just that to smart cards. his talk was very detailed and techical on the inner workings of des/aes and how you can crack it with power analysis. his talk was on des, but he did say it applies to aes as well. overview ht...
- Sat Apr 09, 2005 1:47 am
- Forum: PSP Development
- Topic: Japan Wipeout Downloads Released, New User Agent ... (more)
- Replies: 52
- Views: 44886
handy tip:
if you have wget you can download it using something like this:
wget --user-agent="SCEJ PSP BROWSER 0105 UCJS10007" http://wipeoutpurepsp.scej-online.jp/do ... ata.pspdat
if you have wget you can download it using something like this:
wget --user-agent="SCEJ PSP BROWSER 0105 UCJS10007" http://wipeoutpurepsp.scej-online.jp/do ... ata.pspdat
- Thu Apr 07, 2005 10:44 am
- Forum: PSP Development
- Topic: Sony friendly topics
- Replies: 13
- Views: 8021
- Tue Apr 05, 2005 5:26 pm
- Forum: PSP Development
- Topic: Possible new file types and Folders read by PSP(.xml)
- Replies: 5
- Views: 5660
- Sun Apr 03, 2005 12:28 pm
- Forum: PSP Development
- Topic: Jpg ordering problem?
- Replies: 7
- Views: 5250
- Sat Apr 02, 2005 6:13 pm
- Forum: PSP Development
- Topic: Ethereal and PBP file format
- Replies: 9
- Views: 8228
Re: Ethereal and PBP file format
Has anybody tried to see if there is some similarity between the data transfered for a downloaded game (such as what happens when you share a game in the namco museum) and the PBP file formats for what are presumably the executables in a firmware update. i was thinking about this the other day, peo...
- Sat Apr 02, 2005 10:36 am
- Forum: PSP Development
- Topic: Cross Region Compatibility
- Replies: 3
- Views: 3642
Re: Cross Region Compatibility
yes i'm talking about games... not psps
beatwho wrote:but are there any problems playing japanese games with US games?
- Fri Apr 01, 2005 1:30 pm
- Forum: PSP Development
- Topic: Some very exciting info...
- Replies: 6
- Views: 6696
- Fri Apr 01, 2005 12:19 pm
- Forum: PSP Development
- Topic: Cross Region Compatibility
- Replies: 3
- Views: 3642
Cross Region Compatibility
I have a friend coming over from Australia and hes worried about how well the games play wireless across region, which got me thinking about it. Its general knowledge that you can put a US game into a JP psp but are there any problems playing japanese games with US games? ridge racer for example? Iv...
- Thu Mar 24, 2005 2:39 pm
- Forum: PSP Development
- Topic: Update v1.50 has been made available!
- Replies: 100
- Views: 75780
- Thu Mar 24, 2005 2:31 pm
- Forum: PSP Development
- Topic: Update v1.50 has been made available!
- Replies: 100
- Views: 75780
- Thu Feb 03, 2005 5:38 pm
- Forum: PSP Development
- Topic: Encoding PSP video using non-standard resolutions
- Replies: 104
- Views: 180575
- Mon Jan 17, 2005 11:03 pm
- Forum: PSP Development
- Topic: Offical Sony Release about update
- Replies: 4
- Views: 5898
Offical Sony Release about update
so this came out today http://www.playstation.jp/news/2005/050117_psp.html It basically says that the update isn't an official sony release and they ask you not to run it because it stops your psp from working (surprise!) It also says that Sony can fix it but it costs some sort of fee. You can call ...
- Wed Jan 12, 2005 7:23 pm
- Forum: PSP Development
- Topic: Discussion On The PBP File Format
- Replies: 25
- Views: 30069
I wrote a little program to make it easier for me to replace individual files in a pbp file http://b2.nakedinjapan.net/pbpview.exe so far i've only been playing with replacing tga files and it's worked ok, maybe it'll be of some use to you. to replace a file load the PBP file, click on the file you ...
- Sun Jan 09, 2005 4:55 pm
- Forum: PSP Development
- Topic: Program for parsing data in PARAM.SFO files
- Replies: 29
- Views: 30032
[root@heis psp]# make psp cc psp.c -o psp [root@heis psp]# ls PARAM.SFO psp psp.c [root@heis psp]# ./psp mmap failed!: Invalid argument [root@heis psp]# uname -a Linux heis.nakedinjapan.net 2.4.27 #1 Wed Nov 17 20:29:58 JST 2004 i686 i686 i386 GNU/Linux well there ya go, looks like it opens the file...
- Sun Jan 09, 2005 1:36 pm
- Forum: PSP Development
- Topic: Program for parsing data in PARAM.SFO files
- Replies: 29
- Views: 30032
- Wed Dec 15, 2004 5:31 pm
- Forum: PSP Development
- Topic: So... does anyone have one yet?
- Replies: 24
- Views: 24365