Search found 18 matches

by CrazyT
Wed Aug 05, 2009 1:45 am
Forum: PSP Development
Topic: Breakpoint on hardware functions possible?
Replies: 5
Views: 2501

PSPLink has an option for breakpoints, but the problem is that the actual function is called by the chip. All you change is a register/memory part, so i wonder if it is somehow possible to break on the change of a special register/memory part. For better understanding thats some part they use to dec...
by CrazyT
Tue Aug 04, 2009 10:59 pm
Forum: PSP Development
Topic: Breakpoint on hardware functions possible?
Replies: 5
Views: 2501

Breakpoint on hardware functions possible?

Hi, i just downloaded http://my.malloc.us/silverspring/files/2007/10/ipl-decrypt-sample.rar wich is an example of how they decrypt the ipl. I was wondering if it would be possible to watch/log the calls of such hardware functions with the help of breakpoints. Because it is not a normal call to such ...
by CrazyT
Tue Feb 17, 2009 2:24 am
Forum: PSP Development
Topic: to that dude who wanted psp as wifi for pc
Replies: 5
Views: 2593

I wonder why it has a file called "PSPROXY\INCOMPLETE_AND_NOT_WORKING.txt" inside ^^.
by CrazyT
Sun Feb 08, 2009 7:56 pm
Forum: PSP Development
Topic: IPL inside NAND-Dump
Replies: 3
Views: 1863

IPL inside NAND-Dump

Well the basic problem is that i can't find the IPL inside a NAND-Dump that was made by my PSP. I already read some documents ... ( http://roland.xtreemhost.com/?p=6 http://hitmen.c02.at/files/yapspd/psp_doc/chap19.html ) But they do not really describe the offset inside the NAND. (for example: &quo...
by CrazyT
Thu Jan 08, 2009 3:00 am
Forum: PSP Development
Topic: [Betarelease]PSPDebug 0.8(GUI for PSPLink 3.0){UPD:10.01.08}
Replies: 13
Views: 8192

Alright, i implemented the module-context menu wich allows you to load,start,unload and stop modules. Also added a button on main-menu for restarting the psp. A context-menu for the threadlist will be implemented later. The idea about a virtual screen of the psp would be cool. Sadly i have no idea h...
by CrazyT
Wed Jan 07, 2009 4:09 am
Forum: PSP Development
Topic: [Betarelease]PSPDebug 0.8(GUI for PSPLink 3.0){UPD:10.01.08}
Replies: 13
Views: 8192

I've a error, unable to find my function, does this program recognize module_start? Anyway thanks, very good and usefull app! The current Cpp-Debugger stops on the main-function. First i tryed to make it stop at the module entrypoint, but that produces a crash ... (I guess this happens because PSPL...
by CrazyT
Tue Jan 06, 2009 6:25 pm
Forum: PSP Development
Topic: [Betarelease]PSPDebug 0.8(GUI for PSPLink 3.0){UPD:10.01.08}
Replies: 13
Views: 8192

Alright, files have been added. For me it shows an empty screen for "usbhostfs_pc" although i'm only redirecting the input-stream. No idea why this happens. Of course explains your error, but shouldn't influence the program itself, because it does not need the output of "usbhostfs_pc&...
by CrazyT
Tue Jan 06, 2009 7:26 am
Forum: PSP Development
Topic: [Betarelease]PSPDebug 0.8(GUI for PSPLink 3.0){UPD:10.01.08}
Replies: 13
Views: 8192

I think I forgot one dll file.

You can download the installer for those files there:
http://www.codeplex.com/ScintillaNET/Re ... seId=15804

Will add the dll files in the next release, sorry for that.
by CrazyT
Tue Jan 06, 2009 2:57 am
Forum: PSP Development
Topic: [Betarelease]PSPDebug 0.8(GUI for PSPLink 3.0){UPD:10.01.08}
Replies: 13
Views: 8192

Versionupdate to 0.6. http://img98.imageshack.us/img98/9775/pspdbgoz9.jpg Guess i will try to implement something that lets you show the content of the variables. This of course could be kinda difficult because of different structure and content. Does somebody know how to get addresses of those vari...
by CrazyT
Tue Jan 06, 2009 12:23 am
Forum: PSP Development
Topic: [Solved] Wrong line numbers - Bug in psp-objdump?
Replies: 2
Views: 1583

Forgot to mention that i also used "BUILD_PRX=1" in the makefile.
If i do not use it, it shows linenumbers correctly, no idea why.

EDIT:
Using -O0 seems to work!
Thanks mate.
by CrazyT
Mon Jan 05, 2009 11:34 pm
Forum: PSP Development
Topic: [Solved] Wrong line numbers - Bug in psp-objdump?
Replies: 2
Views: 1583

[Solved] Wrong line numbers - Bug in psp-objdump?

Hi, i have a question that probably nobody asked before. I'm using the sdk-example "sprite" in samples/gu folder: http://c.pastebin.com/f1227a361 I modified the Makefiles.sample to build debuginformation inside: CFLAGS = -Wall -O2 -g But when i use "psp-objdump -D -l sprite.elf>output...
by CrazyT
Wed Dec 31, 2008 4:14 am
Forum: PSP Development
Topic: Problem with PSPLink
Replies: 3
Views: 1908

Looks like I compiled it for wrong FW-Version. Modified Makefiles.psp as followed: all: $(MAKE) -C libpsplink all PSP_FW_VERSION=500 $(MAKE) -C libpsplink_driver all PSP_FW_VERSION=500 $(MAKE) -C libusbhostfs all PSP_FW_VERSION=500 $(MA...
by CrazyT
Tue Dec 30, 2008 11:37 pm
Forum: PSP Development
Topic: [Betarelease]PSPDebug 0.8(GUI for PSPLink 3.0){UPD:10.01.08}
Replies: 13
Views: 8192

[Betarelease]PSPDebug 0.8(GUI for PSPLink 3.0){UPD:10.01.08}

[Updateinfo] Latest update from 08.01.08. Improvements to 0.81: - improved modulelist (context menu now automatically selects item) - added contextmenu to threadlist - added colors to threadlist Check Makefile of the example, if you want to debug your own project. (debugging settings need to be set ...
by CrazyT
Tue Dec 30, 2008 1:03 am
Forum: PSP Development
Topic: Problem with PSPLink
Replies: 3
Views: 1908

Problem with PSPLink

Hi, I'm trying to develop a GUI for PSPLink 3.0 but by trying i found an error. if i try the command "bpth" on any thread it crashes. For example i tried this: host0:/> bpth "@SCE_VSH_GRAPHICS" Exception - Bus error (data) Thread ID - 0x04605275 Th Name - ...
by CrazyT
Thu Dec 28, 2006 9:47 pm
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 296066

Is it possible to debug the whole Firmware with PSPLINK?
I mean ... can you send PSPLINK into background and test the firmware for some exceptions(to find possible locations for exploits for example :-), or to find locations to modify the fw)?
by CrazyT
Sun Dec 24, 2006 2:51 am
Forum: PSP Development
Topic: How to test if an exploit works on psp.
Replies: 4
Views: 2585

Ah ... i see ... now i partly understand. Maybe i just thought that it would be similar to windows-similar-example(cause it is alot easier there because you can use functions to test your exploit ... and you have a debugger that gives you alot of help in developing) Are there other static places i c...
by CrazyT
Sat Dec 23, 2006 9:45 pm
Forum: PSP Development
Topic: How to test if an exploit works on psp.
Replies: 4
Views: 2585

That answer wasn't very helpful rofl. :/ Maybe sb just did not understood me ... All i want is to know an adress of a function that helps to test exploits that change the return-adress. The function should just be able to detect cause the psp would crash after it ... so only 1 function is usable.(fo...
by CrazyT
Sat Dec 23, 2006 7:16 pm
Forum: PSP Development
Topic: How to test if an exploit works on psp.
Replies: 4
Views: 2585

How to test if an exploit works on psp.

K ... here we go. I want to find locations of possible exploits ... so i wonder if there is a simple function that i can use to test if a return adress was rewritten. For example i tried a epb-file with a game-icon that has a size of 4095*1023 pixels with 24bpp on a psp 2.82. I saw that the psp was ...