Search found 12 matches
- Fri May 22, 2009 6:45 pm
- Forum: PSP Development
- Topic: Using Boost4PSP help
- Replies: 8
- Views: 2507
boost4PSP now includes boost::filesystem !? I asked if boost::filesystemcan be included a long time ago. Up to now, I thought it was an abandoned project. Nope, still not included. I didn't have the time to include others libraries since then, being busy on other open source projects. But even with...
- Fri May 22, 2009 6:40 pm
- Forum: PSP Development
- Topic: Using Boost4PSP help
- Replies: 8
- Views: 2507
- Mon Mar 31, 2008 6:41 pm
- Forum: PSP Development
- Topic: Boost libraries
- Replies: 5
- Views: 2615
does your boost4psp include Boost::filesystem ? if so, does it work with the right implementation ? Hi, Right now, Boost4PSP only provides binaries of Graph, Signals and Test libraries. To be honest, FileSystem is not part of my priorities since it's a highly platform specific library that obviousl...
- Thu Mar 20, 2008 7:51 pm
- Forum: PSP Development
- Topic: Boost libraries
- Replies: 5
- Views: 2615
Voila, you can now download precompiled binaries of Boost.Signals and Boost.Test in the download section, and other libraries will hopefully come soon.
And some documentation is now available : http://boost4psp.sourceforge.net
And some documentation is now available : http://boost4psp.sourceforge.net
- Sun Mar 09, 2008 6:01 am
- Forum: PSP Development
- Topic: Boost libraries ?
- Replies: 1
- Views: 1498
Hi,
I've just posted informations about compiling Boost on PSP in this thread: http://forums.ps2dev.org/viewtopic.php?p=65742
You should take a look if you're still interested.
I've just posted informations about compiling Boost on PSP in this thread: http://forums.ps2dev.org/viewtopic.php?p=65742
You should take a look if you're still interested.
- Sun Mar 09, 2008 5:57 am
- Forum: PSP Development
- Topic: Boost libraries
- Replies: 5
- Views: 2615
Hello, Things like Serialisation, Threads, however will require building. Perhaps it would be possible to just build using Jam as per Linux but specifying the appropriate compiler (psp-gcc instead of gcc)? Yep, it's basically what has to be done, but it takes a few more hours than just replacing &qu...
- Sat Feb 17, 2007 9:04 am
- Forum: PSP Development
- Topic: [solved] Problem to link with libjpeg
- Replies: 5
- Views: 2134
- Fri Feb 16, 2007 10:00 am
- Forum: PSP Development
- Topic: [solved] Problem to link with libjpeg
- Replies: 5
- Views: 2134
- Thu Feb 15, 2007 9:00 am
- Forum: PSP Development
- Topic: [solved] Problem to link with libjpeg
- Replies: 5
- Views: 2134
[solved] Problem to link with libjpeg
Hello, I searched the net and also this forum about this, i really don't understand what's happening... I can't get to link with libjpeg (undefined references...). I've reduced the problem to a very little program that simply includes jpeglib.h and instanciates a decompression object. Of course, I l...
- Sun Dec 24, 2006 8:49 pm
- Forum: PSP Development
- Topic: Buffer overflow in pspDebugScreenPrintf()
- Replies: 4
- Views: 1695
- Sun Dec 24, 2006 6:07 am
- Forum: PSP Development
- Topic: Buffer overflow in pspDebugScreenPrintf()
- Replies: 4
- Views: 1695
Humm after consideration maybe this will be better:
Code: Select all
(void) pspDebugScreenPrintData(buff, strlen(buff));
- Sun Dec 24, 2006 6:02 am
- Forum: PSP Development
- Topic: Buffer overflow in pspDebugScreenPrintf()
- Replies: 4
- Views: 1695
Buffer overflow in pspDebugScreenPrintf()
Hello all, I'm not sure of where to post bug reports, hope i'm at the right place... I found a buffer overflow problem in the pspDebugScreenPrintf() function. You can observe it by trying to output a string of more than 2048 characters with that function: the end (and possibly all) of the displaying...