Search found 12 matches

by bronsky
Fri May 22, 2009 6:45 pm
Forum: PSP Development
Topic: Using Boost4PSP help
Replies: 8
Views: 2507

boost4PSP now includes boost::filesystem !? I asked if boost::filesystemcan be included a long time ago. Up to now, I thought it was an abandoned project. Nope, still not included. I didn't have the time to include others libraries since then, being busy on other open source projects. But even with...
by bronsky
Fri May 22, 2009 6:40 pm
Forum: PSP Development
Topic: Using Boost4PSP help
Replies: 8
Views: 2507

Hi, forgot to mention i tried that here is the output from removing that its in all the pspsdk samples for some reason and i dont even know what it does RTTI stands for "RunTime Type Information". It's a mechanism that allows a program to get informations about the type of an object at run...
by bronsky
Mon Mar 31, 2008 6:41 pm
Forum: PSP Development
Topic: Boost libraries
Replies: 5
Views: 2615

does your boost4psp include Boost::filesystem ? if so, does it work with the right implementation ? Hi, Right now, Boost4PSP only provides binaries of Graph, Signals and Test libraries. To be honest, FileSystem is not part of my priorities since it's a highly platform specific library that obviousl...
by bronsky
Thu Mar 20, 2008 7:51 pm
Forum: PSP Development
Topic: Boost libraries
Replies: 5
Views: 2615

Voila, you can now download precompiled binaries of Boost.Signals and Boost.Test in the download section, and other libraries will hopefully come soon.

And some documentation is now available : http://boost4psp.sourceforge.net
by bronsky
Sun Mar 09, 2008 6:01 am
Forum: PSP Development
Topic: Boost libraries ?
Replies: 1
Views: 1498

Hi,

I've just posted informations about compiling Boost on PSP in this thread: http://forums.ps2dev.org/viewtopic.php?p=65742
You should take a look if you're still interested.
by bronsky
Sun Mar 09, 2008 5:57 am
Forum: PSP Development
Topic: Boost libraries
Replies: 5
Views: 2615

Hello, Things like Serialisation, Threads, however will require building. Perhaps it would be possible to just build using Jam as per Linux but specifying the appropriate compiler (psp-gcc instead of gcc)? Yep, it's basically what has to be done, but it takes a few more hours than just replacing &qu...
by bronsky
Sat Feb 17, 2007 9:04 am
Forum: PSP Development
Topic: [solved] Problem to link with libjpeg
Replies: 5
Views: 2134

Yes indeed I forgot to mention that and you're right, it was the point ! An "extern C" around the inclusion solved the problem... Thanks for your patience, c u !
by bronsky
Fri Feb 16, 2007 10:00 am
Forum: PSP Development
Topic: [solved] Problem to link with libjpeg
Replies: 5
Views: 2134

jpeg_CreateDecompress Is not the same as: jpeg_createdecompress Yeah I had noticed this too, you can see the explanation in the header: /* Initialization of JPEG compression objects. * jpeg_create_compress() and jpeg_create_decompress() are the exported * names that ...
by bronsky
Thu Feb 15, 2007 9:00 am
Forum: PSP Development
Topic: [solved] Problem to link with libjpeg
Replies: 5
Views: 2134

[solved] Problem to link with libjpeg

Hello, I searched the net and also this forum about this, i really don't understand what's happening... I can't get to link with libjpeg (undefined references...). I've reduced the problem to a very little program that simply includes jpeglib.h and instanciates a decompression object. Of course, I l...
by bronsky
Sun Dec 24, 2006 8:49 pm
Forum: PSP Development
Topic: Buffer overflow in pspDebugScreenPrintf()
Replies: 4
Views: 1695

Hehe... yeah it's somewhat violent, but it was for debug purpose : I wanted to display in text mode a png file and I put all the stuff in one string instead of doing one printf per line... I don't do such weird things in final code! :)
by bronsky
Sun Dec 24, 2006 6:07 am
Forum: PSP Development
Topic: Buffer overflow in pspDebugScreenPrintf()
Replies: 4
Views: 1695

Humm after consideration maybe this will be better:

Code: Select all

(void) pspDebugScreenPrintData(buff, strlen(buff));
by bronsky
Sun Dec 24, 2006 6:02 am
Forum: PSP Development
Topic: Buffer overflow in pspDebugScreenPrintf()
Replies: 4
Views: 1695

Buffer overflow in pspDebugScreenPrintf()

Hello all, I'm not sure of where to post bug reports, hope i'm at the right place... I found a buffer overflow problem in the pspDebugScreenPrintf() function. You can observe it by trying to output a string of more than 2048 characters with that function: the end (and possibly all) of the displaying...