Search found 27 matches
- Sun Apr 22, 2007 12:42 am
- Forum: PSP Development
- Topic: Execute UMD
- Replies: 2
- Views: 2974
Execute UMD
How can I get the PSP to launch a UMD Game from homebrew? I have tried all the samples. I think I am doing everything right. But the PSP just crashes. int i; i = sceUmdCheckMedium(0); if(i == 0) { sceUmdWaitDriveStat(UMD_WAITFORDISC); ...
- Sat Apr 21, 2007 5:50 pm
- Forum: PSP Development
- Topic: get username
- Replies: 5
- Views: 2134
- Sun Apr 01, 2007 9:20 am
- Forum: PSP Development
- Topic: Psp as Wifi adapter
- Replies: 2
- Views: 1893
- Sat Mar 31, 2007 10:59 am
- Forum: PSP Development
- Topic: [release] New keyboard driver framework
- Replies: 10
- Views: 5983
- Sat Mar 31, 2007 12:38 am
- Forum: PSP Development
- Topic: [release] New keyboard driver framework
- Replies: 10
- Views: 5983
- Thu Mar 22, 2007 12:02 am
- Forum: PSP Development
- Topic: ATRAC3 Player Sample
- Replies: 76
- Views: 50455
- Wed Mar 21, 2007 7:59 pm
- Forum: PSP Development
- Topic: [release] New keyboard driver framework
- Replies: 10
- Views: 5983
- Mon Mar 05, 2007 10:49 pm
- Forum: PSP Development
- Topic: Check if a file exists? Threads in a prx?
- Replies: 5
- Views: 3108
rather than making a pointless new thread i thought i would ask here. is it possible to use libpng in a prx? if so how? i get errors when i try, so does it need to be edited to work in a prx. $ make psp-gcc -I/usr/local/pspdev/psp/sdk/include/libc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wal...
- Mon Mar 05, 2007 9:19 pm
- Forum: PSP Development
- Topic: Unload PRX?
- Replies: 6
- Views: 3475
- Sun Mar 04, 2007 12:43 am
- Forum: PSP Development
- Topic: Check if a file exists? Threads in a prx?
- Replies: 5
- Views: 3108
ok now i think both threads are loading. is this code right?
trying to make it reveal when no buttons are pressed[/code]
Code: Select all
sceCtrlReadBufferPositive(&pad, 1);{
if (pad.Buttons == 0)
reveal();
- Sat Mar 03, 2007 11:49 pm
- Forum: PSP Development
- Topic: Check if a file exists? Threads in a prx?
- Replies: 5
- Views: 3108
- Sat Mar 03, 2007 10:14 pm
- Forum: PSP Development
- Topic: Check if a file exists? Threads in a prx?
- Replies: 5
- Views: 3108
Check if a file exists? Threads in a prx?
is there any way to do this in a prx? i have it working in an eboot, but the same code doesn't seem to work. can anyone point me in the right direction? i am trying to make 2 threads in the prx. i have these: /* fat_plugin -- alias for module_start. Creates plugin worker thread and exits */ int fat_...
- Fri Mar 02, 2007 10:21 am
- Forum: PSP Development
- Topic: Display text in xmb with prx
- Replies: 14
- Views: 6552
- Fri Mar 02, 2007 12:00 am
- Forum: PSP Development
- Topic: Who are the famous PSP developers ?
- Replies: 16
- Views: 7650
- Thu Mar 01, 2007 10:44 pm
- Forum: PSP Development
- Topic: [Ann] PSP Development Tutorial, modules
- Replies: 23
- Views: 22371
- Thu Mar 01, 2007 10:39 pm
- Forum: PSP Development
- Topic: 'Eject' memory stick?
- Replies: 6
- Views: 3870
- Sun Feb 25, 2007 11:57 pm
- Forum: PSP Development
- Topic: colored printf text
- Replies: 4
- Views: 3233
- Mon Feb 19, 2007 9:42 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159969
- Mon Feb 19, 2007 9:35 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159969
- Mon Feb 19, 2007 9:26 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159969
i am using the sample. and i want to be able to move the sprite around and read the co-ordinates of the center pixel and printf it to the screen. i'm kinda new at this but i think it is possible. i also want to refresh the co-ords every time the sprite is moved. if that makes any sense? tia *edit* a...
- Mon Feb 19, 2007 8:41 pm
- Forum: PSP Development
- Topic: [Interested?] OldSchool Library
- Replies: 249
- Views: 159969
this isn't necessarily for this thread, but i am using oslib. is there anyway to read back the co-ordinates onto the screen of the sprite sample at http://oslib.palib.info/samples/ i have tried but no success yet.
tia
tia
- Sat Feb 17, 2007 3:49 pm
- Forum: PSP Development
- Topic: changing text colour
- Replies: 0
- Views: 979
changing text colour
i have found that i can use pspDebugScreenSetTextColor and pspDebugScreenSetBackColor to control text and background colour respectively, but how? can somebody point me to an example or at least in the right direction.
thanks
thanks
- Sat Feb 17, 2007 1:58 pm
- Forum: PSP Development
- Topic: colored printf text
- Replies: 4
- Views: 3233
colored printf text
is there anyway to color the text the psp outputs? if so how?
- Wed Jan 31, 2007 9:36 pm
- Forum: PSP Development
- Topic: dotOS yearly progression
- Replies: 120
- Views: 98011
1 yes it will flash on top of your existing firmware ---- as including any sony files is strictly illegal 2 dont count on me to enlighten you on this subject ...im just not interested 3 maybe 4 NO 5 practically d_a's firmwares use twice the space needed as they use two ---- firmwares (1.5 always + ...
- Wed Jan 24, 2007 1:23 pm
- Forum: General Discussion
- Topic: Game-Editor
- Replies: 1
- Views: 4697
- Sat Jan 20, 2007 12:57 am
- Forum: PSP Development
- Topic: PRX Eboot loader?
- Replies: 7
- Views: 5047
- Fri Jan 19, 2007 3:07 pm
- Forum: PSP Development
- Topic: PRX Eboot loader?
- Replies: 7
- Views: 5047
PRX Eboot loader?
hi is there any way to make a prx launch an eboot.pbp when executed?
thanks.
thanks.