Search found 27 matches

by fergie4000
Sun Apr 22, 2007 12:42 am
Forum: PSP Development
Topic: Execute UMD
Replies: 2
Views: 2974

Execute UMD

How can I get the PSP to launch a UMD Game from homebrew? I have tried all the samples. I think I am doing everything right. But the PSP just crashes. int i; i = sceUmdCheckMedium(0); if(i == 0) { sceUmdWaitDriveStat(UMD_WAITFORDISC); &#12...
by fergie4000
Sat Apr 21, 2007 5:50 pm
Forum: PSP Development
Topic: get username
Replies: 5
Views: 2134

There is an example of this in the samples that come with the SDK
by fergie4000
Sun Apr 01, 2007 9:20 am
Forum: PSP Development
Topic: Psp as Wifi adapter
Replies: 2
Views: 1893

go back down again :)
by fergie4000
Sat Mar 31, 2007 10:59 am
Forum: PSP Development
Topic: [release] New keyboard driver framework
Replies: 10
Views: 5983

you going to release a circuit diagram? or is it easy?
by fergie4000
Sat Mar 31, 2007 12:38 am
Forum: PSP Development
Topic: [release] New keyboard driver framework
Replies: 10
Views: 5983

thats cool. but could you have got a louder keyboard?
by fergie4000
Thu Mar 22, 2007 12:02 am
Forum: PSP Development
Topic: ATRAC3 Player Sample
Replies: 76
Views: 50455

is it just me being stupid or can this not play long at3 files like the radio stations in gta for example
by fergie4000
Wed Mar 21, 2007 7:59 pm
Forum: PSP Development
Topic: [release] New keyboard driver framework
Replies: 10
Views: 5983

hey Fanjita, i heard you were dead, you look good.
nice work
by fergie4000
Mon Mar 05, 2007 10:49 pm
Forum: PSP Development
Topic: Check if a file exists? Threads in a prx?
Replies: 5
Views: 3108

rather than making a pointless new thread i thought i would ask here. is it possible to use libpng in a prx? if so how? i get errors when i try, so does it need to be edited to work in a prx. $ make psp-gcc -I/usr/local/pspdev/psp/sdk/include/libc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wal...
by fergie4000
Mon Mar 05, 2007 9:19 pm
Forum: PSP Development
Topic: Unload PRX?
Replies: 6
Views: 3475

does anyone know a successful way to remove the prx from ram? because it is stopping itself being run a second time.
by fergie4000
Sun Mar 04, 2007 12:43 am
Forum: PSP Development
Topic: Check if a file exists? Threads in a prx?
Replies: 5
Views: 3108

ok now i think both threads are loading. is this code right?

Code: Select all

		sceCtrlReadBufferPositive(&pad, 1);{
		if (pad.Buttons == 0)
			reveal();
trying to make it reveal when no buttons are pressed[/code]
by fergie4000
Sat Mar 03, 2007 11:49 pm
Forum: PSP Development
Topic: Check if a file exists? Threads in a prx?
Replies: 5
Views: 3108

ok. i am kinda trying to launch both threads at the same time, but when i use that neither works. how do i go about starting 2?
by fergie4000
Sat Mar 03, 2007 10:14 pm
Forum: PSP Development
Topic: Check if a file exists? Threads in a prx?
Replies: 5
Views: 3108

Check if a file exists? Threads in a prx?

is there any way to do this in a prx? i have it working in an eboot, but the same code doesn't seem to work. can anyone point me in the right direction? i am trying to make 2 threads in the prx. i have these: /* fat_plugin -- alias for module_start. Creates plugin worker thread and exits */ int fat_...
by fergie4000
Fri Mar 02, 2007 10:21 am
Forum: PSP Development
Topic: Display text in xmb with prx
Replies: 14
Views: 6552

you don't need to bump on this forum, most people are very helpful, i too can't figure how to blit text to the screen over the xmb. if you find out, tell me how.
:P
by fergie4000
Fri Mar 02, 2007 12:00 am
Forum: PSP Development
Topic: Who are the famous PSP developers ?
Replies: 16
Views: 7650

i would have to say fanjita is the most famous seeing as how he has been interviewed by the bbc live on radio
by fergie4000
Thu Mar 01, 2007 10:44 pm
Forum: PSP Development
Topic: [Ann] PSP Development Tutorial, modules
Replies: 23
Views: 22371

i am having trouble compiling the prx code on page 7 i think it is. has anyone got it to work? if so can you say how/give me a makefile? thanks

EDIT
just needed to change build.mak to build_prx.mak. thanks to medium gauge the immortal
by fergie4000
Thu Mar 01, 2007 10:39 pm
Forum: PSP Development
Topic: 'Eject' memory stick?
Replies: 6
Views: 3870

i think that was partly what he asked in the first place.
by fergie4000
Sun Feb 25, 2007 11:57 pm
Forum: PSP Development
Topic: colored printf text
Replies: 4
Views: 3233

thanks harleyg
by fergie4000
Mon Feb 19, 2007 9:42 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 159969

thats bloody perfect! just tried it. its exactly what i needed. now i just gotta make a better image.

:P

thanks again.
by fergie4000
Mon Feb 19, 2007 9:35 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 159969

ok thanks. looks good.

*edit*
oslPrintf_xy(mySprite->x,mySprite->y,"%i,%i",mySprite->x,mySprite->y);

wouldn't the first mySprite->x,mySprite->y make the text in the same place as the sprite?
by fergie4000
Mon Feb 19, 2007 9:26 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 159969

i am using the sample. and i want to be able to move the sprite around and read the co-ordinates of the center pixel and printf it to the screen. i'm kinda new at this but i think it is possible. i also want to refresh the co-ords every time the sprite is moved. if that makes any sense? tia *edit* a...
by fergie4000
Mon Feb 19, 2007 8:41 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 159969

this isn't necessarily for this thread, but i am using oslib. is there anyway to read back the co-ordinates onto the screen of the sprite sample at http://oslib.palib.info/samples/ i have tried but no success yet.

tia
by fergie4000
Sat Feb 17, 2007 3:49 pm
Forum: PSP Development
Topic: changing text colour
Replies: 0
Views: 979

changing text colour

i have found that i can use pspDebugScreenSetTextColor and pspDebugScreenSetBackColor to control text and background colour respectively, but how? can somebody point me to an example or at least in the right direction.
thanks
by fergie4000
Sat Feb 17, 2007 1:58 pm
Forum: PSP Development
Topic: colored printf text
Replies: 4
Views: 3233

colored printf text

is there anyway to color the text the psp outputs? if so how?
by fergie4000
Wed Jan 31, 2007 9:36 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 98011

1 yes it will flash on top of your existing firmware ---- as including any sony files is strictly illegal 2 dont count on me to enlighten you on this subject ...im just not interested 3 maybe 4 NO 5 practically d_a's firmwares use twice the space needed as they use two ---- firmwares (1.5 always + ...
by fergie4000
Wed Jan 24, 2007 1:23 pm
Forum: General Discussion
Topic: Game-Editor
Replies: 1
Views: 4697

that would be cool. i think you can use virtools 4 for psp haven't figured it out yet though.
by fergie4000
Sat Jan 20, 2007 12:57 am
Forum: PSP Development
Topic: PRX Eboot loader?
Replies: 7
Views: 5047

can anybody help please? at least tell me if its impossible please.

thanks.
by fergie4000
Fri Jan 19, 2007 3:07 pm
Forum: PSP Development
Topic: PRX Eboot loader?
Replies: 7
Views: 5047

PRX Eboot loader?

hi is there any way to make a prx launch an eboot.pbp when executed?

thanks.