Search found 110 matches
- Mon Feb 01, 2010 2:05 pm
- Forum: PSP Development
- Topic: Media Engine and Mp3 decoding
- Replies: 23
- Views: 32324
The ME firmware was only embedded into those prxs upto 2.00. From 2.50 onwards they are stored in /kd/resource/me_xxx.img No one has really documented the ME firmware extensively. It's quite complicated and relies heavily upon some type of MMIO at 0x4000000 (which on the main CPU is mapped to the ED...
- Mon Feb 01, 2010 1:49 pm
- Forum: PSP Development
- Topic: Does the PSP have an OS running in background?
- Replies: 14
- Views: 27324
- Mon Feb 01, 2010 1:30 pm
- Forum: PSP Development
- Topic: PSP Decryption
- Replies: 13
- Views: 15285
- Sun Jan 31, 2010 5:50 am
- Forum: PSP Development
- Topic: PSP Decryption
- Replies: 13
- Views: 15285
- Sun Jan 31, 2010 5:41 am
- Forum: PSP Development
- Topic: PRX won't run from MS
- Replies: 4
- Views: 6351
- Fri Jan 29, 2010 3:13 am
- Forum: PSP Development
- Topic: PSP Decryption
- Replies: 13
- Views: 15285
- Wed Sep 16, 2009 2:46 pm
- Forum: PSP Development
- Topic: Decrypt the Firmware 6.0
- Replies: 30
- Views: 23260
You must be doing something seriously wrong. There is no possible way to get a 'partially' decrypted prx, this is not a stream cipher. The crypto hw used for decryption will either work and give you the correct output, or will fail and change nothing. It won't give a 'partial' result. On top of that...
- Tue Sep 08, 2009 4:08 pm
- Forum: PSP Development
- Topic: mesg_led.prx?
- Replies: 24
- Views: 19211
For 2.00 and 2.50 updaters, psardumper will dump and fully decrypt the IPL. From 2.60 onwards the IPL was further encrypted which used the contents of the pre-IPL as a seed so psardumper cannot fully decrypt those IPL's. For these fw, psardumper will dump the IPL and decrypt the block decryption of...
- Tue Sep 08, 2009 3:57 pm
- Forum: PSP Development
- Topic: Detecting one button input each time
- Replies: 14
- Views: 6251
- Fri Sep 04, 2009 1:10 pm
- Forum: PSP Development
- Topic: mesg_led.prx?
- Replies: 24
- Views: 19211
- Thu Sep 03, 2009 8:40 pm
- Forum: PSP Development
- Topic: mesg_led.prx?
- Replies: 24
- Views: 19211
Well, it's a bit more complicated than that. But in general, no, not fully anyway (for recent firmware). For 1.50 updater and below, psardumper won't even dump the IPL let alone decrypt it since the IPL didn't exist in the PSAR back then (it was embedded inside another prx embedded into the updater ...
- Thu Sep 03, 2009 8:01 pm
- Forum: PSP Development
- Topic: mesg_led.prx?
- Replies: 24
- Views: 19211
- Thu Sep 03, 2009 4:15 pm
- Forum: PSP Development
- Topic: mesg_led.prx?
- Replies: 24
- Views: 19211
They both decrypt PSAR's. sceNwman_driver_9555D68D decrypts internal PSAR's (eg. devkit updaters) sceMesgd_driver_102DC8AF decrypts retail PSAR's (from retail fw updaters) (used only after the PSAR header is 'descrambled' into plaintext first) mesg_led.prx in general is used to decrypt pretty much e...
- Sun May 24, 2009 3:50 pm
- Forum: PSP Development
- Topic: using prx to load values/store values (exports not working)
- Replies: 23
- Views: 7567
No, they are C++ too. That is why some of the NID's are so difficult to crack, because of name mangling. An example (from paf.prx): 0xDB230BE1 _ZN3paf8PhWidget7SetTextERKNS_12basic_stringIwNS_11char_traitsIwEENS_9allocatorIwEEEEi which demangled becomes: paf::PhWidget::SetText(paf::basic_string<wcha...
- Fri May 15, 2009 5:49 pm
- Forum: PSP Development
- Topic: PSP decompiler
- Replies: 57
- Views: 60010
- Fri May 15, 2009 5:44 pm
- Forum: PSP Development
- Topic: understanding the error code returned by sce* functions...?
- Replies: 11
- Views: 5609
- Sat Feb 28, 2009 1:50 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 15538
One question: is it legal to post the dump of the pre-IPL? Whether it's legal or not doesn't matter (it is not), it's against the rules of this board. I would edit the above posts before it gets deleted (the disassembly). The fact that you dumped the preipl successfully means that the above instruc...
- Fri Jan 23, 2009 5:41 am
- Forum: PSP Development
- Topic: PSP Boot sequence
- Replies: 28
- Views: 15658
Did you at least try searching?ne0h wrote:Have anyone the sceNandLib documented ?
Expecially I need:sceNandEraseBlockWithRetry
sceNandReadPagesRawAll
sceNandReadBlockWithRetry
sceNandWriteBlockWithVerify
http://forums.ps2dev.org/viewtopic.php?t=6898
- Fri Jan 16, 2009 1:25 pm
- Forum: PSP Development
- Topic: PSP Boot sequence
- Replies: 28
- Views: 15658
I think its vshmain.prx that loads first. Back, before the PSP Fat was release, the testing fw was nothing more than a Hello World program(it was more like DC3-5). Now these days, sony use service mode to check for any type of bug, how the psp operates,etc. Even when testing new developed fw, servi...
- Wed Dec 31, 2008 7:07 pm
- Forum: PSP Development
- Topic: Where have all sceGu* exports gone from PAF FW3.40 onwards?
- Replies: 17
- Views: 14209
It would be better if you just asked for particular functions rather than all the NID's. There are simply too many NID's to list them all. Which sceGu functions do you need? I'll post the 5.00 NID's for them (if that particular function is exported that is, not all of the sceGu API is exposed. Thou...
- Wed Dec 31, 2008 7:39 am
- Forum: PSP Development
- Topic: Where have all sceGu* exports gone from PAF FW3.40 onwards?
- Replies: 17
- Views: 14209
It would be better if you just asked for particular functions rather than all the NID's. There are simply too many NID's to list them all. Which sceGu functions do you need? I'll post the 5.00 NID's for them (if that particular function is exported that is, not all of the sceGu API is exposed. Thoug...
- Sun Nov 30, 2008 5:20 am
- Forum: PSP Development
- Topic: Modules attributes
- Replies: 2
- Views: 2122
- Mon Nov 24, 2008 2:21 pm
- Forum: PSP Development
- Topic: Some improvement to the SDK scePower library
- Replies: 15
- Views: 11627
- Mon Nov 24, 2008 1:42 pm
- Forum: PSP Development
- Topic: Stop standby on scePowerUnlock if switch flipped while lock.
- Replies: 39
- Views: 23012
http://forums.ps2dev.org/viewtopic.php?t=11294 Here I've found scePowerIsRequest functions that return 1 if you try to shutdown or suspend the PSP in the both cases ( Power switch and scePower* functions )! I've also finded scePowerCancelRequest function, I've tried it but doesn't works, maybe ther...
- Mon Nov 24, 2008 1:37 pm
- Forum: PSP Development
- Topic: Suspend mode not working while game threads are suspended.
- Replies: 3
- Views: 3284
- Fri Oct 31, 2008 3:57 pm
- Forum: PSP Development
- Topic: Fixup Imports error (I only have ONE lib!!)
- Replies: 6
- Views: 6047
- Fri Oct 31, 2008 3:00 pm
- Forum: PSP Development
- Topic: sceCtrl_driver.S and other .S files
- Replies: 3
- Views: 3666
They are called stubs, you can grab them here http://silverspring.lan.st/ . Generally, use the 1.50 or 3.52 ones. But the one you got was probably custom made because of changed NID's in 3.71. There is no NID resolver in 3.71 cfw so you had to make custom stubs for the changed NID's for homebrew to ...
- Fri Oct 31, 2008 2:52 pm
- Forum: PSP Development
- Topic: Fixup Imports error (I only have ONE lib!!)
- Replies: 6
- Views: 6047
- Mon Oct 27, 2008 12:50 am
- Forum: PSP Development
- Topic: OpenPSID prototype in PSPSDK gives gibberish.. Outdated?
- Replies: 9
- Views: 12786
- Sun Oct 26, 2008 8:26 pm
- Forum: PSP Development
- Topic: OpenPSID prototype in PSPSDK gives gibberish.. Outdated?
- Replies: 9
- Views: 12786