Search found 9 matches
- Wed Aug 06, 2008 4:11 am
- Forum: PSP Development
- Topic: GU_PSM_T8
- Replies: 9
- Views: 3225
- Thu Sep 06, 2007 10:35 am
- Forum: PSP Development
- Topic: sceGuDisable depth write
- Replies: 2
- Views: 2181
- Thu Aug 30, 2007 2:37 pm
- Forum: PSP Development
- Topic: VFPU math lib
- Replies: 29
- Views: 27943
- Thu Aug 16, 2007 2:38 am
- Forum: PSP Development
- Topic: How can I load a PNG?
- Replies: 7
- Views: 3890
You need to draw the image, then print the text. What you are doing now is not the proper way to use a background. What you need to do is load your image, then start a game/display loop. In the loop you process whatever needs to be processed, then draw whatever needs to be drawn in the order it need...
- Wed Aug 15, 2007 6:57 am
- Forum: PSP Development
- Topic: How can I load a PNG?
- Replies: 7
- Views: 3890
Re: How can I load a PNG?
Probably because you have an endless loop that never swaps draw buffers._.-noel-._ wrote:But when I Start my programm, the LCD is black.
- Thu Aug 02, 2007 1:24 pm
- Forum: PSP Development
- Topic: now,we can use libaudiocodec to decode mp3 and aac
- Replies: 36
- Views: 64841
- Sun Jul 22, 2007 5:02 pm
- Forum: PSP Development
- Topic: Troubles in WLAN routines
- Replies: 4
- Views: 4682
- Mon Jul 02, 2007 8:02 am
- Forum: PSP Development
- Topic: VFPU math lib
- Replies: 29
- Views: 27943
- Wed Feb 28, 2007 10:24 am
- Forum: PSP Development
- Topic: VFPU math lib
- Replies: 29
- Views: 27943