Search found 36 matches

by Mak0
Thu Oct 13, 2005 8:07 am
Forum: PSP Development
Topic: PSP to PSP communication via serial connection
Replies: 3
Views: 1846

jimparis wrote:Yeah, just connect pin 3 (orange) on each PSP to pin 6 (grey) on the other (using the numbering here).
that's it?

i dont have to connect any of the other wires?
by Mak0
Wed Oct 12, 2005 10:50 am
Forum: PSP Development
Topic: PSP to PSP communication via serial connection
Replies: 3
Views: 1846

PSP to PSP communication via serial connection

has anyone attempted to communicate psp<->psp via a serial connection?

im assuming that you would just have to connect two ends of the remote connector to make a male-male cable? or would it be more complicated than that?
by Mak0
Mon Aug 15, 2005 8:25 am
Forum: PSP Lua Player Development
Topic: LUA collision detection
Replies: 3
Views: 3662

LUA collision detection

I have a game im creating using LUA and im just wondering what would be the best way to test for collision between images?
by Mak0
Mon Aug 01, 2005 10:57 am
Forum: PSP Lua Player Development
Topic: LUA blitImage help
Replies: 2
Views: 3777

worked like a charm. thanks.
by Mak0
Mon Aug 01, 2005 4:37 am
Forum: PSP Lua Player Development
Topic: LUA blitImage help
Replies: 2
Views: 3777

LUA blitImage help

Im trying to simply laod and blit a PNG to screen but I get "error: script.lua:2 attempt to call global 'screenFrame' (a nil value)" Here's my code, could someone who knows LUA explain to me what i'm doing wrong? image01 = loadImage&#40;"image.png"&#41; screenFrame&#4...
by Mak0
Mon Aug 01, 2005 12:06 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 309038

awesome job on this. major thanks for making pspdev possible for us novice coders :)

BTW: how is that java program to run the scripts on windows/*nix coming? That'll make this excellent utility just that much sweeter.
by Mak0
Wed Jul 27, 2005 9:27 am
Forum: PS2 Development
Topic: PS2 Debug TEST Offer
Replies: 6
Views: 3034

is there anything you can do with a "TEST" ps2 that you cant do with a regular ps2 fitted with a modchip?
by Mak0
Sun Jul 10, 2005 8:35 am
Forum: PSP Development
Topic: any good r4000 disassemblers?
Replies: 6
Views: 3192

I was just browsing the subverison server and I noticed a program called pspdis. would anyone happen to have a pre-compiled binary?
by Mak0
Sat Jul 09, 2005 9:18 am
Forum: PSP Development
Topic: any good r4000 disassemblers?
Replies: 6
Views: 3192

would you mind posting a binary? I'd love to check it out if you dont mind :)
by Mak0
Sat Jul 09, 2005 9:16 am
Forum: PSP Development
Topic: any good r4000 disassemblers?
Replies: 6
Views: 3192

any good r4000 disassemblers?

I know some really talented reverse engineers congregate here so I'm wondering what disassembler(s) are you guys using that work well with psp binaries? IDA Pro (version 4.3 at least) seems to not handle them very well.
by Mak0
Thu Jul 07, 2005 10:02 am
Forum: PSP Development
Topic: NeoCDPSP v0.1
Replies: 7
Views: 4438

very cool!

EDIT: your site seems to be down :(
by Mak0
Wed Jun 29, 2005 1:07 am
Forum: PSP Development
Topic: PSPSDK 1.0+beta released!
Replies: 59
Views: 59008

very cool!

I cant wait to check it out :)
by Mak0
Tue Jun 28, 2005 10:24 am
Forum: PSP Development
Topic: PSP Toolchain win32 package
Replies: 34
Views: 25582

unzip it. Edit the START.bat file and look at the "set PSPDEV=C:\pspdev" line, replace C:\pspdev with the location of your pspdev directory. Save it. Run START.bat and you're done. To compile the examples, go to samples, type "make" and then you'll have the EBOOT.PBP right into ...
by Mak0
Tue Jun 28, 2005 10:20 am
Forum: PSP Development
Topic: PBP Selector *An idea*
Replies: 5
Views: 3631

if someone manages to patch sceKernelLoadExec to be able to load from ms0, than yes it would be possible.

A ps2menu type tool would be quite usefull imo.
by Mak0
Sun Jun 26, 2005 11:08 am
Forum: PSP Development
Topic: File I/O Woes
Replies: 18
Views: 6891

Are there certain things I can and cannot ask about the UMD device or is anything at all dealing with it off limits?

The reason I ask is that I simply want to be able to access individual files on my legally purchased retail games without having to dump entire images of them.
by Mak0
Sun Jun 26, 2005 4:41 am
Forum: General Discussion
Topic: Anyone know where I can get a KVM switch cheap?
Replies: 6
Views: 3722

heres the cheapest one I could find:

$12.00 after rebate

http://www.3gplaza.com/estore/control/C ... srccode=PW
by Mak0
Sun Jun 26, 2005 2:48 am
Forum: General Discussion
Topic: Which os do you use?
Replies: 13
Views: 6865

Linux, more specifically Debian 3.1
by Mak0
Sat Jun 25, 2005 9:36 am
Forum: PSP Development
Topic: File I/O Woes
Replies: 18
Views: 6891

just one more quick question:

do I have to do anything special to access umd0?

thanks again for all you guys' help
by Mak0
Sat Jun 25, 2005 9:02 am
Forum: PSP Development
Topic: File I/O Woes
Replies: 18
Views: 6891

Saotome wrote:weak does it like this in his screenshot code:
file = sceIoOpen(savePath,O_CREAT | O_TRUNC | O_RDWR, 0777);
It worked!

thanks! :)
by Mak0
Sat Jun 25, 2005 8:45 am
Forum: PSP Development
Topic: File I/O Woes
Replies: 18
Views: 6891

still nothing :(

would anyone happen to have a file copy code snippet they've used in a project or something that worked that I could look at?
by Mak0
Sat Jun 25, 2005 8:08 am
Forum: PSP Development
Topic: WARNING 1.52 released for US PSP
Replies: 7
Views: 4072

ahh, I see

I have a Jap 1.0 and I just kinda assumed they released it for both regions simultaneously.
by Mak0
Sat Jun 25, 2005 7:44 am
Forum: PSP Development
Topic: WARNING 1.52 released for US PSP
Replies: 7
Views: 4072

Im pretty sure the 1.52 update has been out for some time now.
by Mak0
Sat Jun 25, 2005 7:42 am
Forum: PSP Development
Topic: File I/O Woes
Replies: 18
Views: 6891

tried it with < 0, it still gets to the printf and still doesnt even create the file :(
by Mak0
Sat Jun 25, 2005 6:56 am
Forum: PSP Development
Topic: File I/O Woes
Replies: 18
Views: 6891

yes, "please work" displays fine and it changes colors just like its supposed to.
by Mak0
Sat Jun 25, 2005 6:54 am
Forum: PSP Development
Topic: sample code in the upcoming PSPSDK?
Replies: 2
Views: 1913

cool, and thanks for the quick reply :)
by Mak0
Sat Jun 25, 2005 6:48 am
Forum: PSP Development
Topic: File I/O Woes
Replies: 18
Views: 6891

File I/O Woes

ok let me start off by saying I still consider myself very much so a newbie when it comes to coding in C, especially with the unintuitiveness of the gcc compiler. I've had pretty good success using nem's pg library so far as I've got some simple "hello world" type programs to compile and r...
by Mak0
Sat Jun 25, 2005 6:15 am
Forum: PSP Development
Topic: sample code in the upcoming PSPSDK?
Replies: 2
Views: 1913

sample code in the upcoming PSPSDK?

Im just wondering if you guys plan on including any sample code in the upcoming PSPSDK like there is in the PS2SDK? I learned alot from the really simple and well commented samples in the PS2SDK.
by Mak0
Fri Jun 24, 2005 5:46 am
Forum: PSP Development
Topic: which file on the UMD is the actual executable?
Replies: 2
Views: 2054

That is what I assumed but I just wanted to be sure.

thanks.
by Mak0
Fri Jun 24, 2005 3:48 am
Forum: PSP Development
Topic: which file on the UMD is the actual executable?
Replies: 2
Views: 2054

which file on the UMD is the actual executable?

I just dumped my copy of Puzzle Bobble (only game that would fit on my mem stick) for analysis and I'm not sure exactly which file is the executable. Inside the directory .../PSP_GAME/SYSDIR I found EBOOT.BIN (1,140,512 bytes) and BOOT.BIN (1,140,168 bytes) Are either of these the actual executable?...
by Mak0
Mon May 16, 2005 10:21 am
Forum: PS2 Development
Topic: problem with simple file copy code
Replies: 3
Views: 1870

It just seems to hang after accessing mc0:/ and no file is created on host:/ even though fioOpen returns 0.

I have no idea as to why.