Well, it's 0x38B2FD87 in both 3.95 and 4.05, so it's not different in every firmware (I would assume that NIDs were changed at some point between these two).
But yeah, this is a good point.
Search found 38 matches
- Thu Apr 30, 2009 3:42 am
- Forum: PSP Development
- Topic: List of what NIDs do?
- Replies: 2
- Views: 1303
- Wed Apr 29, 2009 6:36 pm
- Forum: PSP Development
- Topic: Who are the authors of the PSPSDK ?
- Replies: 3
- Views: 1943
- Wed Apr 29, 2009 3:03 pm
- Forum: PSP Development
- Topic: List of what NIDs do?
- Replies: 2
- Views: 1303
List of what NIDs do?
Is there a list somewhere of which NIDs are known to do what? I don't mean SilverSpring's list of NIDs that just says what module they're in and, if known, their actual name. I mean an actual list descriptions (no matter how simple), because it seems like a lot more is known than I can find. The clo...
- Sun Nov 16, 2008 7:25 pm
- Forum: PSP Development
- Topic: psptoolchain installer buffer overflow
- Replies: 4
- Views: 2603
- Sun Nov 16, 2008 9:48 am
- Forum: PSP Development
- Topic: psptoolchain installer buffer overflow
- Replies: 4
- Views: 2603
- Sun Nov 16, 2008 7:33 am
- Forum: PSP Development
- Topic: psptoolchain installer buffer overflow
- Replies: 4
- Views: 2603
psptoolchain installer buffer overflow
Because pspsh won´t compile on a Mac due to it using some readline methods that seem to only exist on Linux or something (I forget), I tried to install the psptoolchain on Linux in a VM. While building gcc-stage1, it buffer overflowed in the middle, so I can´t continue. Anyone have any insight as to...
- Tue Oct 28, 2008 7:54 am
- Forum: PSP Development
- Topic: Mac OS X toolchain script patches for Leopard and Tiger
- Replies: 10
- Views: 11520
Augh, I just spent a few hours fixing it myself (most of that was finding WHERE ac_cv_exeext got set)! Oddly, I only had to patch two lines, one in binutils/configure and ld/configure, and all of the toolchain built fine, except for psplinkusb. Freetype isn't compiling, either, but I think this is t...
- Wed Apr 09, 2008 11:16 am
- Forum: PSP Development
- Topic: SDL switched to usermode
- Replies: 20
- Views: 5801
- Wed Apr 09, 2008 7:50 am
- Forum: PSP Development
- Topic: SDL switched to usermode
- Replies: 20
- Views: 5801
Ahhh, okay, I admit that I did forget about that stuff. I looked through the patch, but I didn't see anything about the heap size...(I just looked again, and it is there...must've overlooked it the first time) Although, when I set the heap size to max, I had a problem. That is, SDL_Init couldn't cre...
- Wed Apr 09, 2008 5:56 am
- Forum: PSP Development
- Topic: SDL switched to usermode
- Replies: 20
- Views: 5801
Glad to see someone finally did something about this . Sorry, just being a little cynical here :P Speaking of things I've done that never got committed, did my patch to pbp-unpack , or similar, ever get committed? I mean, so far, the only PBP that fails is the 3.93 PBP, and only because it's oddly p...
- Thu Apr 03, 2008 10:04 am
- Forum: PSP Development
- Topic: SDL Home key input
- Replies: 4
- Views: 1743
- Wed Apr 02, 2008 8:34 am
- Forum: PSP Development
- Topic: How can I load an EBOOT as a module from flash?
- Replies: 4
- Views: 1961
- Mon Mar 31, 2008 1:47 pm
- Forum: PSP Development
- Topic: Cygwin\Toolchain problem
- Replies: 6
- Views: 3133
- Wed Mar 26, 2008 11:14 am
- Forum: PSP Development
- Topic: Helping to improve the prx docs.
- Replies: 5
- Views: 3283
- Fri Mar 21, 2008 2:09 pm
- Forum: PSP Development
- Topic: SDL on Slim?
- Replies: 4
- Views: 2007
- Thu Mar 20, 2008 2:43 pm
- Forum: PSP Development
- Topic: Strange problem with japanese filenames and user mode app!
- Replies: 3
- Views: 1602
- Thu Mar 20, 2008 4:17 am
- Forum: PSP Development
- Topic: Patch to unpack-pbp
- Replies: 4
- Views: 1928
- Thu Mar 20, 2008 4:16 am
- Forum: PSP Development
- Topic: Strange problem with japanese filenames and user mode app!
- Replies: 3
- Views: 1602
- Wed Mar 19, 2008 9:43 am
- Forum: PSP Development
- Topic: Patch to unpack-pbp
- Replies: 4
- Views: 1928
- Wed Mar 19, 2008 6:06 am
- Forum: PSP Development
- Topic: Patch to unpack-pbp
- Replies: 4
- Views: 1928
Patch to unpack-pbp
With the release of the second version of 3.93 (that I've found--the PSAR is slightly bigger than the version that was up earlier), the beginning of the PBP was padded such that the offset listed for the beginning (the PARAM.SFO) wasn't directly after the header. This was not being read properly by ...
- Sun Mar 02, 2008 9:39 am
- Forum: PSP Development
- Topic: SDL HWSURFACE freeing patch
- Replies: 2
- Views: 2083
SDL HWSURFACE freeing patch
While trying to do some fancy stuff using the GU in conjunction with SDL, I noticed that it was impossible to SDL_FreeSurface a hardware surface. After doing some research, I noticed that SDL will only call PSP_FreeHWSurface if surface->hwdata is non-zero. It will also call free on surface->pixels i...
- Mon Jan 07, 2008 10:09 am
- Forum: PSP Development
- Topic: error 80020148
- Replies: 10
- Views: 4616
- Mon Nov 19, 2007 1:40 pm
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 18346
- Mon Nov 19, 2007 12:48 pm
- Forum: PSP Development
- Topic: SDL patch for optional kernel mode
- Replies: 7
- Views: 4384
SDL patch for optional kernel mode
As it is, SDL on the PSP is compiled to use kernel mode. So here's a patch to optionally compile it with or without. This is based on a patch by Dark_AleX, just replacing the commented out code with ifdefs. --- src/main/psp/SDL_psp_main.c 2007-11-15 23:57:58.000000000 -0500 +++ src/m...
- Mon Nov 19, 2007 12:39 pm
- Forum: PSP Development
- Topic: [Magically Solved] Developing SDL application for CFW 3xx
- Replies: 35
- Views: 18346
- Mon Oct 08, 2007 1:30 pm
- Forum: PSP Development
- Topic: danzeff keyboard help
- Replies: 4
- Views: 2169
Impatient much. None of those system calls will work because they are dependent on an MS-DOS environment. system should never be used unless you really know what you are doing, and even then you probably shouldn't be using it. I don't think you even can use it on the PSP, but I have not tried. I don...
- Tue Jun 05, 2007 9:21 pm
- Forum: PSP Development
- Topic: SDL + Standby Mode
- Replies: 3
- Views: 3301
- Sat Jun 02, 2007 6:43 am
- Forum: PSP Development
- Topic: SDL_gfx's rotozoomer leads to bus (data) exceptions.
- Replies: 0
- Views: 1567
SDL_gfx's rotozoomer leads to bus (data) exceptions.
Whenever I try to use SDL_gfx's rotozooming functions on the PSP, it crashes. psp-addr2line tells me that it's on line 662, which is this: if (fabs(angle) > VALUE_LIMIT) { VALUE_LIMIT is defined as 0.001. The value of angle in this case SHOULD be 0. I honestl...
- Mon May 28, 2007 1:04 am
- Forum: PSP Development
- Topic: Strange occurances with PSPLink 2.0 + psp-gdb
- Replies: 0
- Views: 1559
Strange occurances with PSPLink 2.0 + psp-gdb
263 corners[3].x = i+255; (gdb) print surf $26 = (SDL_Surface *) 0x8a6b860 (gdb) until 264 for(j = dst->y; j <= dst->y+dst->h; j += 256) { (gdb) print surf $27 = (SDL_Surface *) ...
- Thu May 24, 2007 9:10 pm
- Forum: PSP Development
- Topic: Mixing SDL and PSPGU OR PSPGL texturing questions
- Replies: 4
- Views: 3368
That's what I thought too, until I saw this: http://psp.jim.sh/pspsdk-doc/group__GU.html#g744910ac833c3aeed7e04c790833dc3a Or wait, you said render to system memory. The SDL screen is allocated in hardware. I want to render something FROM memory TO vram. Really, I just want to take advantage of the ...