Search found 78 matches

by hibbyware
Wed Dec 30, 2009 9:58 pm
Forum: PSP Development
Topic: PSP go - File data corrupt in 'firmware 6.20'
Replies: 6
Views: 4045

1, You need a custom firmware to be able to run unsigned code,

2, There is no custom firmware for PSP Go,
by hibbyware
Wed Dec 30, 2009 7:16 am
Forum: PSP Development
Topic: Last used AP connection
Replies: 3
Views: 2969

Criptych wrote: Funny, I searched the forum several times and that thread never came up...
I find it best to use google to search these forums as the search here fails,


example...

site:http://forums.ps2dev.org the thing I want
by hibbyware
Fri Jan 30, 2009 12:04 am
Forum: PSP Development
Topic: [PRX] How to print text over the XMB?
Replies: 15
Views: 6450

http://code.google.com/p/powermgrprx/so ... #svn/trunk

Take a look at blit.h/c in the contrib directory,
by hibbyware
Fri Jan 16, 2009 4:34 am
Forum: PSP Development
Topic: Plausibility of reading camera input and writing on it.
Replies: 8
Views: 3120

I have not used the cam in anything so I'm not really sure what source code is available, Here are a few things that may help you get started, Take a look at http://psp.jim.sh/pspsdk-doc/pspusbcam_8h.html and http://silverspring.lan.st/5.00/kd/usbcam.xml and http://forums.ps2dev.org/viewtopic.php?t=...
by hibbyware
Sun Jan 11, 2009 11:05 pm
Forum: PSP Development
Topic: dc v6 graphics
Replies: 241
Views: 332437

Torch wrote:Link is not working right now.

EDIT:
Copy & Paste not work also firefox.
Works in IE.
Copy & Paste works for me in Firefox,
by hibbyware
Mon Jan 05, 2009 9:38 pm
Forum: PSP Development
Topic: Using compressed textures
Replies: 20
Views: 18965

I think I will play around with this for a while today,

Thanks J.F.
by hibbyware
Fri Jan 02, 2009 11:47 am
Forum: PSP Development
Topic: Corrupted Data in XMB
Replies: 6
Views: 2368

When you compile are you typing "make" or "make kxploit"

Just compile by typing "make"

If your already doing that then I'm not sure what the problem is,
by hibbyware
Tue Dec 30, 2008 10:45 pm
Forum: PSP Development
Topic: Assign flash0 in read/write mode [Solved]
Replies: 6
Views: 2487

I have not messed with flash0 since 3.80 / 3.90

I remember having problems with certain modes and ended up using 0x800 in my module info,

Code: Select all

PSP_MODULE_INFO("Write2Flash380", 0x800, 1, 1);
PSP_MAIN_THREAD_ATTR(0);
PSP_HEAP_SIZE_MAX();
by hibbyware
Tue Dec 30, 2008 10:30 pm
Forum: PSP Development
Topic: Assign flash0 in read/write mode [Solved]
Replies: 6
Views: 2487

Try...

sceIoMkdir("flash0:/test/", 0777);
by hibbyware
Tue Dec 30, 2008 10:14 pm
Forum: PSP Development
Topic: Assign flash0 in read/write mode [Solved]
Replies: 6
Views: 2487

You was almost correct you are missing a ":" Here is the function I use it has error checking but I don't use it, lol /** * Reassign flash0/flash1 to enable read and write access. * * @param - n/a * * @returns - n/a **************************************************************************...
by hibbyware
Sun Dec 28, 2008 11:33 am
Forum: PSP Development
Topic: map Tiling
Replies: 3
Views: 1731

This is not PSP related... Just google "C tile engine" follow one of the results and you should see how a basic tile engine works, Most tile engines seem to work in a similar way so it should not take you long to code your own, Something to get you started... http://gpwiki.org/index.php/Cp...
by hibbyware
Mon Dec 22, 2008 11:41 pm
Forum: PSP Development
Topic: Programming Help
Replies: 26
Views: 9340

I already have a few projects on the go, I don't want to be part of any team I'm happy enough writing all my own code, As for releasing my projects to the scene well there are other apps already available that do the same type of thing and I won't be adding to "OMG not another shell" Also ...
by hibbyware
Mon Dec 22, 2008 11:24 pm
Forum: PSP Development
Topic: Programming Help
Replies: 26
Views: 9340

nathanmoon wrote: thx for the elaboration man...
No problem just try to think about that before your next thread, lol

nathanmoon wrote: u have a team??
No I don't and I have no reason to be in one,
by hibbyware
Mon Dec 22, 2008 11:17 pm
Forum: PSP Development
Topic: Programming Help
Replies: 26
Views: 9340

The reason why people say to learn to code for the PC before the PSP is because... There is lots more information either free on the internet or even if you want to spend money and buy books, A lot of things are done a little different on PSP and without the knowledge of how it is meant to be done y...
by hibbyware
Mon Dec 22, 2008 10:57 pm
Forum: PSP Development
Topic: Programming Help
Replies: 26
Views: 9340

@nathanmoon - I may not agree that beginners should be flamed but this is still not a beginners forums,

When you have learned the basics members here will be happy to help with PSP programming related code,

Good luck,
by hibbyware
Mon Dec 22, 2008 9:57 pm
Forum: PSP Development
Topic: Programming Help
Replies: 26
Views: 9340

@angelo - There has been worse that has never made it to the hall of shame, @nathanmoon - Learn PC programming then PSP programming as it will cut the time spent learning basics down a lot, You could start off with PSP programming but it will just make your time spent learning longer, C/C++ basics -...
by hibbyware
Wed Nov 26, 2008 12:40 am
Forum: PSP Development
Topic: Questions regarding sceCtrlPeekBufferPositive
Replies: 5
Views: 2288

This is taken from the pspsdk docs, Controller Kernel Library int sceCtrlPeekBufferPositive(SceCtrlData * pad_data, int count); Parameters: pad_data - Pointer to a SceCtrlData structure used hold the returned pad data. count - Number of SceCtrlData buffers to read. Returned d...
by hibbyware
Mon Nov 17, 2008 8:52 am
Forum: PSP Development
Topic: purpose of pspSdkSetK1
Replies: 10
Views: 4080

Remember the notes added to header files are always worth checking, Copied from pspsdk.h /** * Set the processors K1 register to a known value * * @note This function is for use in kernel mode syscall exports. The kernel * sets the k1 register to indicate what mode called the function, i.e. * whethe...
by hibbyware
Fri Oct 31, 2008 7:18 am
Forum: PSP Development
Topic: problem with updating cf
Replies: 2
Views: 1759

Somebody needs to be evicted...
by hibbyware
Thu Oct 30, 2008 10:07 am
Forum: PSP Development
Topic: Hello all. PSP Toolchain help?
Replies: 11
Views: 4499

Compile one of the samples that came with the PSPSDK to test,
by hibbyware
Wed Oct 29, 2008 3:33 am
Forum: PSP Development
Topic: Read buttons while Hold switch on?
Replies: 4
Views: 2487

Not sure if this will help but posting the link can't hurt http://forums.maxconsole.net/showthread.php?t=78436
by hibbyware
Thu Oct 23, 2008 9:23 pm
Forum: PSP Development
Topic: Collisions (i think)
Replies: 6
Views: 2725

PS:I'm the only shell-hater ? I have a love hate relationship with shells, I hate how all these incomplete shells keep getting released when they should wait for it to mature a bit first, I love to use my own shell as I don't like the XMB much but it will still stay as a private shell as there are ...
by hibbyware
Sun Sep 21, 2008 3:27 am
Forum: PSP Development
Topic: Image Movement Help
Replies: 17
Views: 5784

flipScreen(); will never be reached where you have placed it,

Also before your next question comes you need to also clearscreen every loop as without it your image will leave a smudgy trail,
by hibbyware
Sat Aug 30, 2008 2:51 am
Forum: PSP Development
Topic: MP3 Loop, more 'attach-strings' problem
Replies: 13
Views: 5336

No need to go buy a book as there is plenty of free resources to learn from around the net but saying that you do get what you pay for when buying a book,
by hibbyware
Sat Aug 30, 2008 2:04 am
Forum: PSP Development
Topic: MP3 Loop, more 'attach-strings' problem
Replies: 13
Views: 5336

//Begin loop &#40;Button_press&#41; while &#40;0&#41;&#123; // MUZIEK sceCtrlReadBufferPositive&#40;&pad, 1&#41;; if&#40;pad.Buttons & PSP_CTRL_CIRCLE&#41; &#123; MP3_Pause&#40;&#41;; for&#40;j=0; j<10; j++&#41; &#123; sceDisplayWa...
by hibbyware
Fri Aug 29, 2008 12:19 am
Forum: PSP Development
Topic: detect type of psp?
Replies: 1
Views: 1334

Function is found in kubridge.h which is part of the M33 SDK, /** * Gets the model of the PSP from user mode. * This function is available since 3.60 M33. * In previous version, use the kernel function sceKernelGetModel * * @return one of PspModel values */ int kuKernelGetModel&#40;void&#41;...
by hibbyware
Sat Jul 19, 2008 2:44 am
Forum: PSP Development
Topic: Game background is flashing, character leaving trails
Replies: 10
Views: 2767

Blit the background every loop not just once before the loop,

Also you should load the images once before your while loop not multiple times within the while loop,
by hibbyware
Fri Jun 27, 2008 1:23 am
Forum: PSP Development
Topic: question about PSP Controller
Replies: 12
Views: 4816

As sceCtrlRegisterButtonCallback is in pspctrl_kernel.h I think you need to put it into a kernel mode prx and do the k1 thing,
by hibbyware
Mon Jun 02, 2008 7:23 pm
Forum: PSP Development
Topic: [solved] Newbie pspsdk/toolchain with psp slim question
Replies: 3
Views: 2348

Your problems sound exactly like the issues caused by the few previous revisions,

Here is what you need to do...

cd psptoolchain

svn update

./toolchain.sh