Search found 15 matches
- Sat Feb 18, 2006 4:40 pm
- Forum: PSP Lua Player Development
- Topic: how does memory work with lua
- Replies: 12
- Views: 7059
- Sun Feb 05, 2006 7:39 am
- Forum: PSP Development
- Topic: PMP Mod v2.02 & PMP Mod AVC v1.02
- Replies: 1856
- Views: 9009945
Hi Jonny, I don't know if you or anyone else is still interested in the results of your memory stick benchmark but I just got one of the Ultra II 2GB Pro Duo's and I didn't see anyone post the results for this 2GB stick. SanDisk Ultra II 2.0GB Pro Duo FPS = 1540 So it seems that you will not get bet...
- Fri Sep 09, 2005 12:45 pm
- Forum: PSP Lua Player Development
- Topic: free'ing memory
- Replies: 9
- Views: 6251
Re: free'ing memory
hey, if i use loadImage to load up an png file into the lua image struct. How can i free ALL the memory used up by the image once im done with it. I need to be able to reuse all the memory. Ive tried doing free(imagename->data); free(imagename); but it doesnt work right.. any help..thanks The lua m...
- Sun Aug 28, 2005 8:03 pm
- Forum: PSP Lua Player Development
- Topic: LICENSE
- Replies: 2
- Views: 3170
I don't know, if you can change the Lua logo, but from http://www.lua.org/images/ it looks like they don't care very much about the exact pixels, but perhaps write an email to the Lua authors. I sent an email with the logo above to the Lua authors and I received the following reply: As long as you ...
- Mon Aug 22, 2005 10:39 pm
- Forum: PSP Lua Player Development
- Topic: LICENSE
- Replies: 2
- Views: 3170
LICENSE
What steps do I need to take when releasing a game? I've just read the license text that comes with Lua Player and I'm a little confused. I should have read it sooner, but I'm an idiot. Here are some changes I've just made. I now included the License text in the zip file along with the script and st...
- Thu Aug 18, 2005 10:10 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 328839
Re: THANK YOU SO MUCH!
can you please let me know what the specifications are for the wav files and what program you use to convert mp3s or ogg files to compatable wav files, so i can keep develuping such "SMASH HITS" :p I tried using Steinberg Wavelab 5 for making wav files, but it seems that it creates files ...
- Wed Aug 17, 2005 11:34 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 328839
Re: SUPER TURBO TURKEY PUNCHER.....3 (PSP) end caps
Hehehe, here you go:dragula96 wrote:all it needs now is sound, if anyone can help me make lua player compatable wav files out of mp3s please post here.
http://webpages.charter.net/aldanafx/st ... ey_wav.zip
- Sun Aug 14, 2005 10:04 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 328839
Not knowing what you are doing is always a bad thing when it comes to programming :-) A menu could look like this: OH WOW! Thank you so much Shine! Let me just take this opportunity to to thank Shine, nevyn, and all the other people here who take the time to help out newbs like myself. I know what ...
- Sun Aug 14, 2005 3:41 pm
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 328839
Hi everyone. I'm having trouble creating an options menu for my game and I was wondering what your opinion was on the best way to go about making a menu. I've been trying several different ways over the last few days but nothing seem to work right. Is there a simple way to do it? I've never programm...
- Fri Aug 12, 2005 4:23 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 328839
http://webpages.charter.net/aldanafx/stuff/icon.jpg Well I added the puck to my air hockey game, if anybody wants to give this test version a try and give me some suggestions I would appreciate it. Feel free to make changes in the code to make it better if you want. Thank you. Standalone version: h...
- Thu Aug 11, 2005 9:50 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 328839
Secondly, that game needs a puck before being playable... I'm working on it :) I sorta dislike rigid movement, so I couldn't help but to add acceleration to your game :P Hope you like it :) (Lowser-adapted it while at it, too) Thank you so much for the acceleration! woohoo! I love it. would there b...
- Wed Aug 10, 2005 8:06 am
- Forum: PSP Lua Player Development
- Topic: Lua Player for PSP
- Replies: 351
- Views: 328839
Hello all! I'm attempting to make an air hockey game, but I've noticed a small problem with my paddles. Sometimes they appear corrupted when I start the game. http://webpages.charter.net/aldanafx/stuff/corrupt.jpg It happens about once every four times I start the game. I was wondering if it's somet...
- Fri Jul 22, 2005 11:47 pm
- Forum: PSP Development
- Topic: ScummVM-PSP
- Replies: 129
- Views: 158136
- Tue Jun 28, 2005 11:57 am
- Forum: PSP Development
- Topic: Snake
- Replies: 10
- Views: 5965
Thanks Shine! This is a fun game. It's neat to see the way this game is progressing. I can't wait to see what enhancements you guys will add next. Maybe something like this: http://www.axysoft.com/axysnake/1_.gif http://www.axysoft.com/axysnake/2_.gif http://www.axysoft.com/axysnake/3_.gif Well, I h...
- Tue Feb 08, 2005 7:12 pm
- Forum: PSP Development
- Topic: Encoding PSP video using non-standard resolutions
- Replies: 104
- Views: 180406
Dear Mr. Runtime I was wondering what your opinion was on what the best resloution for a 16x9 video would be. I was thinking that 368x208 would be the best since it's 16x9 and has the best pixel count. 320x240 = 76800 pixels (max psp ms resolution) 368x208 = 76544 pixels In your opinion, does the am...