Search found 39 matches
- Thu Apr 10, 2008 11:29 pm
- Forum: PSP Development
- Topic: Problem with non ascii filename
- Replies: 4
- Views: 2028
i don't know how fat.c access files, but psp filesystem calls, like sceIoDread, has a strange way of returning non ASCII filenames and uses some Devctl eand ioctls calls too. You can take a look at my previous work a http://forums.ps2dev.org/viewtopic.php?t=8590. This was valid under CF 3.40 OE, but...
- Wed Apr 02, 2008 11:03 pm
- Forum: PSP Development
- Topic: "Deferred" syscall hook
- Replies: 5
- Views: 1971
I'm trying to do something really similar and until now i've tried the first two approach, the first one is too much dependent on timing issues. I've had some problem with the second approach too because trying to load a vsh module from a kernel mode prx result in an illegal permission error. If i l...
- Wed Apr 02, 2008 10:54 am
- Forum: PSP Development
- Topic: Preloading VSH module from kernel mode prx
- Replies: 0
- Views: 947
Preloading VSH module from kernel mode prx
Hi, i'd like to preload a vsh module from a kernel mode prx loaded at game startup to mess around with its memory a bit before the game itself loads and uses it. i've tried using sceKernelLoadModule, but i get an invalid permission error. What is the correct way of doing something like that? Another...
- Mon Sep 24, 2007 9:29 pm
- Forum: PSP Development
- Topic: sceIoWrite MiltiLine Writing?
- Replies: 11
- Views: 4072
- Fri Sep 14, 2007 10:06 pm
- Forum: PSP Development
- Topic: Need help, problem with sceIoDread
- Replies: 6
- Views: 6124
Hi, I've worked a lot with filesystem API, while trying to develop my own filesystem, i think that SceIoDread API is valid only for ASCII names, UTF-8 names have to be read using some special IoCtls and DevCtl, in this thread http://forums.ps2dev.org/viewtopic.php?t=8590 i've posted the code i've de...
- Mon Sep 03, 2007 7:51 pm
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 118608
- Mon Jul 30, 2007 2:36 pm
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 118608
I grabbed Alex's patches and had a look. I was actually more interested in the gcc patch than the kernel patch at this stage because the kernel patch is useless without a working compiler. I was very surprised at just how short the gcc patch was but not in a good way. I had a think about whether a ...
- Fri Jul 27, 2007 10:47 am
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 118608
- Wed Jul 25, 2007 7:57 pm
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 118608
the build command for gcc should be something like that configure --prefix=/opt/mips64/ --target=mips64el-linux --disab le-shared --disable-nls --disable-threads --enable-languages=c I was using this patched version because gcc insisted on generating 64 bit instructions not present on R5900. If you ...
- Sat Jul 21, 2007 11:08 pm
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 118608
- Fri Jul 20, 2007 6:17 am
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 118608
Here you are a bit of patches, the included readme should explain a bit what to do. http://allievi.sssup.it/tatiana/linux-2 ... s2.tar.bz2
- Fri Jul 20, 2007 5:28 am
- Forum: PSP Development
- Topic: Need some advice for a filesystem project
- Replies: 16
- Views: 9274
Here it is my really_not_yet_ready filesystem code, i hope it can be useful to anyone
http://allievi.sssup.it/tatiana/pspfs-0.1.tar.bz2
http://allievi.sssup.it/tatiana/pspfs-0.1.tar.bz2
- Fri Jul 20, 2007 2:55 am
- Forum: PSP Development
- Topic: Need some advice for a filesystem project
- Replies: 16
- Views: 9274
- Thu Jul 19, 2007 11:48 pm
- Forum: PSP Development
- Topic: Need some advice for a filesystem project
- Replies: 16
- Views: 9274
hi, in the end i was successfull in my file system writing attempt, and during the development i found out the meaning of some new devctl and ioctl codes, I want to release the code, so i was wondering what kind of license i can use, pspsdk is BSD license, i'd like to release my code under GPL2/3 is...
- Thu Jul 12, 2007 9:35 am
- Forum: PSP Development
- Topic: Need some advice for a filesystem project
- Replies: 16
- Views: 9274
- Thu Jul 12, 2007 5:18 am
- Forum: PSP Development
- Topic: Need some advice for a filesystem project
- Replies: 16
- Views: 9274
- Wed Jul 11, 2007 11:45 am
- Forum: PSP Development
- Topic: Need some advice for a filesystem project
- Replies: 16
- Views: 9274
hi, i'm having a bit of problems with my fileystem and i feel i'm missing something. I'm loading my code as a custom firmware plugin, so in XMB i got correct filesystem size, but if i try to select for example PHOTO, i only get a request for /DCIM, which is not present, so i return 0x80010002 (no su...
- Mon Jul 09, 2007 5:47 am
- Forum: PSP Development
- Topic: Need some advice for a filesystem project
- Replies: 16
- Views: 9274
I'm now working on a custom log structured filesytem, which is more adapt to flash memory. It's not easy to implement other log structured filesytem (such as jffs2 or yaffs), because we have no access to the raw memory card, only a block device interface to it. I'm working both to a FUSE implementat...
- Fri Jul 06, 2007 9:08 am
- Forum: PSP Development
- Topic: Mounting the USBHostFS as a standard device?
- Replies: 26
- Views: 16093
- Thu Jul 05, 2007 11:10 am
- Forum: PSP Development
- Topic: Need some advice for a filesystem project
- Replies: 16
- Views: 9274
- Thu Jul 05, 2007 6:22 am
- Forum: PSP Development
- Topic: Need some advice for a filesystem project
- Replies: 16
- Views: 9274
- Wed Jul 04, 2007 11:38 pm
- Forum: PSP Development
- Topic: Need some advice for a filesystem project
- Replies: 16
- Views: 9274
Need some advice for a filesystem project
Hi everyone, I'm thinking about implementing a different filesystem for accessing the memory stick, FAT is really not good for flash devices anyway, i'm able to redirect access to ms0 to my own driver, and it works in a test homebrew. But i can't find a way to make the redirect stable , so that XMB ...
- Wed Jul 04, 2007 10:15 pm
- Forum: PSP Development
- Topic: Mounting the USBHostFS as a standard device?
- Replies: 26
- Views: 16093
- Thu Jun 28, 2007 7:47 am
- Forum: PSP Development
- Topic: Question about large file ( > 2 G ) and sceIoLseek
- Replies: 1
- Views: 1587
Question about large file ( > 2 G ) and sceIoLseek
hi everyone, i'm acessing the raw memory stick, and i need to seek around it, but i can't find a way to seek over 2 G, because the offset parameter is of type SceOff, which is an int. I've seen that there is sceIoLseek32, but also that accept int as the offset parameter. Is there any way to supply s...
- Thu Jun 28, 2007 4:51 am
- Forum: PSP Development
- Topic: PRX Debug Output
- Replies: 2
- Views: 2124
PRX Debug Output
Hi everyone,
I'm working on a prx driver, what is the best way to debug kernel modules? is there any way to get printf output from a prx?
I'm working on a prx driver, what is the best way to debug kernel modules? is there any way to get printf output from a prx?
- Mon Jun 25, 2007 6:01 am
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 118608
- Mon Jun 18, 2007 12:48 pm
- Forum: PSP Development
- Topic: Nanodesktop 0.3 preview
- Replies: 6
- Views: 6870
- Mon Jun 18, 2007 7:37 am
- Forum: PSP Development
- Topic: Nanodesktop 0.3 preview
- Replies: 6
- Views: 6870
- Sun Jun 17, 2007 3:42 am
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 118608
hi, i've got quite far in the boot sequence now. next thing i've to do is writing a console driver, but now i'm under examination at university, so i've to wait until second half of july at least. i'm not yet releasing a patch because the code isn't quite in shape, ps2 seems to have a 32 bit address...
- Mon Jun 04, 2007 8:26 pm
- Forum: PS2 Development
- Topic: Linux 2.6 on PS2
- Replies: 140
- Views: 118608
It is possible for your application to put itself in kernel mode if thats what you need. The problem is my app need to be _loaded_ in kseg0. So the loader itself must run in kernel mode. I think I'm going to write a simple bootloader myself. But if you can suggest some experiments to make then I'm ...