Step by step instructions for Linux and Cygwin.
http://staff.philau.edu/barberej/psp_dev_guide.htm
Thanks to everyone on Freenode's #pspdev who put up with my questions.
Search found 31 matches
- Sat Jun 18, 2005 1:45 am
- Forum: PSP Development
- Topic: What's the fastest way to jump in to PSP dev?
- Replies: 41
- Views: 34832
- Tue Jun 14, 2005 11:14 pm
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15223
- Fri Jun 10, 2005 5:37 am
- Forum: PSP Development
- Topic: Firmware 1.52 Released
- Replies: 13
- Views: 12403
Here's the URL for the 1.52 (Jap) firmware update:
http://dj01.psp.update.playstation.org/ ... /EBOOT.PBP
http://dj01.psp.update.playstation.org/ ... /EBOOT.PBP
- Thu Jun 02, 2005 5:41 am
- Forum: PSP Development
- Topic: BIOS Recovery Mode
- Replies: 41
- Views: 25036
Heres some info about the ARM9 processor in the PSP and JTAG goodness. It is most likely futile to attack the ARM9 for weaknesses but maybe someone will think of something. Marvell Libertas 88W8010 (RF Transceiver) Marvell Libertas 88W8380 (ARM9 Processor) http://www.marvell.com/products/wireless/li...
- Sun May 15, 2005 3:30 am
- Forum: PSP Development
- Topic: Little usefull old tip to know used cpu time vs Vblank
- Replies: 2
- Views: 2567
- Fri May 13, 2005 5:59 am
- Forum: PSP Development
- Topic: BIOS Recovery Mode
- Replies: 41
- Views: 25036
KiWi: IC9001 does not look like a good canidate to me. MIPS uses an interface called EJTAG... Which has a pin arrangement like this * * * * * * * * * * * * * I found this at http://www.mips.com/content/Documentation/MIPSDocumentation/EJTAG/MD00047-2B-EJTAG-SPC-02.62.pdf?agree=yes You just need to cr...
- Sat Apr 02, 2005 4:31 am
- Forum: General Discussion
- Topic: banned?
- Replies: 3
- Views: 2947
banned?
Hi everyone, I tried joining #ps2dev today on EFNET Webchat http://chat.efnet.info/irc.cgi I get *** #ps2dev Cannot join channel (+b) I've never been banned before! Did I miss something? ...is wechat not playing nicely? I feel left out :-( I guess I'll try again when I get home from work and can jum...
- Tue Mar 29, 2005 7:07 am
- Forum: PSP Development
- Topic: PBP Unpacker v0.21 for Windows
- Replies: 10
- Views: 10918
- Mon Mar 21, 2005 10:50 am
- Forum: PS2 Development
- Topic: SCEI EE gcc patches?
- Replies: 8
- Views: 5044
- Sat Mar 19, 2005 3:27 am
- Forum: PSP Development
- Topic: Running code from the stick- hard or soft lock
- Replies: 4
- Views: 5021
- Sat Mar 19, 2005 2:23 am
- Forum: PS2 Development
- Topic: SCEI EE gcc patches?
- Replies: 8
- Views: 5044
- Sat Mar 19, 2005 2:13 am
- Forum: PSP Development
- Topic: Running code from the stick- hard or soft lock
- Replies: 4
- Views: 5021
Flint: If they were smart they would have disabled it in the hardware... but this would have required them to produce a modified version of the dev chip that handles code execution on the mem card. This modified chip... could be as simple as removing a trace/pin on the chip, would then have to be ma...
- Sat Mar 19, 2005 1:31 am
- Forum: General Discussion
- Topic: Mac mini
- Replies: 10
- Views: 6809
hi everyone helpfull links?: http://developer.apple.com/documentation/Porting/Conceptual/PortingUnix/PortingUnix.pdf http://developer.apple.com/tools/gcc_overview.html http://developer.apple.com/documentation/DeveloperTools/Conceptual/XcodeWorkflow/wf_basics/chapter_2_section_4.html http://developer...
- Fri Mar 18, 2005 3:42 am
- Forum: PS2 Development
- Topic: Proposed Addition: A vector/matrix math library.
- Replies: 11
- Views: 4453
ooPo: sounds like a great addition to me. this might be bringing the subject matter a bit off topic but i think anyone jumping into 3D code without understanding the math first is in for an uphill battle... if anyone out there is looking for a primer: http://www.flipcode.com/articles/index.shtml i'd...
- Mon Mar 14, 2005 4:02 pm
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15223
hi all, ok... new link at my site... should make it easier to find stuff now. http://staff.philau.edu/barberej/ps2dev/ i should be compiling the demo harness from cvs in the next day or two, the vuharness.elf that i recieved on IRC seems to be giving me display problems... i'm hoping the cvs version...
- Sat Mar 12, 2005 2:41 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15223
mharris: thanks for the clarification... i just noticed eratosthenes had mentioned this too :-\ We have to write down numbers the opposite way to how we usually think about them. We usually write the most significant digit first, in this case starting with 127 and counting down, but we usually think...
- Sat Mar 12, 2005 1:16 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15223
- Sat Mar 12, 2005 12:52 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15223
mharris: Thanks for going over why I needed to use dvp-objcopy. It makes a lot more sense to me now. Also thanks for the tip about hexdump... I just assumed a hexdump was a hexdump. :-) Sorry for not posting this sooner... for some reason I didn't see your post last night, prob since it was within 5...
- Fri Mar 11, 2005 9:00 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15223
Hurray!! Thanks carlosn! Everything worked this time... just required your magical compilation steps ;-) Final source for those who want to follow along with the tutorial. This is just Example 1... more to follow. http://staff.philau.edu/barberej/stuff/eratosthenes_ex1.tar.gz Link not valid anymore....
- Thu Mar 10, 2005 9:28 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15223
Well it didn't seem to work :-( At first I just tried reversing the Qwords as carlosn suggested: In your program ggp.c the qwords in your gspacket are backwards. GIFtag_a32 -> GIFtag_d32 GIFtag_b32 -> GIFtag_c32 GIFtag_c32 -> GIFtag_b32 GIFtag_d32 -> GIFtag_a32 Swap the words for the rest of qwords ...
- Thu Mar 10, 2005 5:03 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15223
- Thu Mar 10, 2005 3:20 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15223
carlosn: thank you! i remember reading that you have to watch your order on MIPS architecture, i guess i should have taken that section of the tutorial a little more seriously. when i get home from work today i will give it a shot... Saotome: looks like a nice set of basic calls for the VUs... i wil...
- Thu Mar 10, 2005 1:17 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15223
- Wed Mar 09, 2005 3:56 am
- Forum: PS2 Development
- Topic: VU Harness, Creating Eratosthenes Demo
- Replies: 25
- Views: 15223
VU Harness, Creating Eratosthenes Demo
Hi all, I have attempted to create the first demo on Eratosthenes site: http://paulsmith.is-a-geek.net/vututs/ Mirror: http://www.pcs.uklinux.net/id19.htm Here is the code that I have put together: http://staff.philau.edu/barberej/stuff/modman_demo.tar.gz Link not valid anymore... see later posts I'...
- Fri Feb 25, 2005 10:34 am
- Forum: PS2 Development
- Topic: EyeToy Driver
- Replies: 15
- Views: 9545
- Fri Feb 25, 2005 6:36 am
- Forum: PS2 Development
- Topic: AR Max Evo and Linux
- Replies: 0
- Views: 1087
AR Max Evo and Linux
Well my Action Replay Max Evo came today!! Just in time for a great snow storm :-)
Does anyone know how to transfer the max file from ps2xme to the USB dongle in linux?
Does anyone know how to transfer the max file from ps2xme to the USB dongle in linux?
- Tue Feb 15, 2005 6:17 am
- Forum: PS2 Development
- Topic: SPIM
- Replies: 5
- Views: 2657
Thank you for the good overview DracoLacertae and gorim! I did not recall load delay slots from my class... must have been dreaming of getting my PS2 back then :-) I found a good explaination of delay slots on MIPS here: http://www.go-ecs.com/mips/miptek1.htm So does the instruction in the delay slo...
- Tue Feb 15, 2005 1:04 am
- Forum: PS2 Development
- Topic: SPIM
- Replies: 5
- Views: 2657
SPIM
Anyone use this before? I'm trying to get myself back into "assembly mode", and was just wondering if this would be usefull: http://www.cs.wisc.edu/~larus/spim.html ?? It says that the new version supports the MIPS32 architecture. I used this before in my Computer Organization class; but I...
- Mon Feb 14, 2005 5:34 am
- Forum: PS2 Development
- Topic: PS2 Indy Exploit on Memory Card
- Replies: 4
- Views: 3079
- Mon Feb 14, 2005 4:30 am
- Forum: PS2 Development
- Topic: PS2 Indy Exploit on Memory Card
- Replies: 4
- Views: 3079