Search found 31 matches

by modman
Sat Jun 18, 2005 1:45 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 34832

Step by step instructions for Linux and Cygwin.

http://staff.philau.edu/barberej/psp_dev_guide.htm

Thanks to everyone on Freenode's #pspdev who put up with my questions.
by modman
Tue Jun 14, 2005 11:14 pm
Forum: PS2 Development
Topic: VU Harness, Creating Eratosthenes Demo
Replies: 25
Views: 15223

Glad I could help urchin!

Now if I could only get motivated to do some VU coding instead of waiting for a PSP 1.5 Homebrew loader. :-\
by modman
Fri Jun 10, 2005 5:37 am
Forum: PSP Development
Topic: Firmware 1.52 Released
Replies: 13
Views: 12403

Here's the URL for the 1.52 (Jap) firmware update:

http://dj01.psp.update.playstation.org/ ... /EBOOT.PBP
by modman
Thu Jun 02, 2005 5:41 am
Forum: PSP Development
Topic: BIOS Recovery Mode
Replies: 41
Views: 25036

Heres some info about the ARM9 processor in the PSP and JTAG goodness. It is most likely futile to attack the ARM9 for weaknesses but maybe someone will think of something. Marvell Libertas 88W8010 (RF Transceiver) Marvell Libertas 88W8380 (ARM9 Processor) http://www.marvell.com/products/wireless/li...
by modman
Sun May 15, 2005 3:30 am
Forum: PSP Development
Topic: Little usefull old tip to know used cpu time vs Vblank
Replies: 2
Views: 2567

alonetrio: Sorry to see you busted your screen. Same thing happened to me... I had to return mine to Bestbuy... Thankfully they took it back, but they had no others to give me :-( If you are slightly "mod" inclined there is an interesting site that is offering a used LCD screen for $150 US...
by modman
Fri May 13, 2005 5:59 am
Forum: PSP Development
Topic: BIOS Recovery Mode
Replies: 41
Views: 25036

KiWi: IC9001 does not look like a good canidate to me. MIPS uses an interface called EJTAG... Which has a pin arrangement like this * * * * * * * * * * * * * I found this at http://www.mips.com/content/Documentation/MIPSDocumentation/EJTAG/MD00047-2B-EJTAG-SPC-02.62.pdf?agree=yes You just need to cr...
by modman
Sat Apr 02, 2005 4:31 am
Forum: General Discussion
Topic: banned?
Replies: 3
Views: 2947

banned?

Hi everyone, I tried joining #ps2dev today on EFNET Webchat http://chat.efnet.info/irc.cgi I get *** #ps2dev Cannot join channel (+b) I've never been banned before! Did I miss something? ...is wechat not playing nicely? I feel left out :-( I guess I'll try again when I get home from work and can jum...
by modman
Tue Mar 29, 2005 7:07 am
Forum: PSP Development
Topic: PBP Unpacker v0.21 for Windows
Replies: 10
Views: 10918

nice job pdc!

the scene seems to be opening up very rapidly :-)

let me know if I can help... i don't have a psp yet; but will be getting one as soon as best buy carries them.
by modman
Mon Mar 21, 2005 10:50 am
Forum: PS2 Development
Topic: SCEI EE gcc patches?
Replies: 8
Views: 5044

sorry blackdroid...

i was not taught the finer points of the GPL license in college... i have read about two paragraphs and do not wish to read anymore :)

the post was mostly meant to be a joke, as i don't think u will be able to reach anyone directly calling that number.

sorry sony ;-)
by modman
Sat Mar 19, 2005 3:27 am
Forum: PSP Development
Topic: Running code from the stick- hard or soft lock
Replies: 4
Views: 5021

so the psp games that sony releases are just signed/encrypted? no stopping someone from loading a bin file from the memory card! interesting... so maybe there is a buffer over/underflow in the file decryption code.
by modman
Sat Mar 19, 2005 2:23 am
Forum: PS2 Development
Topic: SCEI EE gcc patches?
Replies: 8
Views: 5044

This was on slashdot recently: http://developers.slashdot.org/developers/05/03/18/0315241.shtml?tid=117&tid=156&tid=17 Seems that maybe we should give Sony a call: http://www.yellowpages.com/SearchResult.aspx?page=home&searchform=homesearch&typeorname=name&search=Sony&searchf...
by modman
Sat Mar 19, 2005 2:13 am
Forum: PSP Development
Topic: Running code from the stick- hard or soft lock
Replies: 4
Views: 5021

Flint: If they were smart they would have disabled it in the hardware... but this would have required them to produce a modified version of the dev chip that handles code execution on the mem card. This modified chip... could be as simple as removing a trace/pin on the chip, would then have to be ma...
by modman
Sat Mar 19, 2005 1:31 am
Forum: General Discussion
Topic: Mac mini
Replies: 10
Views: 6809

hi everyone helpfull links?: http://developer.apple.com/documentation/Porting/Conceptual/PortingUnix/PortingUnix.pdf http://developer.apple.com/tools/gcc_overview.html http://developer.apple.com/documentation/DeveloperTools/Conceptual/XcodeWorkflow/wf_basics/chapter_2_section_4.html http://developer...
by modman
Fri Mar 18, 2005 3:42 am
Forum: PS2 Development
Topic: Proposed Addition: A vector/matrix math library.
Replies: 11
Views: 4453

ooPo: sounds like a great addition to me. this might be bringing the subject matter a bit off topic but i think anyone jumping into 3D code without understanding the math first is in for an uphill battle... if anyone out there is looking for a primer: http://www.flipcode.com/articles/index.shtml i'd...
by modman
Mon Mar 14, 2005 4:02 pm
Forum: PS2 Development
Topic: VU Harness, Creating Eratosthenes Demo
Replies: 25
Views: 15223

hi all, ok... new link at my site... should make it easier to find stuff now. http://staff.philau.edu/barberej/ps2dev/ i should be compiling the demo harness from cvs in the next day or two, the vuharness.elf that i recieved on IRC seems to be giving me display problems... i'm hoping the cvs version...
by modman
Sat Mar 12, 2005 2:41 am
Forum: PS2 Development
Topic: VU Harness, Creating Eratosthenes Demo
Replies: 25
Views: 15223

mharris: thanks for the clarification... i just noticed eratosthenes had mentioned this too :-\ We have to write down numbers the opposite way to how we usually think about them. We usually write the most significant digit first, in this case starting with 127 and counting down, but we usually think...
by modman
Sat Mar 12, 2005 1:16 am
Forum: PS2 Development
Topic: VU Harness, Creating Eratosthenes Demo
Replies: 25
Views: 15223

since the EE is little endian
I thought MIPS was usually big-endian? I have heard that it can be little endian too though... is the EE a "special" MIPS processor?
by modman
Sat Mar 12, 2005 12:52 am
Forum: PS2 Development
Topic: VU Harness, Creating Eratosthenes Demo
Replies: 25
Views: 15223

mharris: Thanks for going over why I needed to use dvp-objcopy. It makes a lot more sense to me now. Also thanks for the tip about hexdump... I just assumed a hexdump was a hexdump. :-) Sorry for not posting this sooner... for some reason I didn't see your post last night, prob since it was within 5...
by modman
Fri Mar 11, 2005 9:00 am
Forum: PS2 Development
Topic: VU Harness, Creating Eratosthenes Demo
Replies: 25
Views: 15223

Hurray!! Thanks carlosn! Everything worked this time... just required your magical compilation steps ;-) Final source for those who want to follow along with the tutorial. This is just Example 1... more to follow. http://staff.philau.edu/barberej/stuff/eratosthenes_ex1.tar.gz Link not valid anymore....
by modman
Thu Mar 10, 2005 9:28 am
Forum: PS2 Development
Topic: VU Harness, Creating Eratosthenes Demo
Replies: 25
Views: 15223

Well it didn't seem to work :-( At first I just tried reversing the Qwords as carlosn suggested: In your program ggp.c the qwords in your gspacket are backwards. GIFtag_a32 -> GIFtag_d32 GIFtag_b32 -> GIFtag_c32 GIFtag_c32 -> GIFtag_b32 GIFtag_d32 -> GIFtag_a32 Swap the words for the rest of qwords ...
by modman
Thu Mar 10, 2005 5:03 am
Forum: PS2 Development
Topic: VU Harness, Creating Eratosthenes Demo
Replies: 25
Views: 15223

Shazz

Thanks for the pointers.

Tonight should be fun to see how this whole vector unit thing works.

See you on IRC!
by modman
Thu Mar 10, 2005 3:20 am
Forum: PS2 Development
Topic: VU Harness, Creating Eratosthenes Demo
Replies: 25
Views: 15223

carlosn: thank you! i remember reading that you have to watch your order on MIPS architecture, i guess i should have taken that section of the tutorial a little more seriously. when i get home from work today i will give it a shot... Saotome: looks like a nice set of basic calls for the VUs... i wil...
by modman
Thu Mar 10, 2005 1:17 am
Forum: PS2 Development
Topic: VU Harness, Creating Eratosthenes Demo
Replies: 25
Views: 15223

Hi mharris, Thanks for the reply! I'm using adresd's VU harness so I havn't thought about creating any c code to load the data into the VU.... i just run: ps2client -h [ip] execee host:VUharness.elf I put my demo.bin, demo.dat, and demo.hlp in /bin/bin/demodata I also changed...
by modman
Wed Mar 09, 2005 3:56 am
Forum: PS2 Development
Topic: VU Harness, Creating Eratosthenes Demo
Replies: 25
Views: 15223

VU Harness, Creating Eratosthenes Demo

Hi all, I have attempted to create the first demo on Eratosthenes site: http://paulsmith.is-a-geek.net/vututs/ Mirror: http://www.pcs.uklinux.net/id19.htm Here is the code that I have put together: http://staff.philau.edu/barberej/stuff/modman_demo.tar.gz Link not valid anymore... see later posts I'...
by modman
Fri Feb 25, 2005 10:34 am
Forum: PS2 Development
Topic: EyeToy Driver
Replies: 15
Views: 9545

Wow, really cool!

Any progress? It runs < 30 seconds on my PS2... I'm guessing this was just a proof of concept.
by modman
Fri Feb 25, 2005 6:36 am
Forum: PS2 Development
Topic: AR Max Evo and Linux
Replies: 0
Views: 1087

AR Max Evo and Linux

Well my Action Replay Max Evo came today!! Just in time for a great snow storm :-)

Does anyone know how to transfer the max file from ps2xme to the USB dongle in linux?
by modman
Tue Feb 15, 2005 6:17 am
Forum: PS2 Development
Topic: SPIM
Replies: 5
Views: 2657

Thank you for the good overview DracoLacertae and gorim! I did not recall load delay slots from my class... must have been dreaming of getting my PS2 back then :-) I found a good explaination of delay slots on MIPS here: http://www.go-ecs.com/mips/miptek1.htm So does the instruction in the delay slo...
by modman
Tue Feb 15, 2005 1:04 am
Forum: PS2 Development
Topic: SPIM
Replies: 5
Views: 2657

SPIM

Anyone use this before? I'm trying to get myself back into "assembly mode", and was just wondering if this would be usefull: http://www.cs.wisc.edu/~larus/spim.html ?? It says that the new version supports the MIPS32 architecture. I used this before in my Computer Organization class; but I...
by modman
Mon Feb 14, 2005 5:34 am
Forum: PS2 Development
Topic: PS2 Indy Exploit on Memory Card
Replies: 4
Views: 3079

Thinking about it some more I realized that if I wanted to stay up to date, or help ps2link stay up to date i should just go out and buy the X-Port. http://www.pricegrabber.com/search.php?topcat_search=1&form_keyword=X-Port&topcat_id=&Search=Search Time to wipe off some of those old asse...
by modman
Mon Feb 14, 2005 4:30 am
Forum: PS2 Development
Topic: PS2 Indy Exploit on Memory Card
Replies: 4
Views: 3079

i don't want to alter any hardware. just looking for a reliable coding project.