Search found 12 matches
- Mon Nov 26, 2007 6:52 am
- Forum: PSP Development
- Topic: access on protected ram & software-mmu
- Replies: 16
- Views: 5018
No apps should really be using fixed addresses for normal ram access, they should be accessing either heap address, internal data section addresses or stack addresses all of which can change as long as you use a relocatable executable. ..I have to read into it elf-loading. ...So not all elf-binarys...
- Mon Nov 26, 2007 2:09 am
- Forum: PSP Development
- Topic: access on protected ram & software-mmu
- Replies: 16
- Views: 5018
Thank tacoSunday for your response As J.F. said, I first should read into ELF-loading a lil bit, then I will probably understand better how I can solve my stuff. What you said about it confirmed what I have guessed about loading. If you hardcode a specific address in a module, say 0x09000000, then c...
- Sun Nov 25, 2007 9:57 pm
- Forum: PSP Development
- Topic: access on protected ram & software-mmu
- Replies: 16
- Views: 5018
Yea, Tyranid you understood. That's exactly what I want :D A memory allocater. There you are in luck, the kernel already hands out allocation blocks. Normally you don't see it but the executable, stack and heap are all allocated out of memory using a simple block allocator. Yes I saw these functions...
- Sun Nov 25, 2007 11:07 am
- Forum: PSP Development
- Topic: access on protected ram & software-mmu
- Replies: 16
- Views: 5018
- Sun Nov 25, 2007 8:15 am
- Forum: PSP Development
- Topic: access on protected ram & software-mmu
- Replies: 16
- Views: 5018
Multi-tasking and memory protection are two completely different things. You mean, like men and women ;) Or like Macs and PSPs (sorry I couldn't stop myself from saying that :|| At the moment I simply cannot think of a way to multitask between apps on the psp without memory-protection (or whatever ...
- Sun Nov 25, 2007 4:19 am
- Forum: PSP Development
- Topic: access on protected ram & software-mmu
- Replies: 16
- Views: 5018
Hmm ... ok - thanks for the additional information. But without insulting you - this is not really what I wanted to know. Thanks anyway ;) Don't hit me - but I had the idea of a multi-tasking engine that integrates seamless into the system. Thus, I would have needed memory protection.. I could cache...
- Sun Nov 25, 2007 12:27 am
- Forum: PSP Development
- Topic: access on protected ram & software-mmu
- Replies: 16
- Views: 5018
- Sat Nov 24, 2007 9:16 am
- Forum: PSP Development
- Topic: access on protected ram & software-mmu
- Replies: 16
- Views: 5018
access on protected ram & software-mmu
Hey there Since I got nothing on the on this found here, I'll ask. I am about to think writing a piece of softstuff for the psp. But before I go to the workbench I want to clarify a few things.. I found the int sceKernelSetDdrMemoryProtection function in the sdk and obviously it protects a memory ar...
- Fri May 11, 2007 9:08 pm
- Forum: PSP Development
- Topic: generic PSP IR Keyboard library now in SVN
- Replies: 38
- Views: 28539
- Wed May 09, 2007 2:23 am
- Forum: PSP Development
- Topic: library function confusion
- Replies: 4
- Views: 2599
so... I'm replying myself because one minute after my first reply I found the answer in these forums sticky thread ;)
http://moonlight.lan.sh
But if you have other sources you may speak ;P
http://moonlight.lan.sh
But if you have other sources you may speak ;P
- Wed May 09, 2007 2:17 am
- Forum: PSP Development
- Topic: library function confusion
- Replies: 4
- Views: 2599
- Tue May 08, 2007 11:07 pm
- Forum: PSP Development
- Topic: library function confusion
- Replies: 4
- Views: 2599
library function confusion
Hi folks I've looked through the Wlan-Scan sample code in the psp-sdk and I found these function calls: int sceNet_lib_5216CBF5(const char *name); I didn't found where this function is implemented - just found the string "5216CBF5" in the pspnet library. Can someone tell me...